Difference between revisions of "Holy Freeze"

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m (→‎Detail: Added note about Freezing Arrow)
m (Updated links)
 
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|min(25 + [35 * [ (110*slvl) / (slvl+6)] / 100] , 60)
 
|min(25 + [35 * [ (110*slvl) / (slvl+6)] / 100] , 60)
 
|-
 
|-
!align=left|- [[Velocity]]
+
!align=left|-% [[Movement speed]]
 
|min(25 + [35 * [ (110*slvl) /(slvl+6) ] / 100] , 60)
 
|min(25 + [35 * [ (110*slvl) /(slvl+6) ] / 100] , 60)
 
|}
 
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*Weapon cold damage is only applied by the supplier, and it is added to both the arrows and explosions of [[Freezing Arrow]].
 
*Weapon cold damage is only applied by the supplier, and it is added to both the arrows and explosions of [[Freezing Arrow]].
 
*+% [[Cold Skill Damage]] is applied to skill damage before it's added to weapon damage, then it's applied a second time to [[melee]] attacks.
 
*+% [[Cold Skill Damage]] is applied to skill damage before it's added to weapon damage, then it's applied a second time to [[melee]] attacks.
*No cold length is applied: HF is a separate source of - attack rate and - velocity which adds to that of cold length, [[Decrepify]] and [[Slows Target]].
+
*No cold length is applied: HF is a separate source of - attack rate and - % movement speed which adds to that of cold length, [[Decrepify]] and [[Slows Target]].
*[[Cold Resist]] or [[Cannot be Frozen]] won't reduce or negate the slowing effect, so [[Immune to Cold]] targets may still be slowed. However, the value applied is the maximum (least negative) of HF or the target's [[chill effectiveness]]. Consequently HF will never apply more than -50 attack rate and -50 velocity at level >11, and 0 chill effectiveness results in no slowing or radial cold damage being applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598]
+
*[[Cold Resist]] or [[Cannot be Frozen]] won't reduce or negate the slowing effect, so [[Immune to Cold]] targets may still be slowed. However, the value applied is the maximum (least negative) of HF or the target's [[chill effectiveness]]. Consequently HF will never apply more than -50 attack rate and -50% movement speed at level >11, and 0 chill effectiveness results in no slowing or radial cold damage being applied. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/]
*Can slow [[Aura Enchanted]] [[Unique (monster)|Unique]] monster, even if it has higher level HF. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598]
+
*Can slow [[Aura Enchanted]] [[Unique (monster)|Unique]] monster, even if it has higher level HF. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/]
*Does not slow or apply radial cold damage to [[Prime Evil]]s. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598&view=findpost&p=920269]
+
*Does not slow or apply radial cold damage to [[Evil]]s. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/&do=findComment&comment=1492459]
 
<br>
 
<br>
  
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*Defensive [[Desert Mercenary]] hired in Nightmare supplies Holy Freeze.
 
*Defensive [[Desert Mercenary]] hired in Nightmare supplies Holy Freeze.
 
*[[Aura Enchanted]] Unique monster supplies level max( [mlvl/7] , 1).
 
*[[Aura Enchanted]] Unique monster supplies level max( [mlvl/7] , 1).
*[[Duriel (boss)|{{Ub|=Duriel}}]] always supplies level 5 in Normal and level 6 in Nightmare and Hell (this applies to him in the [[Pandemonium Event]] as well).
+
*[[Duriel|{{Ub|=Duriel}}]] always supplies level 5 in Normal and level 6 in Nightmare and Hell (this applies to him in the [[Pandemonium Event]] as well).
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Holy Freeze ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >18 [[scepter (item type)|scepter]]s.
+
*+(1-3) Holy Freeze ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >18 [[scepter]]s.
  
  
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|15||20||25||30||35||40||45||50||60||70
 
|15||20||25||30||35||40||45||50||60||70
 
|-
 
|-
!align=left|- Attack Rate and Velocity
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!align=left|- Attack Rate and Movement speed
 
|30||34||37||40||42||44||45||46||48||48
 
|30||34||37||40||42||44||45||46||48||48
 
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|80||90||100||110||120||130||145||160||175||190
 
|80||90||100||110||120||130||145||160||175||190
 
|-
 
|-
!align=left|- Attack Rate and Velocity
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!align=left|- Attack Rate and Movement speed
 
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|49||50||51||51||52||53||53||53||54||54
 
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|205||220||240||260||280||300||320||340||365||390
 
|205||220||240||260||280||300||320||340||365||390
 
|-
 
|-
!align=left|- Attack Rate and Velocity
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!align=left|- Attack Rate and Movement speed
 
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|415||440||465||490||515||540||565||590||615||640
 
|415||440||465||490||515||540||565||590||615||640
 
|-
 
|-
!align=left|- Attack Rate and Velocity
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!align=left|- Attack Rate and Movement speed
 
|57||57||57||57||57||57||57||58||58||58
 
|57||57||57||57||57||57||57||58||58||58
 
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|665||690||715||740||765||790||815||840||865||890
 
|665||690||715||740||765||790||815||840||865||890
 
|-
 
|-
!align=left|- Attack Rate and Velocity
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!align=left|- Attack Rate and Movement speed
 
|58||58||58||58||58||58||58||58||59||59
 
|58||58||58||58||58||58||58||58||59||59
 
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|915||940||965||990||1,015||1,040||1,065||1,090||1,115||1,140
 
|915||940||965||990||1,015||1,040||1,065||1,090||1,115||1,140
 
|-
 
|-
!align=left|- Attack Rate and Velocity
+
!align=left|- Attack Rate and Movement speed
 
|59||59||59||59||59||59||59||59||59||60
 
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/paladin-offense.shtml Offensive Auras] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/paladin-offense.shtml Offensive Auras] (Arreat Summit)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598 Chill Effectiveness]] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/ Chill Effectiveness] (D2 Technical)

Latest revision as of 15:34, 24 September 2021