Difference between revisions of "Mercenary"

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==Introduction==
 
==Introduction==
Hi, I am ThePlatypus. I have collected most of the following information from our wonderful forums, as a reference for other Basiners. Credits are listed at the bottom of the page. You can PM me concerning changes/corrections to this page (ThePlatypus) or discuss it in this [https://www.theamazonbasin.com/forums/index.php?/topic/95745-the-mercenary-resource/ topic].
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Most of the following information has been collected from the AB forums, as a reference for other Basiners. Credits are listed at the bottom of the page. You can discuss changes/corrections to this page in this [https://www.theamazonbasin.com/forums/index.php?/topic/95745-the-mercenary-resource/ topic].
  
 
==Useful Links==
 
==Useful Links==
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[https://www.lurkerlounge.com/forums/thread-10275.html Optimizing Merc Levelling] by Crystalion<br>
 
[https://www.lurkerlounge.com/forums/thread-10275.html Optimizing Merc Levelling] by Crystalion<br>
 
1.1x<br>
 
1.1x<br>
[https://web.archive.org/web/20171113161100/http://diablo3.ingame.de/diablo-2/calculatoren/angriffsgeschwindigkeit/?lang=en Weapon Speed Calculator] - check breakpoints for merc weapons<br>
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[https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator] - check breakpoints for merc weapons<br>
 
[https://web.archive.org/web/20210225120802/https://diablo3.ingame.de/diablo-2/calculatoren/zaubergeschwindigkeit/ Faster Cast Speed] for A3 Mercs<br>
 
[https://web.archive.org/web/20210225120802/https://diablo3.ingame.de/diablo-2/calculatoren/zaubergeschwindigkeit/ Faster Cast Speed] for A3 Mercs<br>
 
[https://www.theamazonbasin.com/forums/index.php?/topic/102946-110-mercenary-stats/ Complete Hireling Stats]<br>
 
[https://www.theamazonbasin.com/forums/index.php?/topic/102946-110-mercenary-stats/ Complete Hireling Stats]<br>
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* Mercs hired in normal difficulty have better stats than those hired in Nightmare, and those are both better than those hired in Hell. In 1.11, you should always hire your mercs in Normal, since they will always have better stats, the exception being the Nightmare Act 2 mercs, which have different auras than Normal A2 mercs. The level of your character when you hire them has no bearing on their stats, only the difficulty you hire them in matters.
 
* Mercs hired in normal difficulty have better stats than those hired in Nightmare, and those are both better than those hired in Hell. In 1.11, you should always hire your mercs in Normal, since they will always have better stats, the exception being the Nightmare Act 2 mercs, which have different auras than Normal A2 mercs. The level of your character when you hire them has no bearing on their stats, only the difficulty you hire them in matters.
 
* The highest level a merc can be is 98.
 
* The highest level a merc can be is 98.
* When mercs levels up, their current life is set to their new base maximum life. So, if a merc is under life bonuses from Battle Orders, Oak Sage, or equipment, you will see thier life drop. Don't be alarmed when this happens, your merc isn't about to bite the dust.
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* When mercs levels up, their current life is set to their new base maximum life. So, if a merc is under life bonuses from Battle Orders, Oak Sage, or equipment, you will see their life drop. Don't be alarmed when this happens, your merc isn't about to bite the dust.
  
 
===Skills===
 
===Skills===
* Mercs skills do synergize each other when applicable. As an example, an Act 3 Iron Wolf's Ice Blast will synergize its Glacial Spike.
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* Mercs skills do synergize with each other when applicable. As an example, an Act 3 Iron Wolf's Ice Blast will synergize with its Glacial Spike.
 
* Related to the above, mercs are NOT affected by the charge synergy bug (bug removed in 1.11).
 
* Related to the above, mercs are NOT affected by the charge synergy bug (bug removed in 1.11).
 
* Mercs will benefit from:
 
* Mercs will benefit from:
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===Equipment===
 
===Equipment===
They can wield one-handed and two-handed swords but they cannot dual-wield two one-handed swords. So, get them a big 2-handed sword. They do the listed damage for both 1 hand and 2 hand swords, so the 2 handers will almost always win out. Life leech, FHR, resistances, etc are also good. They're about the same as A2 mercenaries except for the weapon differences. Lawbringer has become somewhat popular because of the chance to cast Decrepify.  
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They can wield one-handed and two-handed swords but they cannot dual-wield two one-handed swords. Life leech, FHR, resistances, etc are good. They're about the same as A2 mercenaries except for the weapon differences. Lawbringer has become somewhat popular because of the chance to cast Decrepify.
  
 
===Hit Recovery===
 
===Hit Recovery===
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==Credits==
 
==Credits==
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums. I basically stole information from posts they made and compiled it here. They did all the real work, not me. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here].
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BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums who did all the real work, and ThePlatypus for compiling it here. Also, thanks to Tommi for his excellent pages of information, found [https://web.archive.org/web/20050310015047/http://www.hut.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [https://web.archive.org/web/20050308011248/http://www.hut.fi/~tgustafs/hitrecovery.html here].

Latest revision as of 13:58, 10 April 2024