Difference between revisions of "Necromancer"

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*<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in the Necromancer's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).

Revision as of 02:31, 19 September 2011

| Template:Skill tree |- |colspan=2|

  1. Skeleton Mastery
  2. Raise Skeleton
  3. Clay Golem
  4. Golem Mastery
  5. Raise Skeletal Mage
  6. Blood Golem
  7. Summon Resist
  8. Iron Golem
  9. Fire Golem
  10. Revive

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the Necromancer's form.


  • Necromancer transforms into a Vampire when he equips full Trang-Oul's Avatar.
  • Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus FHR, not FBR, reduces its length. [1]


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
Man Vamp
15 0
14 2
13 0 6
12 5 10
11 0 10 16
10 6 16 24
9 13 26 34
8 20 39 48
7 32 56 72
6 52 86 117
5 86 152 208
4 174 377
3 600
Man
Frames FCR
Total Action
15 8 0
14 9
13 7 18
12 30
11 6 48
10 75
9 5 125
Vampire
Frames FCR
Total Action
23 5 0
22 6
21 11
20 18
19 4 24
18 35
17 48
16 65
15 86
14 3 120
13 180

[2] [3] [4]

Attack rate


Strategy and guides


Reference