Missile
		
		
		
		
		
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 Damage rateEffectiveness of Damage Reduced and Magic Damage Reduced is reduced when applied to the damage of the following missile attacks: 
 
 
 
 
 Last collideLast collide is a property of missiles which normally prevents those which are not destroyed upon collision from colliding with the same target more than once (since a missile can collide with a target multiple times as it passes through it, or remains over it). 
   Lightning Spire bolts are size 2 and have last collide enabled, so although they aren't destroyed on collision they normally only collide with the Sorceress once (as indicated by equipped items applying 100% Chance to Cast Nova When Struck). However, when a Desert Mercenary is close enough adjacent for a bolt to collide with both of them simultaneously, he then becomes its last target and the bolt can collide with her a second time before it is out of range. 
 Next delayNext delay is an internal timer applied to a monster after a missile from a particular set of skills collides with it. Missiles from these skills will not collide with the monster until the timer expires. Next Delay duration is measured in frames. [2] 
 
 
 
 Speed and range
 
 
 
 
 
 
   Relationship between yards and radius at 800 x 600 resolution. 
 
 
 
 
 
 
 
 
 Reference
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