Difference between revisions of "Maximum Life"
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Onderduiker (talk | contribs) m (Minor changes) |
Onderduiker (talk | contribs) m |
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{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | {{Mb|=Increase Maximum Life %}} only applies to the following: | |
− | + | *Base life | |
− | + | *Life gained from gaining levels | |
− | + | *Life gained from attribute points allocated to Vitality | |
− | + | *+ Life bonuses | |
− | + | It does '''not''' apply to the following: | |
− | * | + | *Life gained from + All Attributes bonuses |
− | + | *Life gained from + Vitality bonuses | |
− | * | + | *+ Life (Based on Character Level) bonuses |
− | + | Consequently maximum life may not be increased by the expected percentage. | |
|} | |} | ||
==Skill== | ==Skill== | ||
− | {{Text table}} | + | {{Text table}} width=75% |
|- | |- | ||
− | !width= | + | !width=13% align=center|Value |
− | !width= | + | !width=26%|[[Skill]] |
− | !width= | + | !width=48%|Target |
+ | !width=13% align=center|Min [[Requirements|Rlvl]] | ||
|- | |- | ||
+ | |align=right|25% | ||
![[Werewolf]] | ![[Werewolf]] | ||
− | | | + | |Self |
|align=right|1 | |align=right|1 | ||
|- | |- | ||
+ | |align=right|15 + (5*slvl)% | ||
![[Lycanthropy]] | ![[Lycanthropy]] | ||
− | | | + | |Self as Werewolf or Werebear |
|align=right|1 | |align=right|1 | ||
|- | |- | ||
+ | |align=right|75% | ||
![[Werebear]] | ![[Werebear]] | ||
− | | | + | |Self |
|align=right|6 | |align=right|6 | ||
|- | |- | ||
+ | |align=right|25 + (5*slvl)% | ||
![[Oak Sage]] | ![[Oak Sage]] | ||
− | | | + | |Oak Sage and [[ally|allies]] in (28 + (2*slvl) ) * 2/3 yard [[radius]] |
|align=right|6 | |align=right|6 | ||
|- | |- | ||
+ | |align=right|32 + (3*slvl)% | ||
![[Battle Orders]] | ![[Battle Orders]] | ||
− | | | + | |Self and allies in area of effect |
|align=right|24 | |align=right|24 | ||
|} | |} |
Latest revision as of 15:57, 22 March 2013
Skill
Helm
Body armor
Staff
Sword
Set bonus
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