Difference between revisions of "Freezes Target"

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*Freezes target can freeze normal or minion monsters, and chill all other units, when applied with a successful weapon attack, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]].
 
*Freezes target can freeze normal or minion monsters, and chill all other units, when applied with a successful weapon attack, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]].
 
*Bonuses from multiple sources are summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored).
 
*Bonuses from multiple sources are summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored).
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
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*Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
  
  
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|Defender level
 
|Defender level
 
|}
 
|}
[http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
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[https://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
  
  
 
*Minimum 0% chance and maximum 100% chance to freeze or chill target.
 
*Minimum 0% chance and maximum 100% chance to freeze or chill target.
*Freeze or chill length in frames is a random odd number from {27, 29 ... 2*('''% Chance''') + 25}, viz, 1-9 seconds. [http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
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*Freeze or chill length in frames is a random odd number from {27, 29 ... 2*('''% Chance''') + 25}, viz, 1-9 seconds. [https://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren]
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
 
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell).
 
*Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow  for 1-9 seconds.
 
*Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow  for 1-9 seconds.
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
*Librarian, [http://www.mannm.org/d2library/faqtoids/hft_eng.html Hit Freezes Target - HFT] (FAQtoids)
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*Librarian, [https://www.mannm.org/d2library/faqtoids/hft_eng.html Hit Freezes Target - HFT] (FAQtoids)
 
*Atair, [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren Gegner erstarren lassen] (D2Wissen.de)
 
*Atair, [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren Gegner erstarren lassen] (D2Wissen.de)
  

Latest revision as of 11:45, 27 September 2021