Difference between revisions of "Sorceress"

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m (→‎Attributes: added note on Point)
m (→‎Breakpoints: added warning about unreachable breakpoints in the unmodified game)
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==Breakpoints==
 
==Breakpoints==
The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the skill used.
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The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the skill used. {{Warn|=Block rate breakpoints >140 and hit recovery breakpoints >594 are beyond reach in the unmodified game}}.
  
  
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!4
 
!4
|86||1,480
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|86||{{Warn|=1,480}}
 
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!3
 
!3
|200||{{Empty}}
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|{{Warn|=200}}||{{Empty}}
 
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!2
 
!2
|4,680||{{Empty}}
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|{{Warn|=4,680}}||{{Empty}}
 
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Revision as of 16:08, 19 September 2011

| Template:Skill tree |- |colspan=2|

  1. Ice Bolt
  2. Frozen Armor
  3. Frost Nova
  4. Ice Blast
  5. Shiver Armor
  6. Glacial Spike
  7. Blizzard
  8. Chilling Armor
  9. Frozen Orb
  10. Cold Mastery

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the skill used. Block rate breakpoints >140 and hit recovery breakpoints >594 are beyond reach in the unmodified game.


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
15 0
14 5
13 9
12 14
11 20
10 30
9 0 42
8 7 60
7 15 86
6 27 142
5 48 280
4 86 1,480
3 200
2 4,680
(Chain) Lightning
Frames FCR
Total Action
19 7 0
18 7
17 15
6 20
16 23
15 35
14 52
5 63
13 78
12 117
11 194
4 200
Other
Frames FCR
Total Action
13 7 0
12 9
11 6 20
10 37
9 5 63
8 105
7 4 200

[1] [2]

Attack rate


Strategy and guides


Reference