I've been researching the old records, trying to find the location of Tal Rasha's Tomb. Though I haven't found the Tomb, itself, I may have a good lead for you.
The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. He kept a close eye on great events, too -- such as the imprisonment of Baal within Tal Rasha's Tomb.
If you could find Horazon's Sanctuary, I'm sure that it would hold some clue as to the Tomb's location. Though I doubt Horazon is still alive, you must proceed with caution. There's no telling what could be waiting inside.
When I spoke of this with Lord Jerhyn, he asked that I send you to him. Perhaps he knows of a secret entrance or the like. - Drognan
Navigation
When the troubles began here, I allowed the terrified Harem guilds to join me within the safety of the palace. All was fine, until one night...
Screams echoed up the stairwells from the harem. My guards arrived to find the poor girls being slaughtered by a merciless band of hell-spawned demons. My brave guardsmen tried to push the demons back into the mysterious rift from which they came.
Ever since, my men have fought a losing battle. Demons have continued to pour through the rift into the palace. Ultimately, I hired Greiz and his mercenaries to help protect the rest of my fair city.
Drognan believes that the Arcane Sanctuary lies buried underneath this palace, since Lut Gholein occupies the site of an ancient Vizjerei fortress.
My palace is open to you now... Take care. - Jerhyn
- Kaelan the guard now allows access to palace in west corner of Lut Gholein. Go down stairs to enter Harem Level 1, which is empty. Spiral stairs to right of entrance go down to east corner of Harem Level 2, while straight stairs to left of entrance go down to west corner of Harem Level 2.
Harem Level 1 always has same layout.
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Harem Level 2 always has similar layout.
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- Stairs in south corner of Harem Level 2 go down to west corner of Palace Cellar Level 1, while stairs in north corner go down to east corner.
- Waypoint always found in south quadrant of Palace Cellar Level 1, in room above stairs in corner.
- Palace Cellar Level 1, Palace Cellar Level 2 and Palace Cellar Level 3 always have similar layout, with entrances and exits always in the same place: stairs in north corner always go down to east corner of level below, while stairs in south corner always go down to stairs in west corner.
Palace Cellar Level 1 always has similar layout.
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Palace Cellar Level 2 always has similar layout.
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Palace Cellar Level 3 always has similar layout.
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- Portal to Arcane Sanctuary is always located in room at center of Palace Cellar Level 3; click on it to activate.
Objective
- Activate waypoint at crossroads beneath portal. Horazon's Journal can be found at end of one of branches, apparently at random despite effort made to make each path distinct.
One of sixteen possible layouts of Arcane Sanctuary. For this particular layout, Horazon's Journal is located on platform at end of northwest branch with teleport pads: northeast branch is Escheresque, southeast is level and southwest has stairs.
- Arcane Sanctuary is always populated by the following:
- May also encounter Lightning Spires, which are Immune to Lightning (100%) and Immune to Poison (1,000%) in Nightmare and Hell.
- Travel to end of each branch; if it does not lead to Horazon's Journal, cast Town Portal, take waypoint and try another branch.
The Summoner guards Horazon's Journal. Quest notification icon appears in bottom-left of screen when he becomes aware of those approaching. While his death is necessary to complete The Summoner quest, it is not necessary to complete this one.
Seekers of the Tomb of Tal Rasha will find it through the Portal. But know that the glowing glyphs recorded here in my Arcane Sanctuary are the signs of the six False Tombs.
The missing Seventh Sign marks the Tomb of Tal Rasha... Of the Horadrim he might be called the foremost.
It was a shining - but brief - moment for the Mage Clans when they set aside their differences and worked together against the common enemy.
The Horadrim relentlessly pursued the Three across the desolate Empires of the East, and even into the uncharted lands of the West, leaving the Archangel Tyrael's hands unblemished.
Presuming the Three to be vanquished, the Horadrim's unstable fellowship began to dissipate. Abandoning their sacred charge to safeguard the three Soulstones, the disparate Mage Clans began to squabble amongst each other over petty differences.
Their conflicts not only dissolved their brotherhood, but strengthened the Evils which they had buried beneath the cold earth. - Horazon's Journal
Reward
- After reading Horazon's Journal, portal opens to Canyon of the Magi. Unlike portal to Tristram, does not remain open after leaving game in which it was opened.
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