FrostMageBuild

From Basin Wiki
Jump to navigation Jump to search

This page descibes a pair of Frost Mage builds. ***OUTDATED as of 1.9 ***

40/11

In this build you will not have Improved Arcane Explosion. With Frost Barrier and Improved Blizzard it is not as needed in PvE, however if you want it just drop 5 points out of frost.

Frost Talents (40 points)

Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.

Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by ?.

Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.

Winter's Chill - 3/3 points
Increases the power of your chill effects by slowing the target's movement by an additional 10%.

Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.

Piercing Ice - 3/3 points
Increases the damage done by your frost spells by 6%.

Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to ? of normal. Lasts 8.50 seconds.

Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.

Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.

Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.

Improved Cone of Cold - 3/3 points
Increases the damage dealt by your Cone of Cold spell by 35%.

Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.

Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

Arcane Talents (11 points)

Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

33/18

This build gives you nearly all the benefits of a pure frost build, while giving you access to Improved Arcane Explosion (key in many high-level instances) and Improved Counterspell (invaluable in PvP).

Alternate tweak: Move the 3 points in Improved Cone of Cold to Frost Channeling, Piercing Ice, or Winter's Chill.

Frost Talents (33 points)

Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.

Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by 4 seconds.

Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.

Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 35% of normal. Lasts 8.50 seconds.

Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.

Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.

Arctic Reach - 2/2 points
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.

Improved Cone of Cold - 3/3 points
Increases the damage dealt by your Cone of Cold spell by 35%.

Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.

Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.

Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

Arcane Talents (18 points)

Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.