Difference between revisions of "Rogue Utility Abilties"

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==Crowd Control Abilities==
 
==Crowd Control Abilities==
===Sap=== - 30 second mezz effect.
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===Sap===
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Mezz effect. Must be stealthed. Only works on Humanoids that are not in combat. Only 1 target may be sapped at a time.<br>
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Rank 1 (lvl 10): 25 seconds<br>
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Rank 2 (lvl 28): 35 seconds<br>
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Rank 3 (lvl 48): 45 seconds
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===Kick=== - Interrupts a spell.
 
===Kick=== - Interrupts a spell.
 
===Blind=== - 10 second mezz effect.
 
===Blind=== - 10 second mezz effect.

Revision as of 15:02, 3 January 2005

Crowd Control Abilities

Sap

Mezz effect. Must be stealthed. Only works on Humanoids that are not in combat. Only 1 target may be sapped at a time.

Rank 1 (lvl 10): 25 seconds
Rank 2 (lvl 28): 35 seconds
Rank 3 (lvl 48): 45 seconds

===Kick=== - Interrupts a spell. ===Blind=== - 10 second mezz effect.


Defensive Abilties

===Evasion=== - Vastly increased dodge rate. ===Sprint=== - Extra speed to escape from a fight, or charge into one. ===Feint=== - Reduced aggro for one target. ===Parry=== - Passively stops a percentage of incoming attacks from dealing any damage. ===Vanish=== - Instant stealth. ===Dodge=== - Stops a percentage of incoming attacks from dealing any damage.


Other Utility Abilities

===Stealth=== - Allows a Rogue to move with a chance of being unseen. ===Pick Pocket=== - Allows a rogue to get an extra loot roll on a mob. ===Pick Lock=== - Allows a Rogue to open a locked item. ===Distract=== - Causes a mob to turn to face a direction of the Rogue's choice. ===Detect Traps=== - Useless ===Disarm Trap=== - Useless