Difference between revisions of "Rogue Damage Abilties"
FierebladE (talk | contribs) m (Formatting) |
Onderduiker (talk | contribs) m |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | This page contains information about the various damage abilities for the Rogue class. | ||
+ | |||
+ | Table of contents | ||
== Stealth Openers == | == Stealth Openers == | ||
=== Ambush === | === Ambush === | ||
Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.<br> | Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.<br> | ||
+ | Energy: 60<br> | ||
Combo points: One<br> | Combo points: One<br> | ||
Additional effects: None <br> | Additional effects: None <br> | ||
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows: <br> | Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows: <br> | ||
− | + | {| border="1" cellpadding="2" | |
− | Level | + | | Level || Rank || Damage<br>Added |
− | + | |- | |
− | + | |18 ||1|| 70 | |
− | + | |- | |
− | + | |26|| 2||100 | |
− | + | |- | |
− | + | |34||3|| 125 | |
+ | |- | ||
+ | |42||4||185 | ||
+ | |- | ||
+ | |50||5||230 | ||
+ | |- | ||
+ | |58||6|| 290 | ||
+ | |} | ||
===Garrote=== | ===Garrote=== | ||
Requirement: Rogue must be Stealthed and behind the target.<br> | Requirement: Rogue must be Stealthed and behind the target.<br> | ||
+ | Energy: 50<br> | ||
Combo points: One<br> | Combo points: One<br> | ||
Additional effects: None <br> | Additional effects: None <br> | ||
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:<br> | Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:<br> | ||
− | + | {| border="1" cellpadding="2" | |
− | Level 14 | + | | Level || Rank || Damage<br>Added |
− | + | |- | |
− | + | |14||1|| 108<br> | |
− | + | |- | |
− | + | |22||2|| 162<br> | |
− | + | |- | |
− | + | |30||3||222<br> | |
− | <i>(Note: DoT damage is not reduced by armor.)</i><br> | + | |- |
− | + | |38||4||282<br> | |
+ | |- | ||
+ | |46||5||348<br> | ||
+ | |- | ||
+ | |54||6||438<br> | ||
+ | |} | ||
+ | <i>(Note: DoT damage is not reduced by armor; however, spirits, elementals, and constructs are immune.)</i><br> | ||
===Cheap Shot=== | ===Cheap Shot=== | ||
Requirement: Rogue must be Stealthed.<br> | Requirement: Rogue must be Stealthed.<br> | ||
+ | Energy: 60<br> | ||
Combo points: Two<br> | Combo points: Two<br> | ||
Additional effects: This ability causes the target to be stunned for four (4) seconds.<br> | Additional effects: This ability causes the target to be stunned for four (4) seconds.<br> | ||
Damage: None<br> | Damage: None<br> | ||
+ | Level Available: 26<br> | ||
+ | |||
+ | |||
== Anytime Attacks == | == Anytime Attacks == | ||
===Sinister Strike=== | ===Sinister Strike=== | ||
− | Requirement: | + | Requirement: Melee weapon must be equipped in main hand.<br> |
+ | Energy:45<br> | ||
Combo points: One<br> | Combo points: One<br> | ||
Additional effects: None<br> | Additional effects: None<br> | ||
Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows: <br> | Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows: <br> | ||
− | + | {| border="1" cellpadding="2" | |
− | Rank 1 | + | | Level || Rank || Damage<br>Added |
− | + | |- | |
− | + | |1||1||?<br> | |
− | + | |- | |
− | + | |6||2|| 6<br> | |
− | + | |- | |
− | + | |14|| 3|| 10<br> | |
− | + | |- | |
− | + | |22|| 4|| 15<br> | |
+ | |- | ||
+ | |30|| 5||22<br> | ||
+ | |- | ||
+ | |38|| 6||33<br> | ||
+ | |- | ||
+ | |46||7|| 52<br> | ||
+ | |- | ||
+ | |54||8|| 68 | ||
+ | |} | ||
===Backstab=== | ===Backstab=== | ||
Requirement: The rogue must be positioned behind his target and be wielding a Dagger.<br> | Requirement: The rogue must be positioned behind his target and be wielding a Dagger.<br> | ||
+ | Energy: 60<br> | ||
Combo points: One<br> | Combo points: One<br> | ||
Additional effects: None<br> | Additional effects: None<br> | ||
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows: <br> | Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows: <br> | ||
− | + | {| border="1" cellpadding="2" | |
− | Rank 1 | + | | Level || Rank || Damage<br>Added |
− | + | |- | |
− | + | |4||1||15<br> | |
− | + | |- | |
− | + | |12||2||30<br> | |
− | + | |- | |
− | + | |20||3||48<br> | |
− | + | |- | |
+ | |28||4||69<br> | ||
+ | |- | ||
+ | |36||5||90<br> | ||
+ | |- | ||
+ | |44||6|| 135<br> | ||
+ | |- | ||
+ | |52||7|| 165<br> | ||
+ | |- | ||
+ | |60||8|| 210 | ||
+ | |} | ||
===Gouge=== | ===Gouge=== | ||
− | Requirement: The target must be facing the Rogue. | + | Requirement: The target must be facing the Rogue. <br> |
− | Combo points: one | + | Energy: 45<br> |
+ | Combo points: one<br> | ||
Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds. 10 second cooldown on ability.<br> | Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds. 10 second cooldown on ability.<br> | ||
Damage: Per following table:<br> | Damage: Per following table:<br> | ||
− | + | {| border="1" cellpadding="2" | |
− | Rank | + | | Level || Rank || Damage<br>Added |
− | + | |- | |
− | + | |6||1||10 | |
− | + | |- | |
− | + | |18||2|| 20 | |
− | + | |- | |
+ | |30||3||32 | ||
+ | |- | ||
+ | |42||4||55 | ||
+ | |- | ||
+ | |54||5||75 | ||
+ | |} | ||
===Hemmorrhage=== | ===Hemmorrhage=== | ||
Requirements: Rogue must be wielding a melee weapon.<br> | Requirements: Rogue must be wielding a melee weapon.<br> | ||
+ | Energy: | ||
Combo points: One<br> | Combo points: One<br> | ||
Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table: | Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table: | ||
+ | {| border="1" cellpadding="2" | ||
+ | | Level || Rank || Extra Damage Added | ||
+ | |- | ||
+ | |35||1||3 | ||
+ | |- | ||
+ | |46||2||5 | ||
+ | |- | ||
+ | |58||3||7 | ||
+ | |} | ||
+ | Damage: Weapon damage<br> | ||
− | |||
− | |||
− | |||
== Finishing Attacks == | == Finishing Attacks == | ||
===Eviscerate=== | ===Eviscerate=== | ||
Requirement: Rogue must be wielding a melee weapon.<br> | Requirement: Rogue must be wielding a melee weapon.<br> | ||
+ | Energy: 35<br> | ||
Combo points: None<br> | Combo points: None<br> | ||
Additional effects: None<br> | Additional effects: None<br> | ||
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows: | Damage: A random amount that depends upon the rank of the Eviscerate skill as follows: | ||
− | + | {| border="1" cellpadding="2" | |
− | Level 1 | + | | Level || Rank || Damage |
− | + | |- | |
− | + | |1||1||?? - ?? + ?? per combo point | |
− | + | |- | |
− | + | |8||2|| 3 - 11 + 13 per combo point | |
− | + | |- | |
− | + | |16||3|| 6 - 23 + 23 per combo point | |
− | + | |- | |
− | + | |24||4||10 - 30 + 37 per combo point | |
+ | |- | ||
+ | |32||5||14 - 45 + 54 per combo point | ||
+ | |- | ||
+ | |40||6||22 - 66 + 82 per combo point | ||
+ | |- | ||
+ | |48||7||34 - 102 + 124 per combo point | ||
+ | |- | ||
+ | |56||8||48 - 144 + 168 per combo point | ||
+ | |} | ||
===Slice and Dice=== | ===Slice and Dice=== | ||
Requirement: None<br> | Requirement: None<br> | ||
+ | Energy: 25 Energy<br> | ||
Combo points: None<br> | Combo points: None<br> | ||
Additional effects: Increased attack speed for 6 + 3 per combo point seconds. Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed. <br> | Additional effects: Increased attack speed for 6 + 3 per combo point seconds. Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed. <br> | ||
Line 118: | Line 187: | ||
===Expose Armor=== | ===Expose Armor=== | ||
Requirement: Rogue must be wielding a melee weapon.<br> | Requirement: Rogue must be wielding a melee weapon.<br> | ||
+ | Energy: 25<br> | ||
Combo points: None<br> | Combo points: None<br> | ||
Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds. Does not stack with Warrior armor reduction ability. <br> | Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds. Does not stack with Warrior armor reduction ability. <br> | ||
Damage: None<br> | Damage: None<br> | ||
− | + | {| border="1" cellpadding="2" | |
− | Level 14 | + | | Level || Rank || Armor<br>Reduction |
− | + | |- | |
− | + | |14||1|| 80 * combo points | |
− | + | |- | |
− | + | |26|| 2|| 145 * combo points | |
− | + | |- | |
+ | |36||3|| 210 * combo points | ||
+ | |- | ||
+ | |46|| 4|| 275 * combo points | ||
+ | |- | ||
+ | |56|| 5|| 340 * combo points | ||
+ | |} | ||
===Rupture=== | ===Rupture=== | ||
Requirement: Rogue must be wielding a melee weapon.<br> | Requirement: Rogue must be wielding a melee weapon.<br> | ||
+ | Energy: 25<br> | ||
Combo points: None<br> | Combo points: None<br> | ||
Additional effects: None<br> | Additional effects: None<br> | ||
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points. Duration equals 2 + 4 per combo point seconds. Total damage equals duration times DPS. | Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points. Duration equals 2 + 4 per combo point seconds. Total damage equals duration times DPS. | ||
− | + | {| border="1" cellpadding="2" | |
− | Level 20 | + | | Level || Rank || DoT |
− | + | |- | |
− | + | |20||1|| 7.5 DPS | |
− | + | |- | |
− | + | |28||2|| 11.5 DPS | |
− | + | |- | |
− | + | |36||3||16 DPS | |
− | <i>Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies.</i><br> | + | |- |
− | + | |44||4||22 DPS | |
+ | |- | ||
+ | |52||5||31 DPS | ||
+ | |- | ||
+ | |60||6||42.5 DPS | ||
+ | |} | ||
+ | <i>Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies. As is the case for garrote, spirits, elementals, and constructs are immune.</i><br> | ||
===Kidney Shot=== | ===Kidney Shot=== | ||
Requirement: Rogue must be wielding a melee weapon.<br> | Requirement: Rogue must be wielding a melee weapon.<br> | ||
+ | Energy: 25<br> | ||
Combo points: None<br> | Combo points: None<br> | ||
Additional effects: Stuns the target for 1 second per combo point. Rank 2 adds an additional second of stun. <br> | Additional effects: Stuns the target for 1 second per combo point. Rank 2 adds an additional second of stun. <br> | ||
Line 153: | Line 237: | ||
Rank 1 is obtained at level 30.<br> | Rank 1 is obtained at level 30.<br> | ||
Rank 2 is obtained at level 50. | Rank 2 is obtained at level 50. | ||
+ | |||
== Other Damage == | == Other Damage == | ||
===Dual Wield=== | ===Dual Wield=== | ||
Requirement: Rogue must be wielding a melee weapon in the left hand.<br> | Requirement: Rogue must be wielding a melee weapon in the left hand.<br> | ||
+ | Energy: None.<br> | ||
Combo points: None<br> | Combo points: None<br> | ||
Additional effects: Both hands chance to hit is reduced by 24%.<br> | Additional effects: Both hands chance to hit is reduced by 24%.<br> | ||
Line 165: | Line 251: | ||
===Mind numbing Poison=== | ===Mind numbing Poison=== | ||
===Deadly Poison=== | ===Deadly Poison=== | ||
+ | |||
+ | |||
+ | [[Category:World of Warcraft]] |
Latest revision as of 17:26, 18 May 2011
This page contains information about the various damage abilities for the Rogue class.
Table of contents
Stealth Openers
Ambush
Requirement: Rogue must be Stealthed, main hand wielding a Dagger and behind the target.
Energy: 60
Combo points: One
Additional effects: None
Damage: 2.5 times weapon damage plus a fixed value depending on the rank of Ambush as follows:
Level | Rank | Damage Added |
18 | 1 | 70 |
26 | 2 | 100 |
34 | 3 | 125 |
42 | 4 | 185 |
50 | 5 | 230 |
58 | 6 | 290 |
Garrote
Requirement: Rogue must be Stealthed and behind the target.
Energy: 50
Combo points: One
Additional effects: None
Damage: A fixed amount of damage depending on the rank of Garrote spread over 18 seconds as follows:
Level | Rank | Damage Added |
14 | 1 | 108 |
22 | 2 | 162 |
30 | 3 | 222 |
38 | 4 | 282 |
46 | 5 | 348 |
54 | 6 | 438 |
(Note: DoT damage is not reduced by armor; however, spirits, elementals, and constructs are immune.)
Cheap Shot
Requirement: Rogue must be Stealthed.
Energy: 60
Combo points: Two
Additional effects: This ability causes the target to be stunned for four (4) seconds.
Damage: None
Level Available: 26
Anytime Attacks
Sinister Strike
Requirement: Melee weapon must be equipped in main hand.
Energy:45
Combo points: One
Additional effects: None
Damage: Weapon damage plus a fixed amount that depends on the Rogue's Sinister Strike skill rank as follows:
Level | Rank | Damage Added |
1 | 1 | ? |
6 | 2 | 6 |
14 | 3 | 10 |
22 | 4 | 15 |
30 | 5 | 22 |
38 | 6 | 33 |
46 | 7 | 52 |
54 | 8 | 68 |
Backstab
Requirement: The rogue must be positioned behind his target and be wielding a Dagger.
Energy: 60
Combo points: One
Additional effects: None
Damage: 1.5 times weapon damage plus a fixed amount that depends on the Rogue's Backstab skill rank as follows:
Level | Rank | Damage Added |
4 | 1 | 15 |
12 | 2 | 30 |
20 | 3 | 48 |
28 | 4 | 69 |
36 | 5 | 90 |
44 | 6 | 135 |
52 | 7 | 165 |
60 | 8 | 210 |
Gouge
Requirement: The target must be facing the Rogue.
Energy: 45
Combo points: one
Additional effects: The Rogue stops combat and the target is mezzed for 4 seconds. 10 second cooldown on ability.
Damage: Per following table:
Level | Rank | Damage Added |
6 | 1 | 10 |
18 | 2 | 20 |
30 | 3 | 32 |
42 | 4 | 55 |
54 | 5 | 75 |
Hemmorrhage
Requirements: Rogue must be wielding a melee weapon.
Energy:
Combo points: One
Additional effects: Recipient of the effect takes additional physical damage from physical attacks for the next 30 seconds per the following table:
Level | Rank | Extra Damage Added |
35 | 1 | 3 |
46 | 2 | 5 |
58 | 3 | 7 |
Damage: Weapon damage
Finishing Attacks
Eviscerate
Requirement: Rogue must be wielding a melee weapon.
Energy: 35
Combo points: None
Additional effects: None
Damage: A random amount that depends upon the rank of the Eviscerate skill as follows:
Level | Rank | Damage |
1 | 1 | ?? - ?? + ?? per combo point |
8 | 2 | 3 - 11 + 13 per combo point |
16 | 3 | 6 - 23 + 23 per combo point |
24 | 4 | 10 - 30 + 37 per combo point |
32 | 5 | 14 - 45 + 54 per combo point |
40 | 6 | 22 - 66 + 82 per combo point |
48 | 7 | 34 - 102 + 124 per combo point |
56 | 8 | 48 - 144 + 168 per combo point |
Slice and Dice
Requirement: None
Energy: 25 Energy
Combo points: None
Additional effects: Increased attack speed for 6 + 3 per combo point seconds. Rank 1 gives 20% increased speed, Rank 2 gives 30% increased speed.
Damage: None
Rank 1 is obtained at level 10.
Rank 2 is obtained at level 42.
Expose Armor
Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Reduces the target's armor by an amount that varies by the Rank used for 30 seconds. Does not stack with Warrior armor reduction ability.
Damage: None
Level | Rank | Armor Reduction |
14 | 1 | 80 * combo points |
26 | 2 | 145 * combo points |
36 | 3 | 210 * combo points |
46 | 4 | 275 * combo points |
56 | 5 | 340 * combo points |
Rupture
Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: None
Damage: Damage over time for a fixed DPS per rank that lasts longer depending on the number of combo points. Duration equals 2 + 4 per combo point seconds. Total damage equals duration times DPS.
Level | Rank | DoT |
20 | 1 | 7.5 DPS |
28 | 2 | 11.5 DPS |
36 | 3 | 16 DPS |
44 | 4 | 22 DPS |
52 | 5 | 31 DPS |
60 | 6 | 42.5 DPS |
Remember that the damage from DOT attacks isn't reduced by the opponents armor, so while this may look less effective than Eviscerate, it becomes more powerful against high-armor (and high-life) enemies. As is the case for garrote, spirits, elementals, and constructs are immune.
Kidney Shot
Requirement: Rogue must be wielding a melee weapon.
Energy: 25
Combo points: None
Additional effects: Stuns the target for 1 second per combo point. Rank 2 adds an additional second of stun.
Damage: None
Rank 1 is obtained at level 30.
Rank 2 is obtained at level 50.
Other Damage
Dual Wield
Requirement: Rogue must be wielding a melee weapon in the left hand.
Energy: None.
Combo points: None
Additional effects: Both hands chance to hit is reduced by 24%.
Damage: Off hand weapon does 1/2 of its normal damage.