Difference between revisions of "Melee"
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[[File:Melee range.png|frame|right|[[Radius|Sub-tiles]] that can be targeted at various ranges in mêlée combat. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] Range is determined differently for players, [[Mercenary|mercenaries]] and [[pet]]s, and monsters.]] | [[File:Melee range.png|frame|right|[[Radius|Sub-tiles]] that can be targeted at various ranges in mêlée combat. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] Range is determined differently for players, [[Mercenary|mercenaries]] and [[pet]]s, and monsters.]] | ||
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Revision as of 14:32, 25 July 2011
PlayerThe range of players varies according to the rangeadder of the weapon equipped and the size of the monster being attacked. [2]
![]() Both Burning Dead (size 2) are out of range when a Dirk (rangeadder 0) with 100% Chance to Cast Frost Nova on Attack is primary and a Long Sword (rangeadder 1) with 100% Chance to Cast Nova on Attack is secondary. When the Long Sword is primary both attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).
Mercenary and petThe range of all mercenaries and pets varies according to their entry in the MeleeRng column of MonStats2.txt and the size of the monster being attacked. [4]
MonsterThe range of monsters varies according to their own entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [5]
Size 1The only size 1 monster that has a melee attack or that can be blinded is a Flying Scimitar which has MeleeRng 2, giving it range 3 (2+1).
Size 2
Size 3
Reference
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