Necromancer

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| Template:Skill tree |- |colspan=2|

  1. Skeleton Mastery
  2. Raise Skeleton
  3. Clay Golem
  4. Golem Mastery
  5. Raise Skeletal Mage
  6. Blood Golem
  7. Summon Resist
  8. Iron Golem
  9. Fire Golem
  10. Revive

|} |}

Movement


Attack rate


Block rate

The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in unmodified game.


State Frames
12 11 10 9 8 7 6 5 4 3
Necromancer 0 6 13 20 32 52 86 174 600
Werebear 0 5 10 16 27 40 65 109 223 1,320

[1] [2]



Cast rate

The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.


Frames 15 14 13 12 11 10 9
Action 8 7 6 5
Necromancer 0 9 18 30 48 75 125


Frames 23 22 21 20 19 18 17 16 15 14 13
Action 5 4 3
Vampire 0 6 11 18 24 35 48 65 86 120 180

[4] [5] [6]


  • Necromancer transforms into Vampire when he equips the complete Trang-Oul's Avatar set. >110 FCR is beyond reach in unmodified game.


Hit recovery

The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in unmodified game.


State Frames
15 14 13 12 11 10 9 8 7 6 5 4
Necromancer 0 5 10 16 26 39 56 86 152 377
Vampire 0 2 6 10 16 24 34 48 72 117 208 638
Werebear 0 5 10 16 24 37 54 86 152 360


  • Necromancer can become a Werebear by using Beast Rune Word's Werebear oskill.
  • Necromancer transforms into Vampire when he equips the complete Trang-Oul's Avatar set. Vampire has no blocking animation, so when blocking its hit recovery animation is used instead. [7]


Strategy and guides


Reference