Difference between revisions of "Frenzy"

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m (→‎Details: Added note about Berserk's displayed synergy bonus)
m (Added image, other minor changes)
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|Nav=CSB
 
|Nav=CSB
 
|File=Combat Skills (Barbarian)
 
|File=Combat Skills (Barbarian)
|RS=3
+
|RS=Double Throw
|SS=3
+
|SS=Double Swing, Taunt, Berserk
 
|Type=Melee two weapon multi-attack<br>Personal buff
 
|Type=Melee two weapon multi-attack<br>Personal buff
 
|Tier=5
 
|Tier=5
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==Details==
+
==Detail==
[[Frenzy#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
 
!align=left|+[[% Damage]]
 
!align=left|+[[% Damage]]
|85+(5*slvl)
+
|85 + (5*slvl)
 
|-
 
|-
 
!align=left|{{S|=+% Damage}}
 
!align=left|{{S|=+% Damage}}
|8*(Double Swing.blvl+Taunt.blvl)
+
|8 * ([[Double Swing]].blvl+[[Taunt]].blvl)
 
|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|93+(7*slvl)
+
|93 + (7*slvl)
 
|-
 
|-
 
!align=left|[[Magic Damage|{{S|=% Magic Damage}}]]
 
!align=left|[[Magic Damage|{{S|=% Magic Damage}}]]
|Berserk.blvl
+
|[[Berserk]].blvl
 
|-
 
|-
 
!align=left|Frenzy Duration (Seconds)
 
!align=left|Frenzy Duration (Seconds)
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|-
 
|-
 
!align=left|Maximum + Attack Rate
 
!align=left|Maximum + Attack Rate
|min([50*[(110*slvl)/(slvl+6)]/100],50)
+
|min( [50 * [ (110*slvl) / (slvl+6) ] / 100] , 50)
 
|-
 
|-
 
!align=left|First Hit + [[Velocity]]
 
!align=left|First Hit + [[Velocity]]
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|-
 
|-
 
!align=left|Maximum + Velocity
 
!align=left|Maximum + Velocity
|min(20+[180*[(110*slvl)/(slvl+6)]/100],200)
+
|min(20 + [180 * [ (110*slvl) / (slvl+6) ] / 100] , 200)
 
|}
 
|}
  
  
 
*[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked.
 
*[[Two weapons]] attack one target each if more than one are within range, or a single target within range once each per attack sequence. If target(s) are not selected, target(s) within range will be automatically selected and attacked.
*[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful; [http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 his script] (download) does so when it's successful (this results in the remainder of the sequence being calculated using the ''secondary'' weapon's [[Increased Attack Speed]], and [[Weapon speed|Weapon Speed Modifier]] is recalculated). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82221&view=findpost&p=907215]
+
*[[Mana]] cost is applied once for each weapon attack in the sequence, so displayed mana cost is double: can be used with 1.5 mana even though it will cost 3 mana.
 +
*[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] only calculates attack rate breakpoints accurately when first attack in sequence is unsuccessful, or when both weapons have the same [[weapon speed]] and [[Increased Attack Speed]]; [http://diablo3.ingame.de/forum/attachment.php?attachmentid=8331&d=1266106848 this script] (download) does so when it's successful (this results in the remainder of the sequence being calculated using the ''secondary'' weapon's IAS, and weapon speed is recalculated). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82221&view=findpost&p=907215]
 
*First successful attack results in frenzy, applying + attack rate and + velocity until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and + velocity for next level, so it takes 20 successful attacks to apply level 20 + attack rate and + velocity.
 
*First successful attack results in frenzy, applying + attack rate and + velocity until duration expires. Each subsequent successful attack with either weapon resets duration and applies + attack rate and + velocity for next level, so it takes 20 successful attacks to apply level 20 + attack rate and + velocity.
 +
 +
 +
[[File:Frenzy.gif|center|frame|Frenzy overlay]]
 +
 +
 
*Switching to another attack while in frenzy will result in + attack rate and + velocity being applied to that attack until duration expires.
 
*Switching to another attack while in frenzy will result in + attack rate and + velocity being applied to that attack until duration expires.
*Sequence cannot be interrupted by [[Chance of Blocking|blocking]], [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]].
+
*Sequence cannot be interrupted by [[block]]ing, [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]].
 
*{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}}
 
*{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}}
*% Magic damage conversion occurs after +% Damage and a critical hit from a weapon Mastery, [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will.
+
*% Magic damage conversion occurs after +% Damage and a critical hit from a weapon [[Combat Masteries|Mastery]], [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will.
*Mana cost is applied once for each weapon attack in the sequence, so displayed mana cost is double: can be used with 1.5 mana even though it will cost 3 mana.
 
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Frenzy (Barbarian Only) cannot normally spawn on ilvl >24 [[primal helm (item type)|primal helm]]s.  
+
*+(1-3) Frenzy ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl >24 [[primal helm (item type)|primal helm]]s.  
  
  
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<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Frenzy#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-

Revision as of 19:12, 3 July 2012