Difference between revisions of "Frenzy"

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m (→‎Details: Added note about Berserk's displayed synergy bonus)
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*[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked.
 
*[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked.
*TitanSeal's [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php attack speed calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful; [http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 his script] (download) does so when it's successful (this results in the remainder of the sequence being calculated using the ''secondary'' weapon's [[Increased Attack Speed]], and [[Weapon speed|Weapon Speed Modifier]] is recalculated). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82221&view=findpost&p=907215]
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*[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful; [http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 his script] (download) does so when it's successful (this results in the remainder of the sequence being calculated using the ''secondary'' weapon's [[Increased Attack Speed]], and [[Weapon speed|Weapon Speed Modifier]] is recalculated). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82221&view=findpost&p=907215]
 
*First successful attack results in frenzy, applying + attack rate and + velocity until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and + velocity for next level, so it takes 20 successful attacks to apply level 20 + attack rate and + velocity.
 
*First successful attack results in frenzy, applying + attack rate and + velocity until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and + velocity for next level, so it takes 20 successful attacks to apply level 20 + attack rate and + velocity.
 
*Switching to another attack while in frenzy will result in + attack rate and + velocity being applied to that attack until duration expires.
 
*Switching to another attack while in frenzy will result in + attack rate and + velocity being applied to that attack until duration expires.
*Sequence cannot be interrupted by blocking, casting, hit recovery, being knocked back or stunned.
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*Sequence cannot be interrupted by [[Chance of Blocking|blocking]], [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]].
*% Magic damage conversion occurs after +% Damage and a critical hit from a weapon Mastery, [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will. 20 points in Berserk will result in 80% physical damage and 20% magic damage.
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*{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}}
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*% Magic damage conversion occurs after +% Damage and a critical hit from a weapon Mastery, [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will.
 
*Mana cost is applied once for each weapon attack in the sequence, so displayed mana cost is double: can be used with 1.5 mana even though it will cost 3 mana.
 
*Mana cost is applied once for each weapon attack in the sequence, so displayed mana cost is double: can be used with 1.5 mana even though it will cost 3 mana.
 
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Revision as of 20:38, 2 December 2011