Difference between revisions of "Grim Ward"

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|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
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{{U|=This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.}}
 
 
{{D2 Unique
 
|=This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.}}
 
  
  
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{{D2 Stat}}
 
{{D2 Stat}}
 
|-
 
|-
!align=left|[[D2 Skills#Radius|Radius]] (Yards)
+
!align=left|[[D2 Radius|Radius]] (Yards)
|(2+lvl)*2/3
+
|(2+slvl)*2/3
 
|-
 
|-
 
!align=left|Flee Distance (Yards)
 
!align=left|Flee Distance (Yards)
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 +
*[[D2 Classes#Cast rate|Cast rate]]
 
*Only causes normal and minion monsters to flee (with [[D2 Altering AI|a few exceptions]]) for specified distance and duration.
 
*Only causes normal and minion monsters to flee (with [[D2 Altering AI|a few exceptions]]) for specified distance and duration.
 
*Targets within area of effect will flee upon effect in opposite direction to ''the caster'', not the ward.
 
*Targets within area of effect will flee upon effect in opposite direction to ''the caster'', not the ward.
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#Grim Ward
 
#Grim Ward
 
#[[D2 Terror|Terror]]
 
#[[D2 Terror|Terror]]
#[[D2 Hit Causes Monster to Flee %|Hit Causes Monster to Flee %]]
+
#[[D2 Hit Causes Monster to Flee|Hit Causes Monster to Flee]]
 
#[[D2 Howl|Howl]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
 
#[[D2 Howl|Howl]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
*[[D2 Classes#Cast rate|Cast rate]]
 
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
 
===[[D2 Skill bonus|Skill bonus]]===
 
===[[D2 Skill bonus|Skill bonus]]===
*+1-3 Grim Ward can spawn on ilvl >24 Barbarian helms.  
+
*+(1-3) Grim Ward (Barbarian Only) can spawn on ilvl >24 Barbarian helms.  
  
  
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|-
 
|-
 
| +4
 
| +4
!align=left|[[D2 Unique Exceptional dagger#Heart Carver|{{D2 Unique|=Heart Carver Rondel}}]]
+
!align=left|[[D2 Unique Exceptional dagger#Heart Carver|{{U|=Heart Carver Rondel}}]]
 
|36||No
 
|36||No
 
|}
 
|}
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|-
 
|-
 
|13||30
 
|13||30
!align=left|[[D2 Unique Exceptional wand#Blackhand Key|{{D2 Unique|=Blackhand Key Grave Wand}}]]
+
!align=left|[[D2 Unique Exceptional wand#Blackhand Key|{{U|=Blackhand Key Grave Wand}}]]
 
|41||No
 
|41||No
 
|}
 
|}
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
+
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 Chance to Cast and Curses Tests] (Technical Discussion)
  
  

Revision as of 06:41, 12 March 2011

Template:D2 Warcry This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|Radius (Yards) |(2+slvl)*2/3 |- !align=left|Flee Distance (Yards) |6 2/3 |- !align=left|Flee Duration (Seconds) |2.4 |- !align=left|Ward Duration (Seconds) |40 |- !align=left|Next Delay (Frames) |6 |}


  • Cast rate
  • Only causes normal and minion monsters to flee (with a few exceptions) for specified distance and duration.
  • Targets within area of effect will flee upon effect in opposite direction to the caster, not the ward.
  • Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
  1. Grim Ward
  2. Terror
  3. Hit Causes Monster to Flee
  4. Howl [1]


Source


Skill bonus

  • +(1-3) Grim Ward (Barbarian Only) can spawn on ilvl >24 Barbarian helms.


Template:D2 Skill bonus |- | +4 !align=left|Heart Carver Rondel |36||No |}

Charges

Template:D2 Skill charges |- |13||30 !align=left|Blackhand Key Grave Wand |41||No |}

Charged suffix

Template:D2 Skill charged |- |39||54||69||84||99||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |67||75||82||90||97||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|

  • Barbarian helm

|24||30||30 |- |61||98||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |22||25||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|

  • Amulet

|24||60||60 |}

Level 1-60 stats

Details

Template:D2 Level 1-10 |- !align=left|Radius (Yards) |2||2 2/3||3 1/3||4||4 2/3||5 1/3||6||6 2/3||7 1/3||8 |}


Template:D2 Level 11-20 |- !align=left|Radius (Yards) |8 2/3||9 1/3||10||10 2/3||11 1/3||12||12 2/3||13 1/3||14||14 2/3 |}


Template:D2 Level 21-30 |- !align=left|Radius (Yards) |15 1/3||16||16 2/3||17 1/3||18||18 2/3||19 1/3||20||20 2/3||21 1/3 |}


Template:D2 Level 31-40 |- !align=left|Radius (Yards) |22||22 2/3||23 1/3||24||24 2/3||25 1/3||26||26 2/3||27 1/3||28 |}


Template:D2 Level 41-50 |- !align=left|Radius (Yards) |28 2/3||29 1/3||30||30 2/3||31 1/3||32||32 2/3||33 1/3||34||34 2/3 |}


Template:D2 Level 51-60 |- !align=left|Radius (Yards) |35 1/3||36||36 2/3||37 1/3||38||38 2/3||39 1/3||40||40 2/3||41 1/3 |}

Reference