Rogue Damage Abilties
This page contains information about the various damage abilities for the Rogue class.
Table of contents
Stealth Openers
Ambush
Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.
Energy: 60
Combo points: One
Additional effects: None
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows:
Level | Rank | Damage Added |
18 | 1 | 70 |
26 | 2 | 100 |
34 | 3 | 125 |
42 | 4 | 185 |
50 | 5 | 230 |
58 | 6 | 290 |
Garrote
Requirement: Rogue must be Stealthed and behind the target.
Energy: 50
Combo points: One
Additional effects: None
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:
Level | Rank | Damage Added |
14 | 1 | 108 |
22 | 2 | 162 |
30 | 3 | 222 |
38 | 4 | 282 |
46 | 5 | 348 |
54 | 6 | 438 |
(Note: DoT damage is not reduced by armor; however, spirits, elementals, and constructs are immune.)
Cheap Shot
Requirement: Rogue must be Stealthed.
Energy: 60
Combo points: Two
Additional effects: This ability causes the target to be stunned for four (4) seconds.
Damage: None
Level Available: 26
Anytime Attacks
Sinister Strike
Requirement: Melee weapon must be equipped in main hand.
Energy:45
Combo points: One
Additional effects: None
Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows:
Level | Rank | Damage Added |
1 | 1 | ? |
6 | 2 | 6 |
14 | 3 | 10 |
22 | 4 | 15 |
30 | 5 | 22 |
38 | 6 | 33 |
46 | 7 | 52 |
54 | 8 | 68 |
Backstab
Requirement: The rogue must be positioned behind his target and be wielding a Dagger.
Energy: 60
Combo points: One
Additional effects: None
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows:
Level | Rank | Damage Added |
4 | 1 | 15 |
12 | 2 | 30 |
20 | 3 | 48 |
28 | 4 | 69 |
36 | 5 | 90 |
44 | 6 | 135 |
52 | 7 | 165 |
60 | 8 | 210 |
Gouge
Requirement: The target must be facing the Rogue.
Energy: 45
Combo points: one
Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds. 10 second cooldown on ability.
Damage: Per following table:
Level | Rank | Damage Added |
6 | 1 | 10 |
18 | 2 | 20 |
30 | 3 | 32 |
42 | 4 | 55 |
54 | 5 | 75 |
Hemmorrhage
Requirements: Rogue must be wielding a melee weapon.
Energy:
Combo points: One
Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table:
Level | Rank | Extra Damage Added |
35 | 1 | 3 |
46 | 2 | 5 |
58 | 3 | 7 |
Damage: Weapon damage
Finishing Attacks
Eviscerate
Requirement: Rogue must be wielding a melee weapon.
Energy: 35
Combo points: None
Additional effects: None
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:
Level | Rank | Damage |
1 | 1 | ?? - ?? + ?? per combo point |
8 | 2 | 3 - 11 + 13 per combo point |
16 | 3 | 6 - 23 + 23 per combo point |
24 | 4 | 10 - 30 + 37 per combo point |
32 | 5 | 14 - 45 + 54 per combo point |
40 | 6 | 22 - 66 + 82 per combo point |
48 | 7 | 34 - 102 + 124 per combo point |
56 | 8 | 48 - 144 + 168 per combo point |
Slice and Dice
Requirement: None
Energy: 25 Energy
Combo points: None
Additional effects: Increased attack speed for 6 + 3 per combo point seconds. Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed.
Damage: None
Rank 1 is obtained at level 10.
Rank 2 is obtained at level 42.
Expose Armor
Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds. Does not stack with Warrior armor reduction ability.
Damage: None
Level | Rank | Armor Reduction |
14 | 1 | 80 * combo points |
26 | 2 | 145 * combo points |
36 | 3 | 210 * combo points |
46 | 4 | 275 * combo points |
56 | 5 | 340 * combo points |
Rupture
Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: None
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points. Duration equals 2 + 4 per combo point seconds. Total damage equals duration times DPS.
Level | Rank | DoT |
20 | 1 | 7.5 DPS |
28 | 2 | 11.5 DPS |
36 | 3 | 16 DPS |
44 | 4 | 22 DPS |
52 | 5 | 31 DPS |
60 | 6 | 42.5 DPS |
Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies. As is the case for garrote, spirits, elementals, and constructs are immune.
Kidney Shot
Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Stuns the target for 1 second per combo point. Rank 2 adds an additional second of stun.
Damage: None
Rank 1 is obtained at level 30.
Rank 2 is obtained at level 50.
Other Damage
Dual Wield
Requirement: Rogue must be wielding a melee weapon in the left hand.
Energy: None.
Combo points: None
Additional effects: Both hands chance to hit is reduced by 24%.
Damage: Off hand weapon does 1/2 of its normal damage.