Difference between revisions of "Necromancer"

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|Text=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.
{{U|=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.}}
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|File=Necromancer}}
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<br>
 
  
 
==History==
 
==History==
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<br>
 
<br>
 
<br>
 
<br>
==Skills==
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==Attributes==
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{{Text table}}
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|-align=center
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!width=172 align=left|Attribute
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!width=62|Level 1
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!width=62|/Level
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!width=62|/Point
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|-
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![[Strength (Diablo II)|Strength]]
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!align=right|15!!{{Empty}}!!{{Empty}}
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|-
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![[Dexterity]]
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!align=right|25!!{{Empty}}!!{{Empty}}
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*[[Attack Rating]]
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|align=right|80||{{Empty}}||+5
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*[[Defense]]
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|align=right|6||{{Empty}}||+0.25
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![[Vitality]]
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!align=right|15!!{{Empty}}!!{{Empty}}
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*[[Stamina (Diablo II)|Stamina]]
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|align=right|79||+1||+1
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*[[Life]]
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|align=right|45||+1.5||+2
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![[Energy]]
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!align=right|25!!{{Empty}}!!{{Empty}}
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*[[Mana]]
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|align=right|25||+2||+2
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*Base defense is Dexterity/4, rounded down to the nearest point.
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*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
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==[[Necromancer Skill Levels|Skills]]==
 
{{U|=Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.}}
 
{{U|=Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.}}
  
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#[[Revive]]
 
#[[Revive]]
 
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<br>
 
 
==Attributes==
 
{|cellpadding=0 cellspacing=0 width=100%
 
|-valign=top
 
|width=392|
 
{{Text table}}
 
|-align=center
 
!width=172 align=left|Attribute
 
!width=62|Level 1
 
!width=62|/Level
 
!width=62|/Point
 
|-
 
![[Strength (Diablo II)|Strength]]
 
!align=right|15!!{{Empty}}!!{{Empty}}
 
|-
 
![[Dexterity]]
 
!align=right|25!!{{Empty}}!!{{Empty}}
 
|-
 
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*[[Attack Rating]]
 
|align=right|80||{{Empty}}||+5
 
|-
 
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*[[Defense]]
 
|align=right|6||{{Empty}}||+0.25
 
|-
 
![[Vitality]]
 
!align=right|15!!{{Empty}}!!{{Empty}}
 
|-
 
|
 
*[[Stamina (Diablo II)|Stamina]]
 
|align=right|79||+1||+1
 
|-
 
|
 
*[[Life]]
 
|align=right|45||+1.5||+2
 
|-
 
![[Energy]]
 
!align=right|25!!{{Empty}}!!{{Empty}}
 
|-
 
|
 
*[[Mana]]
 
|align=right|25||+2||+2
 
|}
 
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*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
 
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<br>

Revision as of 14:53, 3 August 2011

| Template:Skill tree |- |colspan=2|

  1. Skeleton Mastery
  2. Raise Skeleton
  3. Clay Golem
  4. Golem Mastery
  5. Raise Skeletal Mage
  6. Blood Golem
  7. Summon Resist
  8. Iron Golem
  9. Fire Golem
  10. Revive

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the Necromancer's form.


  • Necromancer transforms into a Vampire when he equips full Trang-Oul's Avatar.
  • Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [1]


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
Man Vamp
15 0
14 2
13 0 6
12 5 10
11 0 10 16
10 6 16 24
9 13 26 34
8 20 39 48
7 32 56 72
6 52 86 117
5 86 152 208
4 174 377
3 600
Man
Frames FCR
Total Action
15 8 0
14 9
13 7 18
12 30
11 6 48
10 75
9 5 125
Vampire
Frames FCR
Total Action
23 5 0
22 6
21 11
20 18
19 4 24
18 35
17 48
16 65
15 86
14 3 120
13 180

[2] [3] [4]

Attack rate


Strategy and guides


Reference