Missile
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Damage rateEffectiveness of Damage Reduced and Magic Damage Reduced is reduced when applied to the damage of the following missile attacks:
Last collideLast collide is a property of missiles which normally prevents those which are not destroyed upon collision from colliding with the same target more than once (since a missile can collide with a target multiple times as it passes through it, or remains over it).
Next delayNext delay is an internal timer applied to a monster after a missile from a particular set of skills collides with it. Missiles from these skills will not collide with the monster until the timer expires. Next Delay duration is measured in frames. [2]
Speed and range
Reference
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