Difference between revisions of "Taunt"

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|Mana=3
 
|Mana=3
 
|ANM=No
 
|ANM=No
|WD=Not applicable
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|WD=No
 
|LB=No}}
 
|LB=No}}
 
{{U|=Pinpointing an opponent's physical weakness is not the only talent a warrior of the Steppes possesses. He can often ascertain what emotional weakness might allow the barbarian to goad an opponent into a fight. A Barbarian taunting an opponent into a blind rage hopes to capitalize on the mistakes enemies may make while so angered. It is this ability that causes Barbarians to have a poor reputation as drinking partners.}}
 
{{U|=Pinpointing an opponent's physical weakness is not the only talent a warrior of the Steppes possesses. He can often ascertain what emotional weakness might allow the barbarian to goad an opponent into a fight. A Barbarian taunting an opponent into a blind rage hopes to capitalize on the mistakes enemies may make while so angered. It is this ability that causes Barbarians to have a poor reputation as drinking partners.}}
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|3 + (2*slvl)
 
|3 + (2*slvl)
 
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*Causes normal and minion monsters (with [[Altering AI|a few exceptions]]) to stop, advance to [[melee]] range and only use their default attack on the caster. Targets may revert to previous AI if prevented from advancing to melee range and attacking.
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[[File:Taunt.png|center|thumb|600px|When target is not selected, one will be sought within 5 1/3 yard [[radius]] of cursor and closest eligible target to [[Barbarian (Diablo II)|Barbarian]] is taunted; if there is none, then closest eligible target to Barbarian within 13 1/3 yard radius of him is taunted, regardless of cursor position. Cursor will need to be moved to taunt another target unless one moves closer to Barbarian.]]
  
  
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*Causes normal and minion monsters (with [[Altering AI|a few exceptions]]) to stop, advance to [[melee]] range and only use their default attack on the caster.
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*% Damage has a floor of 10%, so level >43 (-90% or more) is potentially redundant against monsters with no +% Damage from skills or [[Unique (monster)|Unique]] minion bonuses.
*Targets may revert to previous AI if prevented from advancing to melee range and attacking.
 
*% Damage has a floor of 10%, so level >43 (-90% or more) is potentially redundant against monsters with no +% Damage from skills or [[Champion]] or [[Unique (monster)|Unique]] minion bonuses.
 
 
*% Attack Rating has no floor, so level >48 (-100% or more) is potentially (but not always) redundant.
 
*% Attack Rating has no floor, so level >48 (-100% or more) is potentially (but not always) redundant.
 
*[[Cast rate]]
 
*[[Cast rate]]
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Taunt ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >11 [[primal helm (item type)|primal helm]]s.  
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*+(1-3) Taunt ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >11 [[primal helm]]s.  
 
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Latest revision as of 15:59, 14 October 2012