Missile
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Damage rateEffectiveness of Damage Reduced and Magic Damage Reduced is reduced when applied to the damage of the following missile attacks:
Last collideLast collide is a property of missiles which normally prevents those which are not destroyed upon collision from colliding with the same target more than once (since a missile can collide with a target multiple times as it passes through it, or remains over it).
![]() Lightning Spire bolts are size 2 and have last collide enabled, so although they aren't destroyed on collision they normally only collide with the Sorceress once (as indicated by equipped items applying 100% Chance to Cast Nova When Struck). However, when a Desert Mercenary is close enough adjacent for a bolt to collide with both of them simultaneously, he then becomes its last target and the bolt can collide with her a second time before it is out of range.
Next delayNext delay is an internal timer applied to a monster after a missile from a particular set of skills collides with it. Missiles from these skills will not collide with the monster until the timer expires. Next Delay duration is measured in frames. [2]
Speed and range
![]() Relationship between yards and radius at 800 x 600 resolution.
Reference
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