Paladin (Diablo II)

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Revision as of 14:54, 6 October 2011 by Onderduiker (talk | contribs) (Reformatted FBR, FCR and FHR tables, other minor adjustments)
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| Template:Skill tree |- |colspan=2|

  1. Prayer
  2. Resist Fire
  3. Defiance
  4. Resist Cold
  5. Cleansing
  6. Resist Lightning
  7. Vigor
  8. Meditation
  9. Redemption
  10. Salvation

|} |}

Movement


Attack rate


Block rate

The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >155 FBR is beyond reach in unmodified game.


State Frames
12 11 10 9 8 7 6 5 4 3 2 1
Paladin Holy Shield 0 86
No HS 0 13 32 86 600
Werebear Holy Shield 0 8 37 120
No HS 0 5 10 16 27 40 65 109 223 1,320

[1] [2]



Cast rate

The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.


Frames 34 33 32 31
Action 9 8 7 6
Fist of the Heavens 0 15 39 86


Frames 15 14 13 12 11 10 9
Action 9 8 7 6
All other skills 0 9 15 18 30 39 48 75 86 125

[3] [4] [5]

Hit recovery

The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in unmodified game.


2HT Two-handed thrusting (spears)
STF Two-handed axes and hammers, polearms and staves


State Frames
13 12 11 10 9 8 7 6 5 4 3 2
Paladin 2HT, STF 0 3 7 13 20 32 48 75 129 280 4,680
Other 0 7 15 27 48 86 200 4,680
Werebear 0 5 10 16 24 37 54 86 152 360

[6]



Strategy and guides


References