Difference between revisions of "Necromancer"

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{{Class nav}}
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{{D2 Class nav}}
<br>
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{{Intro}}
 
{{Intro}}
{{AS text
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{{D2 Unique
 
|=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.}}
 
|=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.}}
 
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==History==
 
==History==
{{AS text
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{{D2 Unique
 
|=As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.
 
|=As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.
 
<br>
 
<br>
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<br>
 
<br>
 
==Skills==
 
==Skills==
{{AS text
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{{D2 Unique
 
|=Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.}}
 
|=Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.}}
  
  
*[[D2 Summoning Spells|Summoning Spells]]
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{|cellpadding=1 cellspacing=0 align=center style="background:ghostwhite; border: 1px darkgray solid; font-size:90%"
*[[D2 Poison and Bone Spells|Poison and Bone Spells]]
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|-align=center
*[[D2 Curses|Curses]]
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!width=40|Level
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|
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=====Curses=====
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|
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=====Poison and Bone Spells=====
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|
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=====Summoning Spells=====
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|-valign=top style=height:68px
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!1
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|width=660 rowspan=6 colspan=3|http://www.theamazonbasin.com/forums/uploads/gallery/1286769777/gallery_3047_16_109395.png
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|-valign=top style=height:68px
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!6
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|-valign=top style=height:68px
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!12
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|-valign=top style=height:69px
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!18
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|-valign=top style=height:68px
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!24
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|-valign=top
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!30
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|-
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|width=40 rowspan=10|
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|width=218|
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#[[D2 Amplify Damage|Amplify Damage]]
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#[[D2 Dim Vision|Dim Vision]]
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#[[D2 Weaken|Weaken]]
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#[[D2 Iron Maiden|Iron Maiden]]
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#[[D2 Terror|Terror]]
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#[[D2 Confuse|Confuse]]
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#[[D2 Life Tap|Life Tap]]
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#[[D2 Attract|Attract]]
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#[[D2 Decrepify|Decrepify]]
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#[[D2 Lower Resist|Lower Resist]]
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|width=218|
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#[[D2 Teeth|Teeth]]
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#[[D2 Bone Armor|Bone Armor]]
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#[[D2 Poison Dagger|Poison Dagger]]
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#[[D2 Corpse Explosion|Corpse Explosion]]
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#[[D2 Bone Wall|Bone Wall]]
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#[[D2 Poison Explosion|Poison Explosion]]
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#[[D2 Bone Spear|Bone Spear]]
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#[[D2 Bone Prison|Bone Prison]]
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#[[D2 Poison Nova|Poison Nova]]
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#[[D2 Bone Spirit|Bone Spirit]]
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|width=218|
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#[[D2 Skeleton Mastery|Skeleton Mastery]]
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#[[D2 Raise Skeleton|Raise Skeleton]]
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#[[D2 Clay Golem|Clay Golem]]
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#[[D2 Golem Mastery|Golem Mastery]]
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#[[D2 Raise Skeletal Mage|Raise Skeletal Mage]]
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#[[D2 Blood Golem|Blood Golem]]
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#[[D2 Summon Resist|Summon Resist]]
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#[[D2 Iron Golem|Iron Golem]]
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#[[D2 Fire Golem|Fire Golem]]
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#[[D2 Revive|Revive]]
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|}
 
<br>
 
<br>
  
 
==Attributes==
 
==Attributes==
{|width=100% cellpadding=0 cellspacing=0 style=text-align:left
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{|cellpadding=0 cellspacing=0 width=100%
 
|-valign=top
 
|-valign=top
|width=317|
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|width=392|
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
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{{Text table}}
 
|-align=center  
 
|-align=center  
!width=118 align=left|Attribute!!width=55|Level 1!!width=55|/Level!!width=55|/Point
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!width=172 align=left|Attribute
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!width=62|Level 1
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!width=62|/Level
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!width=62|/Point
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|-
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!Strength
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!align=right|15!!{{Empty}}!!{{Empty}}
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|-
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!Dexterity
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!align=right|25!!{{Empty}}!!{{Empty}}
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|-
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|
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*Attack Rating
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|align=right|80||{{Empty}}||+5
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|-
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|
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*Defense
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|align=right|6||{{Empty}}||+0.25
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|-
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!Vitality
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!align=right|15!!{{Empty}}!!{{Empty}}
 
|-
 
|-
!Strength!!align=right|15!!{{Empty}}!!{{Empty}}
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|
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*Stamina
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|align=right|79||+1||+1
 
|-
 
|-
!Dexterity!!align=right|25!!{{Empty}}!!{{Empty}}
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|
|-style=font-size:90%
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*Life
| - Attack Rating||align=right|80||{{Empty}}||+5
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|align=right|45||+1.5||+2
|-style=font-size:90%
 
| - Defense||align=right|6||{{Empty}}||+0.25
 
 
|-
 
|-
!Vitality!!align=right|15!!{{Empty}}!!{{Empty}}
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!Energy
|-style=font-size:90%
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!align=right|25!!{{Empty}}!!{{Empty}}
| - Stamina||align=right|79||+1||+1
 
|-style=font-size:90%
 
| - Life||align=right|45||+1.5||+2
 
 
|-
 
|-
!Energy!!align=right|25!!{{Empty}}!!{{Empty}}
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|
|-style=font-size:90%
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*Mana
| - Mana||align=right|25||+2||+2
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|align=right|25||+2||+2
 
|}
 
|}
|width=10|
 
 
|
 
|
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
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==Break-points==
 
==Break-points==
The table below lists the minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some break-points differ depending on the Necromancer's form.
+
The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some break-points differ depending on the Necromancer's form.
  
  
*A Necromancer transforms into a Vampire when he equips full {{Set|=Trang-Oul's Avatar}}.
+
*Necromancer transforms into a Vampire when he equips full [[D2 Trang-Oul's Avatar|{{D2 Set bold|=Trang-Oul's Avatar}}]].
*The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
+
*Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
  
  
 
{|cellpadding=0 cellspacing=0 style=text-align:left
 
{|cellpadding=0 cellspacing=0 style=text-align:left
|-
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|width=220|
!colspan=2| !!colspan=2|Man!!colspan=2|Vampire
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====Block rate and hit recovery====
|-valign=top
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|
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====Cast rate====
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|-valign=top align=left
 
|
 
|
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
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{{Number table}}
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|+ {{0|0}}
 
|-valign=top align=center
 
|-valign=top align=center
!rowspan=2 width=55|Frames!!rowspan=2 width=55|FBR!!colspan=2|FHR
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!rowspan=2 width=62|Frames
|-align=center style=font-size:90%
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!rowspan=2 width=40|FBR
!width=55|Man!!width=55|Vampire
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!colspan=2|FHR
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|-align=center
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!width=40|Man
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!width=40|Vamp
 
|-
 
|-
 
!15
 
!15
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|600||{{Empty}}||{{Empty}}
 
|600||{{Empty}}||{{Empty}}
 
|}
 
|}
|width=10|
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|width=154|
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{{Number table}}
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
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|+Man
 
|-valign=top align=center
 
|-valign=top align=center
!colspan=2|Frames!!rowspan=2 width=55|FCR
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!colspan=2|Frames
|-align=center
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!width=40 rowspan=2|FCR
!width=55|Total!!width=55|Action
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|-style=text-align:center
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!width=40|Total
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!width=40|Action
 
|-valign=top
 
|-valign=top
 
!15!!rowspan=2|8
 
!15!!rowspan=2|8
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|125
 
|125
 
|}
 
|}
|width=10|
 
 
|
 
|
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
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{{Number table}}
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|+Vampire
 
|-valign=top align=center
 
|-valign=top align=center
!colspan=2|Frames!!rowspan=2 width=55|FCR
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!colspan=2|Frames
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!width=40 rowspan=2|FCR
 
|-align=center
 
|-align=center
!width=55|Total!!width=55|Action
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!width=40|Total
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!width=40|Action
 
|-valign=top
 
|-valign=top
 
!23!!rowspan=4|5
 
!23!!rowspan=4|5
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<br>
 
<br>
 
<br>
 
<br>
===Attack speed===
+
===Attack rate===
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666 Vampire attack speed] (GamersOasis.net)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666 Vampire attack speed] (GamersOasis.net)
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*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
 +
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[[Category:Diablo II]]
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[[Category:D2 Classes]]

Revision as of 12:04, 24 October 2010

Template:D2 Class nav


Template:D2 Unique


History

Template:D2 Unique

Skills

Template:D2 Unique


Level
Curses
Poison and Bone Spells
Summoning Spells
1 http://www.theamazonbasin.com/forums/uploads/gallery/1286769777/gallery_3047_16_109395.png
6
12
18
24
30
  1. Amplify Damage
  2. Dim Vision
  3. Weaken
  4. Iron Maiden
  5. Terror
  6. Confuse
  7. Life Tap
  8. Attract
  9. Decrepify
  10. Lower Resist
  1. Teeth
  2. Bone Armor
  3. Poison Dagger
  4. Corpse Explosion
  5. Bone Wall
  6. Poison Explosion
  7. Bone Spear
  8. Bone Prison
  9. Poison Nova
  10. Bone Spirit
  1. Skeleton Mastery
  2. Raise Skeleton
  3. Clay Golem
  4. Golem Mastery
  5. Raise Skeletal Mage
  6. Blood Golem
  7. Summon Resist
  8. Iron Golem
  9. Fire Golem
  10. Revive


Attributes

Attribute Level 1 /Level /Point
Strength 15
Dexterity 25
  • Attack Rating
80 +5
  • Defense
6 +0.25
Vitality 15
  • Stamina
79 +1 +1
  • Life
45 +1.5 +2
Energy 25
  • Mana
25 +2 +2
  • Base defense is Dexterity/4, rounded down to the nearest point.
  • Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).


Break-points

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some break-points differ depending on the Necromancer's form.


  • Necromancer transforms into a Vampire when he equips full [[D2 Trang-Oul's Avatar|Template:D2 Set bold]].
  • Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [1]


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
Man Vamp
15 0
14 2
13 0 6
12 5 10
11 0 10 16
10 6 16 24
9 13 26 34
8 20 39 48
7 32 56 72
6 52 86 117
5 86 152 208
4 174 377
3 600
Man
Frames FCR
Total Action
15 8 0
14 9
13 7 18
12 30
11 6 48
10 75
9 5 125
Vampire
Frames FCR
Total Action
23 5 0
22 6
21 11
20 18
19 4 24
18 35
17 48
16 65
15 86
14 3 120
13 180

[2] [3] [4]

Attack rate


Strategy and guides


References