Engineer
The Engineer is the Hunter class focusing on constructing and upgrading devices such as sentry droids. The Engineer uses the following skill groups: Tactical, Combat, Grenade, Precision Strike, Bots, and Drones. Skills in italics below are shared with the Marksman. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements.
Time to let Fred take the brunt, and keep our Engineering skins.
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Level 1
Tactical Stance
The Marksman's steadier aim and reduced profile as a target grand a tactical advantage over the enemy.
- Firing accuracy increased by 50%
- Range increased by 25%
- Projectile velocity increased by 25%
- This skill increases Critical Chance by 3 + 1 * SkillLevel percent.
Tactical Stance Tactical Required Level: 1 / Skill: none / Item: Gun | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Critical Chance increased by | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% |
Inhibitor Bots
These autonomous robots emit force beams at approaching enemies, slowing their movement. The Engineer may only control two types of bots at a time.
- This skill decreases your enemies movement speed by 15 + 5 * SkillLevel percent. The rate of use is 30.0 seconds.
Inhibitor Bots Bots Required Level: 1 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Enemy Movement | -20% | -25% | -30% | -35% | -40% | N/A | N/A | N/A | N/A | N/A |
Construct Drone
The Engineer constructs an anotomously motivated Drone to accompany him on the battlefield. The machine is equipped with a build-in laser, but several retrofit options exist to enhance the base model.
- Rate of Use: every 20.0 seconds
- This skill increases the Drone's health by 25 * SkillLevel-1 percent. The rate of use is 20.0 seconds.
Construct Drone Drones Required Level: 1 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone Health + | 0% | 25% | 50% | 75% | 100% | 125% | 150% | 175% | 200% | 225% |
Level 5
Beacon
The Hunter paints an enemy with infra-red light, highlighting weaknesses in the target's defenses.
- Range: 40.0 meters
- Rate of Use: every 2.0 seconds
- This skill increases the Critical Damage by 20 + 5 * SkillLevel percent.
- This skill lasts 9 seconds. Note: need to verify duration in game
Beacon Tactical Required Level: 5 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
% Increased Damage | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% |
Duration (seconds) | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
Rocket Bot
This combat support robot launches rockets at the Engineer's targeted enemy. The Engineer may only control two types of bots at a time.
- This skill increases the amount of rockets that's fired by your bot by 1 * SkillLevel rockets.
Rocket Bot Bots Required Level: 5 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Number of Rockets | 1 | 2 | 3 | 4 | 5 | 6 | 7 | N/A | N/A | N/A |
Medpak Retrofit
By implementing an automated micro-injector system on the Drone, it can heal the Engineer and allies in the heat of battle.
- Rate of Use: every 40.0 seconds
- This skill increases the Drone's ability to heal allies by 20 * (SkillLevel-1) percent.
Medpak Retrofit Drones Required Level: 5 / Skill: Construct Drone 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Healing Increased by | 0% | 20% | 40% | 60% | 80% | 100% | 120% | 140% | 160% | 180% |
Repair Drone
The Engineer can repair a drone using a little elbow grease and a heavy wrench. Heals drone for 50% of its maximum health.
- This skill decreases the rate of use to 20 * 0.715^SkillLevel-1 seconds. The skills range is 20.0 meters.
Repair Drone Drones Required Level: 5 / Skill: Construct Drone 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Use (seconds) | 20.0 | 14.3 | 10.2 | 7.3 | 5.2 | 3.7 | 2.7 | 1.9 | 1.4 | 1.0 |
Level 10
Rapid Fire
A 3-second burst that increases damage by 10% and greatly increases rate of fire at the cost of weapon accuracy. The Hunter remains stationary while using this attack. Cannot be used while in Tactical Stance.
- Rate of Use: every 10.0 seconds
- For Hunters this skill increases the Rate of Fire by 85 + 15 * SkillLevel percent.
Rapid Fire Tactical, Combat Required Level: 10 / Skill: Tactical Stance 1 / Item: Gun | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Fire increased by | 100% | 115% | 130% | 145% | 160% | 175% | 190% | 205% | 220% | 235% |
Smackdown
The Hunter marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.
- Stun Attack Strength increases with Player Level
- Engineer Rate of Use: every 30.0 seconds
- This skill increases the Stun Attack Strength by 120 + 30 * PlayerLevel.
- This skill increases the Stun Duration by 2 + 1 * SkillLevel.
- No formula yet for the physical damage. Representative values:
- 27-34 physical damage/second at level 10
- 35-43 physical damage/second at level 15
- 85-106 physical damage/second at level 50
Smackdown Tactical, Precision Strike, Combat Required Level: 10 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Stun Duration (seconds) | 3 | 4 | 5 | 6 | 7 | 8 | 9 | N/A | N/A | N/A |
Concussive Crash
The Engineer commands the Inhibitor Bots to crash into a targeted enemy and detonate. The forceful blast stuns enemies in the area of effect.
- This skill increases your inhibitor bots stun duration by 1 + 1 * SkillLevel seconds. The rate of use is 2.0 seconds.
Concussive Crash Bots Required Level: 10 / Skill: Inhibitor Bots 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Stun Duration (seconds) | 2 | 3 | 4 | 5 | 6 | 7 | 8 | N/A | N/A | N/A |
Gun Retrofit
The Engineer alters the targeting and fire control systems of the Drone so that it can be retrofitted with a gun. The Drone's armament assumes the damage and effects of the added weapon.
- This skill increases the Drone's accuracy by 7 * SkillLevel points.
Gun Retrofit Drones Required Level: 10 / Skill: Construct Drone 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone Accuracy | +7 | +14 | +21 | +28 | +35 | +42 | +49 | N/A | N/A | N/A |
Level 15
Escape
The Hunter activates a cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactivates the cloaking effect.
- This skill increases the cloaking duration by 5 + 1 * SkillLevel seconds.
Escape Tactical Required Level: 15 / Skill: Beacon 1 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Duration (seconds) | 6 | 7 | 8 | 9 | 10 | N/A | N/A | N/A | N/A | N/A |
Molotov Assault
The Engineer commands a Rocket Bot to collide with a targeted enemy and detonate. The ensuing explosion creates a field of fire and may ignite enemies in the area of effect.
- This skill increases your Rocket Bot's Ignite Attack Strength by 300 + ? * SkillLevel percent. The rate of use is 2.0 seconds.
Molotov Assault Bots Required Level: 15 / Skill: Rocket Bot 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Ignite Attack Strength + | 300% | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Tactical Mode
The Engineer's Drone shifts to tactical mode. This causes it to cease movement in order to increase its rates of fire and skill use. Lasts for 10 seconds.
- This skill increases your Drone's rate of fire and skill usage by ? + ? * SkillLevel percent.
Tactical Mode Drones Required Level: 15 / Skill: Repair Drone 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Fire | +?% | +?% | +?% | +?% | +?% | +?% | +?% | N/A | N/A | N/A |
Skill Use | +?% | +?% | +?% | +?% | +?% | +?% | +?% | N/A | N/A | N/A |
Armor Retrofit
The Engineer can use armor from the inventory to better protect the Drone from damage.
- This skill increases the Drone's strength and stamina by 7 * SkillLevel points.
Armor Retrofit Drones Required Level: 15 / Skill: Gun Retrofit 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone Stamina | +7 | +14 | +21 | +28 | +35 | +42 | +49 | N/A | N/A | N/A |
Drone Strength | +7 | +14 | +21 | +28 | +35 | +42 | +49 | N/A | N/A | N/A |
Level 20
Shock and Awe
The Hunter marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.
- Barrage lasts for 10 seconds
- Shock Attack Strength increases with Player Level
- Rate of Use: every 30.0 seconds
- Electrical damage is a function of both player level and skill level
- This skill increases the Ignite Attack Strength by 40 + 10 * PlayerLevel.
- In progress for electrical damage.
- Note that values cannot be used from the skill calculators - all identical.
Shock and Awe Tactical, Precision Strike, Combat Required Level: 20 / Skill: Smackdown 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Electrical Damage per Second | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Haste Bot
This robot projects a localized time field that allows both Engineer and allies to fire weapons and use skills faster. The Engineer may only control two types of bots at a time.
- This skill increases your own and your groups rate of fire and skill usage by 10 + 3 * SkillLevel percent. The rate of use is 30.0 seconds.
Haste Bot Bots Required Level: 20 / Skill: Concussive Crash 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Fire | +13% | +16% | +19% | +22% | +25% | +28% | +31% | N/A | N/A | N/A |
Skill Use | +13% | +16% | +19% | +22% | +25% | +28% | +31% | N/A | N/A | N/A |
Sword Retrofit
Through clever manipulation of armatures and micro-server motors, the Engineer has altered the Drone so it can wield a melee weapon. The Drone's armament assumes the damage and effects of the added weapon.
- This skill increases the Drone's willpower by 7 * SkillLevel points.
Sword Retrofit Drones Required Level: 20 / Skill: Gun Retrofit 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone Willpower | +7 | +14 | +21 | +28 | +35 | +42 | +49 | N/A | N/A | N/A |
Shield Generator Retrofit
The Engineer alters the drone to allow the emission of an energy distortion field containing a high concentration of gravitons to recharge the shields of all allies.
- Rate of Use: every 40.0 seconds.
- This skill increases the Shield Recharge rate by -20 + 20 * SkillLevel percent.
Shield Generator Retrofit Drones Required Level: 20 / Skill: Medpak Retrofit / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Shield Recharge increased by | 0% | 20% | 40% | 60% | 80% | 100% | 120% | 140% | 160% | 180% |
Level 25
Bomber Bot
This robot ejects explosive spectral devices which may phase targets, weakening their attacks and causing them to take more damage when hit.
- This skill increases the Spectral Attack Strength of the Bomber Bot by -75 + 75 * SkillLevel percent.
Bomber Bot Bots Required Level: 25 / Skill: Molotov Assault 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Spectral Attack Strength increased by | 0% | 75% | 150% | 225% | 300% | 375% | 450% | 525% | 600% | 675% |
Advanced Tactical Mode
By adding stationary graviton deflectors, the Drone gains additional defenses while in Tactical mode.
- This skill increases the Drone's Shields by 80 * SkillLevel percent.
Advanced Tactical Mode Drones Required Level: 25 / Skill: Tactical Mode 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone's Shields increased by | 80% | 160% | 240% | 320% | 400% | 480% | 560% | 640% | 720% | 800% |
Master Engineer
The superior craftsmanship of the Drones created by the Engineer is evident in their clean lines and hardened armor.
- This skill increases the Drone's Armor by 35 * SkillLevel percent.
Master Engineer Drones Required Level: 25 / Skill: Armor Retrofit 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone's Armor increased by | 35% | 70% | 105% | 140% | 175% | 210% | 245% | N/A | N/A | N/A |
Level 30
Phase Grenade
The Hunter hurls a grenade towards the enemy which emits a pulse of spectral energy. The Phase Grenade sticks to hard surfaces and detonates after 1 second.
- Phase Strength increases with Player Level
- Rate of Use: every 5.0 seconds
- This skill increases the Phase Attack Strength by 120 + 30 * PlayerLevel.
- This skill increases the Phase Duration by Truncate(5 + .5 * SkillLevel).
Phase Grenade Tactical, Grenade, Combat Required Level: 30 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Phase Time (seconds) | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
Napalm Strike
The Hunter marks an area for a precision strike that damages and potentially ignites enemies in the area of effect.
- Ignite Strength increases with Player Level
- Rate of Use: every 30.0 seconds
- This skill increases the Ignite Attack Strength by 40 + 10 * PlayerLevel.
- This skill increases the Affected Radius by 1 + 1 * SkillLevel.
- No formula yet for the fire damage. Representative values:
- 20-25 fire damage/second at level 5
- 56-70 fire damage/second at level 30
- 85-106 fire damage/second at level 50
Napalm Strike Tactical, Precision Strike, Combat Required Level: 30 / Skill: Shock And Awe 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Fire Field Duration (seconds) | 2 | 3 | 4 | 5 | 6 | 7 | 8 | N/A | N/A | N/A |
Nanobots
The Engineer releases an army of microscopic robots which implant themselves in the targeted enemy. These Nanobots explode with a devastating electrical charge when the enemy is damaged.
- Nanobot lifetime is 40 seconds.
- This skill reduces the Rate of Use of the Nanobots by X * SkillLevel seconds.
Nanobots Bots Required Level: 30 / Skill: Haste Bot 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Use (seconds) | 120.0 | 100.0 | 85.7 | 75.0 | 66.7 | 60.0 | 54.6 | 50.0 | 46.2 | 42.9 |
Gyroblade
The Engineer modifies a Drone with gyro-servos and rotation-maximizers to enable a spinning sword attack.
- This skill reduces the Rate of Use of the Nanobots by X * SkillLevel seconds.
Gyroblade Drones Required Level: 30 / Skill: Sword Retrofit 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Use (seconds) | 40.0 | 32.0 | 26.7 | 22.9 | 20.0 | 17.8 | 16.0 | 14.5 | 13.3 | 12.3 |
The Classes | ||
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Templar | Blademaster | Guardian |
Hunter | Marksman | Engineer |
Cabalist | Evoker | Summoner |