Difference between revisions of "Immune to Fire"

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{{Immune nav}}
 
{{Immune nav}}
 
{{Intro}}
 
{{Intro}}
*100% and 105% immunities can be broken with any level [[Lower Resist]] or [[Conviction]], unless the target [[Curse#Cannot be cursed|cannot be cursed]] or it is an [[Aura Enchanted]] Unique with higher level Conviction (maximum level 11 in Hell Acts 1-5 and level 20 for uber [[Mephisto (Pandemonium Event)|{{Ub|=Mephisto}}]]).
+
{{Warn|='''Immune to Fire'''}} monsters have [[Fire Resist]] > 99%, and don't take any fire damage.
*110% immunity can be broken with level >9 LR, which can only be cast by a [[Necromancer]].
+
*100% and 105% immunities can be removed by any level [[Lower Resist]] or [[Conviction]], unless the target [[Curse#Cannot be cursed|cannot be cursed]] or it is an [[Aura Enchanted]] [[Unique (monster)|Unique]] with higher level Conviction (maximum level 11 in Hell Acts 1-5 and level 20 for [[Mephisto (Pandemonium Event)|{{Ub|=Mephisto}}]] in the [[Pandemonium Event]]).
*>113% immunity cannot be broken with any level LR.
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*110% immunity can be removed by casting level > 9 Lower Resist, which requires a [[Necromancer]].
*>116% immunity cannot be broken with [[Infinity|{{Ub|=Infinity}}]] polearm's Level 12 Conviction [[Aura When Equipped]].
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*> 113% immunity cannot be removed by casting '''any''' level Lower Resist.
*>129% immunity cannot be broken with level >24 Conviction.
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*> 116% immunity cannot be removed by [[Infinity|{{Ub|=Infinity}}]] polearm's Level 12 Conviction [[Aura When Equipped]] (FR -17% [85/5] vs Immune to Fire).
*130% immunity can be broken with level >24 Conviction and any level LR combined.
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*> 129% immunity cannot be removed by level > 24 Conviction (FR -30% [150/5] vs Immune to Fire).
*>143% immunity cannot be broken with any level LR and Conviction combined.
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*130% immunity ''can'' be removed by level > 24 Conviction and any level Lower Resist combined.
 +
*> 143% immunity cannot be removed by '''any''' level Conviction and Lower Resist combined.
 
|}
 
|}
  
  
 
==Normal==
 
==Normal==
 +
No normal [[monster]]s are inherently Immune to Fire in Normal.
 +
<br>
 
<br>
 
<br>
 
 
===100%===
 
===100%===
The following become Immune when [[Fire Enchanted]].
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The following become Immune to Fire when [[Fire Enchanted]].
  
  
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===105%===
 
===105%===
The following become Immune when [[Fire Enchanted]].
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The following become Immune to Fire when [[Fire Enchanted]].
  
  
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===108%===
 
===108%===
The following become Immune when [[Fire Enchanted]].
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The following become Immune to Fire when [[Fire Enchanted]].
  
  
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===110%===
 
===110%===
The following become Immune when [[Fire Enchanted]].
+
The following become Immune to Fire when [[Fire Enchanted]].
  
  
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The following become Immune when [[Fire Enchanted]].
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The following become Immune to Fire when [[Fire Enchanted]].
  
  
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===125%===
 
===125%===
The following become Immune when [[Fire Enchanted]].
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The following become Immune to Fire when [[Fire Enchanted]].
  
  
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The following become Immune when [[Fire Enchanted]].
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The following become Immune to Fire when [[Fire Enchanted]].
  
  
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===Immune===
 
===Immune===
The following become Immune when [[Fire Enchanted]].
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The following become Immune to Fire when [[Fire Enchanted]].
  
  
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==Nightmare==
 
==Nightmare==
[[Unique (monster)|Unique]] bonuses can result in a monster becoming Immune even when it has no [[Fire Resist]], so only Immune normal and [[Super Unique]] monsters are listed.
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[[Unique (monster)|Unique]] bonuses can result in a [[monster]] becoming Immune to Fire even when it has [[Fire Resist]] 0%, so only Immune to Fire normal and [[Super Unique]] monsters are listed.
  
  
{{Number table}}
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{{Number table}} width=75%
 
|-valign=top
 
|-valign=top
!width=283 align=left rowspan=2|Unique Bonus(es)
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!width=52% align=left rowspan=2|Unique Bonus(es)
 
!align=center colspan=3|Fire Resist
 
!align=center colspan=3|Fire Resist
 
|-align=center
 
|-align=center
!width=67|Bonus
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!width=16%|Bonus
!width=67|Base
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!width=16%|Base
!width=67|Total
+
!width=16%|Total
 
|-
 
|-
 
!align=left|[[Magic Resistant]]
 
!align=left|[[Magic Resistant]]
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|40
 
|40
 
|40
 
|40
 +
|
 
|}
 
|}
 
<br>
 
<br>
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|40
 
|40
 
|40
 
|40
 +
|
 
|-
 
|-
 
!align=center|[[Act 4|4]]
 
!align=center|[[Act 4|4]]
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|50
 
|50
 
|{{IF|=175}}
 
|{{IF|=175}}
 +
|
 
|
 
|
 
|
 
|
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==Hell==
 
==Hell==
[[Unique (monster)|Unique]] bonuses can result in a monster becoming Immune even when it has no [[Fire Resist]], so only Immune normal and [[Super Unique]] monsters are listed.
+
[[Unique (monster)|Unique]] bonuses can result in a monster becoming Immune to Fire even when it has [[Fire Resist]] 0%, so only Immune to Fire normal and [[Super Unique]] monsters are listed.
  
  
{{Number table}}
+
{{Number table}} width=75%
 
|-valign=top
 
|-valign=top
!width=283 align=left rowspan=2|Unique Bonus(es)
+
!width=52% align=left rowspan=2|Unique Bonus(es)
 
!align=center colspan=3|Fire Resist
 
!align=center colspan=3|Fire Resist
 
|-align=center
 
|-align=center
!width=67|Bonus
+
!width=16%|Bonus
!width=67|Base
+
!width=16%|Base
!width=67|Total
+
!width=16%|Total
 
|-
 
|-
 
!align=left|[[Magic Resistant]]
 
!align=left|[[Magic Resistant]]
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*[[Flying Scimitar]] can spawn from objects that are opened or broken in Acts 1-3.
+
[[Flying Scimitar]] can spawn from objects that are opened or broken in Acts 1-3.
  
  

Revision as of 18:57, 12 August 2013