Ass/Sub Builds

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Assassination Talents (30 points)

Improved Eviscerate - 3/3 points Increases the damage done by your Eviscerate ability by 15%.

Malice - 5/5 points Increases your critical strike chance by 5%.

Ruthlessness - 3/3 points Gives your finishing moves a 60% chance to add a combo point to your target.

Murder - 2/2 points Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

Relentless Strikes - 1/1 point Your finishing moves have a 20% chance per combo point to restore 25 energy.

Lethality - 5/5 points Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.

Vile Poisons - 5/5 points Increases the damage dealt by your poisons by 15%.

Cold Blood - 1/1 point When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Seal Fate - 5/5 points Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.


Combat Talents (0 points)

None


Subtlety Talents (21 points)

Master of Deception - 5/5 points Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)

Opportunity - 5/5 points Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Improved Ambush - 3/3 points Increases the critical strike chance of your Ambush ability by 40%.

Initiative - 4/5 points Gives you a 60% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Improved Sap - 3/3 points Adds a 90% chance to return to stealth mode after using your Sap ability.

Preparation - 1/1 point When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

An alternative is to move 3 points from Vile Poisons into Improved Slice and Dice, 5 points from Opportunity and 3 points from Imp Ambush into Camouflage, 2 points of Elusiveness and 1 additional point in Initiative.