Difference between revisions of "Necromancer"

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{{Class nav}}
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{{Necromancer nav}}
 
{{Class intro
 
{{Class intro
 
|Text=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.
 
|Text=From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.
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==History==
 
==History==
{{U|=As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.
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{{Ub|=As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.}}
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{{Ub|=As with most users of magic, the priests of the cult of Rathma hail from the far Eastern jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that allowed them to pursue their distinct kind of arcane science. For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has lead outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.}}
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{{Ub|=Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines.}}
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{{Ub|=Although their art is considered "dark", and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient Mage Clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.}}
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{{Ub|=Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. For the mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of non-mortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they are apparently willing to ally with the forces of Order (but only until such time as the balance is restored).}}
 
<br>
 
<br>
 
<br>
 
<br>
As with most users of magic, the priests of the cult of Rathma hail from the far Eastern jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that allowed them to pursue their distinct kind of arcane science. For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has lead outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.
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==Attribute==
<br>
 
<br>
 
Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines.
 
<br>
 
<br>
 
Although their art is considered "dark", and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient Mage Clans. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.
 
<br>
 
<br>
 
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. For the mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of non-mortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they are apparently willing to ally with the forces of Order (but only until such time as the balance is restored).}}
 
<br>
 
<br>
 
==[[Attribute]]==
 
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
 
|-valign=top
 
|-valign=top
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{{Text table}}
 
{{Text table}}
 
|-align=center  
 
|-align=center  
!width=172 align=left|Attribute
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!width=172 align=left|[[Attribute]]
 
!width=62|Level 1
 
!width=62|Level 1
 
!width=62|/Level
 
!width=62|/Level
 
!width=62|/Point
 
!width=62|/Point
 
|-
 
|-
![[Strength (Diablo II)|Strength]]
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![[Strength (attribute)|Strength]]
!align=right|15!!{{Empty}}!!{{Empty}}
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!align=right|15!!{{E}}!!{{E}}
 
|-
 
|-
 
![[Dexterity]]
 
![[Dexterity]]
!align=right|25!!{{Empty}}!!{{Empty}}
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!align=right|25!!{{E}}!!{{E}}
 
|-
 
|-
 
|
 
|
 
*[[Attack Rating]]
 
*[[Attack Rating]]
|align=right|80||{{Empty}}||+5
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|align=right|80||{{E}}||+5
 
|-
 
|-
 
|
 
|
 
*[[Defense]]
 
*[[Defense]]
|align=right|6||{{Empty}}||+0.25
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|align=right|6||{{E}}||+0.25
 
|-
 
|-
 
![[Vitality]]
 
![[Vitality]]
!align=right|15!!{{Empty}}!!{{Empty}}
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!align=right|15!!{{E}}!!{{E}}
 
|-
 
|-
 
|
 
|
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|-
 
|-
 
![[Energy]]
 
![[Energy]]
!align=right|25!!{{Empty}}!!{{Empty}}
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!align=right|25!!{{E}}!!{{E}}
 
|-
 
|-
 
|
 
|
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*<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
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*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest 1/256 point.
 
|}
 
|}
 
<br>
 
<br>
  
==[[Necromancer Skill Levels|Skills]]==
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==Skills==
{{U|=Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.}}
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{{Ub|=Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.}}
  
  
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#[[Poison Dagger]]
 
#[[Poison Dagger]]
 
#[[Corpse Explosion]]
 
#[[Corpse Explosion]]
#[[Bone Wall (skill)|Bone Wall]]
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#[[Bone Wall]]
 
#[[Poison Explosion]]
 
#[[Poison Explosion]]
 
#[[Bone Spear]]
 
#[[Bone Spear]]
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#[[Skeleton Mastery]]
 
#[[Skeleton Mastery]]
 
#[[Raise Skeleton]]
 
#[[Raise Skeleton]]
#[[Clay Golem (skill)|Clay Golem]]
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#[[Clay Golem]]
 
#[[Golem Mastery]]
 
#[[Golem Mastery]]
 
#[[Raise Skeletal Mage]]
 
#[[Raise Skeletal Mage]]
#[[Blood Golem (skill)|Blood Golem]]
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#[[Blood Golem]]
 
#[[Summon Resist]]
 
#[[Summon Resist]]
#[[Iron Golem (skill)|Iron Golem]]
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#[[Iron Golem]]
#[[Fire Golem (skill)|Fire Golem]]
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#[[Fire Golem]]
 
#[[Revive]]
 
#[[Revive]]
 
|}
 
|}
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<br>
 
<br>
  
==Movement==
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==Animation==
<br>
 
  
===Attack rate===
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===Attack speed===
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
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*TitanSeal, [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Attack Speed Calculator] (PlanetDiablo.eu)
*[[Necromancer attack rate]]
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*[[Necromancer attack speed]]
 
<br>
 
<br>
  
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|0||5||10||16||27||40||65||109||{{Warn|=223}}||{{Warn|=1,320}}
 
|0||5||10||16||27||40||65||109||{{Warn|=223}}||{{Warn|=1,320}}
 
|}
 
|}
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353]
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[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/]
  
  
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|width=29|{{Warn|=180}}
 
|width=29|{{Warn|=180}}
 
|}
 
|}
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]
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[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] <s>[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]</s>
[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666]
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<s>[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=203666#203666]</s>
  
  
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===Hit recovery===
 
===Hit recovery===
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase [[hit recovery]]. {{Warn|=>594 FHR is beyond reach in unmodified game}}.
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The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase [[hit recovery]]. {{Warn|=>594 FHR is beyond reach in unmodified game}}.
  
  
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==Strategy and guides==
 
==Strategy and guides==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=65006 Necromancer Archive Index] (Necromancer Archives)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121121-updated-necro-guides-and-links/ Updated Necro Guides and Links] (D2 Necromancer)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84243 Updated Necro Guides and Links] (Necromancer Room)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/104154-necromancer-archive-index/ Necromancer Archive Index] (D2 Necromancer)
 
*[[Zoomancer Guide]]
 
*[[Zoomancer Guide]]
 
<br>
 
<br>
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/classes/necromancer.shtml Necromancer] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/classes/necromancer.shtml Necromancer] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/ Paladin Blocking as Werebear] (D2 Technical)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
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*Nefarius, [http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
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*RTB, [https://web.archive.org/web/20110713215107/http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (Gamersoasis.net)
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/ FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de)
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*TitanSeal, [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1.1220961/ FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (PlanetDiablo.eu)
  
  
 
[[Category:Necromancer]]
 
[[Category:Necromancer]]

Latest revision as of 12:56, 15 September 2021