Difference between revisions of "Rogue Damage Abilties"

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This page contains information about the various damage abilities for the Rogue class.
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Table of contents
 
== Stealth Openers ==
 
== Stealth Openers ==
 
=== Ambush ===  
 
=== Ambush ===  
 
Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.<br>
 
Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.<br>
 +
Energy: 60<br>
 
Combo points: One<br>
 
Combo points: One<br>
 
Additional effects: None <br>  
 
Additional effects: None <br>  
 
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows: <br>
 
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows: <br>
 
+
{| border="1" cellpadding="2"
Level 18: Rank 1: 70<br>
+
| Level || Rank || Damage<br>Added
Level 26: Rank 2: 100<br> 
+
|-
Level 34: Rank 3: 125<br>
+
|18 ||1|| 70
Level 42: Rank 4: 185<br>
+
|-
Level 50: Rank 5: 230<br>
+
|26|| 2||100
Level 58: Rank 6: 290<br>
+
|-
 
+
|34||3|| 125
 +
|-
 +
|42||4||185
 +
|-
 +
|50||5||230
 +
|-
 +
|58||6|| 290
 +
|}
  
 
===Garrote===  
 
===Garrote===  
 
Requirement: Rogue must be Stealthed and behind the target.<br>
 
Requirement: Rogue must be Stealthed and behind the target.<br>
 +
Energy: 50<br>
 
Combo points: One<br>
 
Combo points: One<br>
 
Additional effects: None <br>  
 
Additional effects: None <br>  
 
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:<br>
 
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:<br>
 
+
{| border="1" cellpadding="2"
Level 14: Rank 1: 108<br>
+
| Level || Rank || Damage<br>Added
Level 22: Rank 2: 162<br>
+
|-
Level 30: Rank 3: 222<br>
+
|14||1|| 108<br>
Level 38: Rank 4: 282<br>
+
|-
Level 46: Rank 5: 348<br>
+
|22||2|| 162<br>
Level 54: Rank 6: 438<br>
+
|-
 
+
|30||3||222<br>
<i>(Note: DoT damage is not reduced by armor.)</i><br>
+
|-
 
+
|38||4||282<br>
 +
|-
 +
|46||5||348<br>
 +
|-
 +
|54||6||438<br>
 +
|}
 +
<i>(Note: DoT damage is not reduced by armor; however, spirits, elementals, and constructs are immune.)</i><br>
  
 
===Cheap Shot===
 
===Cheap Shot===
 
Requirement: Rogue must be Stealthed.<br>
 
Requirement: Rogue must be Stealthed.<br>
 +
Energy: 60<br>
 
Combo points: Two<br>
 
Combo points: Two<br>
 
Additional effects: This ability causes the target to be stunned for four (4) seconds.<br>  
 
Additional effects: This ability causes the target to be stunned for four (4) seconds.<br>  
 
Damage: None<br>
 
Damage: None<br>
 +
Level Available: 26<br>
 +
 +
  
 
== Anytime Attacks ==
 
== Anytime Attacks ==
 
===Sinister Strike===
 
===Sinister Strike===
Requirement: None.<br>
+
Requirement: Melee weapon must be equipped in main hand.<br>
 +
Energy:45<br>
 
Combo points: One<br>
 
Combo points: One<br>
 
Additional effects: None<br>
 
Additional effects: None<br>
 
Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows: <br>
 
Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows: <br>
 
+
{| border="1" cellpadding="2"
Rank 1: ?<br>
+
| Level || Rank || Damage<br>Added
Rank 2: 6<br>
+
|-
Rank 3: 10<br>
+
|1||1||?<br>
Rank 4: 15<br>
+
|-
Rank 5: 22<br>
+
|6||2|| 6<br>
Rank 6: 33<br>
+
|-
Rank 7: 52<br>
+
|14|| 3|| 10<br>
Rank 8: 68
+
|-
 
+
|22|| 4|| 15<br>
 +
|-
 +
|30|| 5||22<br>
 +
|-
 +
|38|| 6||33<br>
 +
|-
 +
|46||7|| 52<br>
 +
|-
 +
|54||8|| 68
 +
|}
  
 
===Backstab===
 
===Backstab===
 
Requirement: The rogue must be positioned behind his target and be wielding a Dagger.<br>
 
Requirement: The rogue must be positioned behind his target and be wielding a Dagger.<br>
 +
Energy: 60<br>
 
Combo points: One<br>
 
Combo points: One<br>
 
Additional effects: None<br>
 
Additional effects: None<br>
 
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows: <br>
 
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows: <br>
 
+
{| border="1" cellpadding="2"
Rank 1: 15<br>
+
| Level || Rank || Damage<br>Added
Rank 2: 30<br>
+
|-
Rank 3: 48<br>
+
|4||1||15<br>
Rank 4: 69<br>
+
|-
Rank 5: 90<br>
+
|12||2||30<br>
Rank 6: 135<br>
+
|-
Rank 7: 165<br>
+
|20||3||48<br>
Rank 8: 210
+
|-
 +
|28||4||69<br>
 +
|-
 +
|36||5||90<br>
 +
|-
 +
|44||6|| 135<br>
 +
|-
 +
|52||7|| 165<br>
 +
|-
 +
|60||8|| 210
 +
|}
  
 
===Gouge===
 
===Gouge===
Requirement: The target must be facing the Rogue.   
+
Requirement: The target must be facing the Rogue.  <br>
Combo points: one
+
Energy: 45<br>
 +
Combo points: one<br>
 
Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds.  10 second cooldown on ability.<br>  
 
Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds.  10 second cooldown on ability.<br>  
 
Damage: Per following table:<br>
 
Damage: Per following table:<br>
 
+
{| border="1" cellpadding="2"
Rank 1: 10<br>
+
| Level || Rank || Damage<br>Added
Rank 2: 20<br>
+
|-
Rank 3: 32<br>
+
|6||1||10
Rank 4: 55<br>
+
|-
Rank 5: 75
+
|18||2|| 20
 
+
|-
 +
|30||3||32
 +
|-
 +
|42||4||55
 +
|-
 +
|54||5||75
 +
|}
  
 
===Hemmorrhage===
 
===Hemmorrhage===
 
Requirements: Rogue must be wielding a melee weapon.<br>
 
Requirements: Rogue must be wielding a melee weapon.<br>
 +
Energy:
 
Combo points: One<br>
 
Combo points: One<br>
 
Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table:
 
Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table:
 +
{| border="1" cellpadding="2"
 +
| Level || Rank || Extra Damage Added
 +
|-
 +
|35||1||3
 +
|-
 +
|46||2||5
 +
|-
 +
|58||3||7
 +
|}
 +
Damage: Weapon damage<br>
  
Rank 1: 3 extra<br>
 
Rank 2: 5 extra<br>
 
Rank 3: 7 extra<br>
 
  
 
== Finishing Attacks ==
 
== Finishing Attacks ==
 
===Eviscerate===
 
===Eviscerate===
 
Requirement: Rogue must be wielding a melee weapon.<br>
 
Requirement: Rogue must be wielding a melee weapon.<br>
 +
Energy: 35<br>
 
Combo points: None<br>
 
Combo points: None<br>
 
Additional effects: None<br>
 
Additional effects: None<br>
 
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:
 
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:
 
+
{| border="1" cellpadding="2"
Level 1:  Rank 1: ?? - ?? + ?? per combo point<br>
+
| Level || Rank || Damage
Level 8:  Rank 2: 3 - 11 + 13 per combo point<br>
+
|-
Level 16: Rank 3: 6 - 23 + 23 per combo point<br>
+
|1||1||?? - ?? + ?? per combo point
Level 24: Rank 4: 10 - 30 + 37 per combo point<br>
+
|-
Level 32: Rank 5: 14 - 45 + 54 per combo point<br>
+
|8||2|| 3 - 11 + 13 per combo point
Level 40: Rank 6: 22 - 66 + 82 per combo point<br>
+
|-
Level 48: Rank 7: 34 - 102 + 124 per combo point<br>
+
|16||3|| 6 - 23 + 23 per combo point
Level 56: Rank 8: 48 - 144 + 168 per combo point
+
|-
 
+
|24||4||10 - 30 + 37 per combo point
 +
|-
 +
|32||5||14 - 45 + 54 per combo point
 +
|-
 +
|40||6||22 - 66 + 82 per combo point
 +
|-
 +
|48||7||34 - 102 + 124 per combo point
 +
|-
 +
|56||8||48 - 144 + 168 per combo point
 +
|}
  
 
===Slice and Dice===
 
===Slice and Dice===
 
Requirement: None<br>
 
Requirement: None<br>
 +
Energy: 25 Energy<br>
 
Combo points: None<br>
 
Combo points: None<br>
 
Additional effects: Increased attack speed for 6 + 3 per combo point seconds.  Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed. <br>
 
Additional effects: Increased attack speed for 6 + 3 per combo point seconds.  Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed. <br>
Line 118: Line 187:
 
===Expose Armor===
 
===Expose Armor===
 
Requirement: Rogue must be wielding a melee weapon.<br>
 
Requirement: Rogue must be wielding a melee weapon.<br>
 +
Energy: 25<br>
 
Combo points: None<br>
 
Combo points: None<br>
 
Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds.  Does not stack with Warrior armor reduction ability.  <br>
 
Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds.  Does not stack with Warrior armor reduction ability.  <br>
 
Damage: None<br>
 
Damage: None<br>
 
+
{| border="1" cellpadding="2"
Level 14: Rank 1: 80 * combo points<br>
+
| Level || Rank || Armor<br>Reduction
Level 26: Rank 2: 145 * combo points<br>
+
|-
Level 36: Rank 3: 210 * combo points<br>
+
|14||1|| 80 * combo points
Level 46: Rank 4: 275 * combo points<br>
+
|-
Level 56: Rank 5: 340 * combo points<br>
+
|26|| 2|| 145 * combo points
 
+
|-
 +
|36||3|| 210 * combo points
 +
|-
 +
|46|| 4|| 275 * combo points
 +
|-
 +
|56|| 5|| 340 * combo points
 +
|}
  
 
===Rupture===
 
===Rupture===
 
Requirement: Rogue must be wielding a melee weapon.<br>
 
Requirement: Rogue must be wielding a melee weapon.<br>
 +
Energy: 25<br>
 
Combo points: None<br>
 
Combo points: None<br>
 
Additional effects: None<br>
 
Additional effects: None<br>
 
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points.  Duration equals 2 + 4 per combo point seconds.  Total damage equals duration times DPS.   
 
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points.  Duration equals 2 + 4 per combo point seconds.  Total damage equals duration times DPS.   
 
+
{| border="1" cellpadding="2"
Level 20: Rank 1: 7.5 DPS<br>
+
| Level || Rank || DoT
Level 28: Rank 2: 11.5 DPS<br>
+
|-
Level 36: Rank 3: 16 DPS<br>
+
|20||1|| 7.5 DPS
Level 44: Rank 4: 22 DPS<br>
+
|-
Level 52: Rank 5: 31 DPS<br>
+
|28||2|| 11.5 DPS
Level 60: Rank 6: 42.5 DPS<br>
+
|-
 
+
|36||3||16 DPS
<i>Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies.</i><br>
+
|-
 
+
|44||4||22 DPS
 +
|-
 +
|52||5||31 DPS
 +
|-
 +
|60||6||42.5 DPS
 +
|}
 +
<i>Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies.  As is the case for garrote, spirits, elementals, and constructs are immune.</i><br>
  
 
===Kidney Shot===
 
===Kidney Shot===
 
Requirement: Rogue must be wielding a melee weapon.<br>
 
Requirement: Rogue must be wielding a melee weapon.<br>
 +
Energy: 25<br>
 
Combo points: None<br>
 
Combo points: None<br>
 
Additional effects: Stuns the target for 1 second per combo point.  Rank 2 adds an additional second of stun.  <br>
 
Additional effects: Stuns the target for 1 second per combo point.  Rank 2 adds an additional second of stun.  <br>
Line 153: Line 237:
 
Rank 1 is obtained at level 30.<br>
 
Rank 1 is obtained at level 30.<br>
 
Rank 2 is obtained at level 50.
 
Rank 2 is obtained at level 50.
 +
  
 
== Other Damage ==
 
== Other Damage ==
 
===Dual Wield===
 
===Dual Wield===
 
Requirement: Rogue must be wielding a melee weapon in the left hand.<br>
 
Requirement: Rogue must be wielding a melee weapon in the left hand.<br>
 +
Energy: None.<br>
 
Combo points: None<br>
 
Combo points: None<br>
 
Additional effects: Both hands chance to hit is reduced by 24%.<br>
 
Additional effects: Both hands chance to hit is reduced by 24%.<br>
Line 165: Line 251:
 
===Mind numbing Poison===
 
===Mind numbing Poison===
 
===Deadly Poison===
 
===Deadly Poison===
 +
 +
 +
[[Category:World of Warcraft]]

Latest revision as of 17:26, 18 May 2011

This page contains information about the various damage abilities for the Rogue class.

Table of contents

Stealth Openers

Ambush

Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.
Energy: 60
Combo points: One
Additional effects: None
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows:

Level Rank Damage
Added
18 1 70
26 2 100
34 3 125
42 4 185
50 5 230
58 6 290

Garrote

Requirement: Rogue must be Stealthed and behind the target.
Energy: 50
Combo points: One
Additional effects: None
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:

Level Rank Damage
Added
14 1 108
22 2 162
30 3 222
38 4 282
46 5 348
54 6 438

(Note: DoT damage is not reduced by armor; however, spirits, elementals, and constructs are immune.)

Cheap Shot

Requirement: Rogue must be Stealthed.
Energy: 60
Combo points: Two
Additional effects: This ability causes the target to be stunned for four (4) seconds.
Damage: None
Level Available: 26


Anytime Attacks

Sinister Strike

Requirement: Melee weapon must be equipped in main hand.
Energy:45
Combo points: One
Additional effects: None
Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows:

Level Rank Damage
Added
1 1 ?
6 2 6
14 3 10
22 4 15
30 5 22
38 6 33
46 7 52
54 8 68

Backstab

Requirement: The rogue must be positioned behind his target and be wielding a Dagger.
Energy: 60
Combo points: One
Additional effects: None
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows:

Level Rank Damage
Added
4 1 15
12 2 30
20 3 48
28 4 69
36 5 90
44 6 135
52 7 165
60 8 210

Gouge

Requirement: The target must be facing the Rogue.
Energy: 45
Combo points: one
Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds. 10 second cooldown on ability.
Damage: Per following table:

Level Rank Damage
Added
6 1 10
18 2 20
30 3 32
42 4 55
54 5 75

Hemmorrhage

Requirements: Rogue must be wielding a melee weapon.
Energy: Combo points: One
Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table:

Level Rank Extra Damage Added
35 1 3
46 2 5
58 3 7

Damage: Weapon damage


Finishing Attacks

Eviscerate

Requirement: Rogue must be wielding a melee weapon.
Energy: 35
Combo points: None
Additional effects: None
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:

Level Rank Damage
1 1 ?? - ?? + ?? per combo point
8 2 3 - 11 + 13 per combo point
16 3 6 - 23 + 23 per combo point
24 4 10 - 30 + 37 per combo point
32 5 14 - 45 + 54 per combo point
40 6 22 - 66 + 82 per combo point
48 7 34 - 102 + 124 per combo point
56 8 48 - 144 + 168 per combo point

Slice and Dice

Requirement: None
Energy: 25 Energy
Combo points: None
Additional effects: Increased attack speed for 6 + 3 per combo point seconds. Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed.
Damage: None

Rank 1 is obtained at level 10.
Rank 2 is obtained at level 42.

Expose Armor

Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds. Does not stack with Warrior armor reduction ability.
Damage: None

Level Rank Armor
Reduction
14 1 80 * combo points
26 2 145 * combo points
36 3 210 * combo points
46 4 275 * combo points
56 5 340 * combo points

Rupture

Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: None
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points. Duration equals 2 + 4 per combo point seconds. Total damage equals duration times DPS.

Level Rank DoT
20 1 7.5 DPS
28 2 11.5 DPS
36 3 16 DPS
44 4 22 DPS
52 5 31 DPS
60 6 42.5 DPS

Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies. As is the case for garrote, spirits, elementals, and constructs are immune.

Kidney Shot

Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Stuns the target for 1 second per combo point. Rank 2 adds an additional second of stun.
Damage: None

Rank 1 is obtained at level 30.
Rank 2 is obtained at level 50.


Other Damage

Dual Wield

Requirement: Rogue must be wielding a melee weapon in the left hand.
Energy: None.
Combo points: None
Additional effects: Both hands chance to hit is reduced by 24%.
Damage: Off hand weapon does 1/2 of its normal damage.

Instant Poison

Crippling Poison

Mind numbing Poison

Deadly Poison