Difference between revisions of "Teleportation"

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{{Unique bonus nav}}
 
{{Unique bonus nav}}
*Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=924780]
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* Unique can teleport: ranged monsters may do so if a hostile unit is close, all may do so once reduced to less than 30% life. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1496956]
*Unique may heal when it teleports, although it will stop teleporting once it has >29% life again.
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*Cannot be selected for [[Suicide Minion]] or static units like [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]].
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* Unique may heal when it teleports, although it will stop teleporting once it has at least 30% life again.
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* Cannot be selected for [[Suicide Minion]] or static units like [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]].
  
  
 
==Reference==
 
==Reference==
 
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* Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
 

Latest revision as of 08:23, 28 March 2021