Difference between revisions of "Teleportation"

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(Created page with '{{Unique bonus nav}} *Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [http://www.theamazonbasin.com/d2/forums/index.php?show...')
 
m (Added Suicide Minion note)
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*Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=924780]
 
*Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=924780]
 
*Unique may heal when it teleports, although it will stop teleporting once it has >29% life again.
 
*Unique may heal when it teleports, although it will stop teleporting once it has >29% life again.
*Cannot be selected for static units like [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]].
+
*Cannot be selected for [[Suicide Minion]] or static units like [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]].
  
  
 
==Reference==
 
==Reference==
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)

Revision as of 19:54, 6 February 2012