Difference between revisions of "Freezes Target"

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(updated formulae and references)
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{{Intro}}
*Freezes Target can freeze normal or minion monsters, and chill all other units, when applied with a successful weapon attack, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]].
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*Freezes target can freeze normal or minion monsters, and chill all other units, when applied with a successful weapon attack, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]].
 
*Bonuses from multiple sources are summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored).
 
*Bonuses from multiple sources are summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored).
 
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
 
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
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!width=132|% Chance Melee
 
!width=132|% Chance Melee
| = 30 + 5(4B + A-D)
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| = 30 + 5*(4B + A - D)
 
|-
 
|-
 
!% Chance Ranged
 
!% Chance Ranged
| = (30 + 5(4B + A-6 -D))/3
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| = 5*(4B + A - D)/3
 
|-valign=top
 
|-valign=top
 
|height=19|
 
|height=19|
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|Defender level
 
|Defender level
 
|}
 
|}
[http://classic.battle.net/diablo2exp/items/magic.shtml#sma]
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[http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
  
  
 
*Minimum 0% chance and maximum 100% chance to freeze or chill target.
 
*Minimum 0% chance and maximum 100% chance to freeze or chill target.
*Target is frozen or chilled for 25 + 2*(Chance-rand(100)) frames, or 1-9 seconds (25-225 frames). [http://www.mannm.org/d2library/faqtoids/hft_eng.html]
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*Target is frozen or chilled for 27 + 2*rand(Chance) frames, or 1-9 seconds (27-225 frames). [http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
*Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes Target would freeze any eligible target hit by the arrow  for 1-9 seconds.
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*Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow  for 1-9 seconds.
 
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*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/hft_eng.html Hit Freezes Target - HFT] (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/hft_eng.html Hit Freezes Target - HFT] (FAQtoids)
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*Atair, [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren Gegner erstarren lassen] (D2Wissen.de)
  
  

Revision as of 13:50, 16 October 2011