Difference between revisions of "Tiger Strike"

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m (→‎Skill bonus: text fixes)
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{{D2 MA
+
{{MA
 
|Type=Melee charge-up attack
 
|Type=Melee charge-up attack
 
|Tier=1
 
|Tier=1
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|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
+
{{U|=Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.}}
 
 
{{D2 Unique
 
|=Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Tiger Strike#Level 1-60 stats|Level 1-60 stats]]
+
[[Tiger Strike#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|+% Attack Rating
+
!align=left|+[[% Attack Rating]]
|8+(7*lvl)
+
|8+(7*slvl)
 
|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
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|50 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524]
 
|50 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524]
 
|-
 
|-
!align=left|+% Damage/Charge
+
!align=left|+[[% Damage]]/Charge
 
|80+(20*slvl)
 
|80+(20*slvl)
 
|}
 
|}
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*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
 
*Charge bonuses accumulate upon successful attacks: level 1 TS applies +100% Damage and +50% AR to finishing skill with one charge, +200% Damage and +100% AR with two and +300% Damage and +150% AR with all three.
 
*Charge bonuses accumulate upon successful attacks: level 1 TS applies +100% Damage and +50% AR to finishing skill with one charge, +200% Damage and +100% AR with two and +300% Damage and +150% AR with all three.
*When equipping [[D2 Two weapons|two claws]], only primary weapon is used to attack.
+
*When equipping [[Two weapons|two claws]], only primary weapon is used to attack.
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
**Fists of Fire
 
**Fists of Fire
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<br>
 
<br>
  
==Sources==
+
==Source==
*[[D2 Shadow Warrior|Shadow Warrior]] and [[D2 Shadow Master|Shadow Master]] can also use Tiger Strike.
+
*Shadow Warrior and Shadow Master can also use Tiger Strike.
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
 
*+(1-3) Tiger Strike (Assassin Only) can spawn on ilvl <25 Exceptional and Elite claws (Hand Scythe and higher).
 
*+(1-3) Tiger Strike (Assassin Only) can spawn on ilvl <25 Exceptional and Elite claws (Hand Scythe and higher).
 
<br>
 
<br>
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Tiger Strike#Details|Details]]
+
[[Tiger Strike#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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{{D2 Level 51-60}}
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{{Levels 51-60}}
 
|-
 
|-
 
!align=left|+% Attack Rating
 
!align=left|+% Attack Rating
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Assassin]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Assassin skills]]
 
[[Category:D2 Martial Arts]]
 

Revision as of 05:48, 31 July 2011

Template:MA Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.


Details

Level 1-60 stats


Stat Value
+% Attack Rating 8+(7*slvl)
Duration (Seconds) 15
+% Finishing AR/Charge 50 [1]
+% Damage/Charge 80+(20*slvl)


  • Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
  • Charge bonuses do not apply until released using one of the following finishing skills:
    • Melee Normal Attack
    • Dragon Talon
    • Dragon Claw
    • Dragon Tail
    • Dragon Flight
  • Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
  • Charge bonuses accumulate upon successful attacks: level 1 TS applies +100% Damage and +50% AR to finishing skill with one charge, +200% Damage and +100% AR with two and +300% Damage and +150% AR with all three.
  • When equipping two claws, only primary weapon is used to attack.
  • Can also accumulate charges from the following skills before releasing with a finishing skill:
    • Fists of Fire
    • Cobra Strike
    • Claws of Thunder
    • Blades of Ice
    • Phoenix Strike
  • As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
  • Charge-up skill of choice when using Dragon Tail as a finishing skill.


Source

  • Shadow Warrior and Shadow Master can also use Tiger Strike.


Skill bonus

  • +(1-3) Tiger Strike (Assassin Only) can spawn on ilvl <25 Exceptional and Elite claws (Hand Scythe and higher).


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
+% Attack Rating 15 22 29 36 43 50 57 64 71 78
+% Damage/Charge 100 120 140 160 180 200 220 240 260 280


Stat Level
11 12 13 14 15 16 17 18 19 20
+% Attack Rating 85 92 99 106 113 120 127 134 141 148
+% Damage/Charge 300 320 340 360 380 400 420 440 460 480


Stat Level
21 22 23 24 25 26 27 28 29 30
+% Attack Rating 155 162 169 176 183 190 197 204 211 218
+% Damage/Charge 500 520 540 560 580 600 620 640 660 680


Stat Level
31 32 33 34 35 36 37 38 39 40
+% Attack Rating 225 232 239 246 253 260 267 274 281 288
+% Damage/Charge 700 720 740 760 780 800 820 840 860 880


Stat Level
41 42 43 44 45 46 47 48 49 50
+% Attack Rating 295 302 309 316 323 330 337 344 351 358
+% Damage/Charge 900 920 940 960 980 1,000 1,020 1,040 1,060 1,080


Stat Level
51 52 53 54 55 56 57 58 59 60
+% Attack Rating 365 372 379 386 393 400 407 414 421 428
+% Damage/Charge 1,100 1,120 1,140 1,160 1,180 1,200 1,220 1,240 1,260 1,280


Reference