Difference between revisions of "Wake of Fire"

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m (→‎Skill bonus: text fix: Firelizard's Talons)
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{{D2 Trap
+
{{Trap
 
|Type=Long range multi-summon attack
 
|Type=Long range multi-summon attack
 
|Tier=3
 
|Tier=3
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|WD=No
 
|WD=No
 
|LB=No
 
|LB=No
|r1={{D2 Req}}
+
|r1={{Req}}
 
|r2=
 
|r2=
 
|r3=
 
|r3=
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|r9=
 
|r9=
 
|r10=
 
|r10=
|s1={{D2 Syn}}
+
|s1={{Syn}}
 
|s2=
 
|s2=
 
|s3=
 
|s3=
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|s6=
 
|s6=
 
|s7=
 
|s7=
|s8={{D2 Syn}}
+
|s8={{Syn}}
 
|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
 
 
{{U|=Once erected, this trap releases waves of flame that incinerate any opponents within its path.}}
 
{{U|=Once erected, this trap releases waves of flame that incinerate any opponents within its path.}}
  
  
 
==Details==
 
==Details==
[[D2 Wake of Fire#Level 1-60 stats|Level 1-60 stats]]
+
[[Wake of Fire#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|Maker [[D2 Missile|Missiles]] Fired
+
!align=left|Maker [[Missile]]s Fired
 
|5
 
|5
 
|-
 
|-
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|23+(2*slvl)
 
|23+(2*slvl)
 
|-
 
|-
!align=left|{{S|=+% Fire Damage}}
+
!align=left|[[Fire Damage|{{S|=+% Fire Damage}}]]
 
|8*(Fire Blast.blvl+Wake of Inferno.blvl)
 
|8*(Fire Blast.blvl+Wake of Inferno.blvl)
 
|-
 
|-
!align=left|[[D2 Missile#Next delay|Next Delay]] (Frames)
+
!align=left|[[Next Delay]] (Frames)
 
|4
 
|4
 
|-
 
|-
!align=left|[[D2 Missile#Damage rate|Damage Rate]]
+
!align=left|[[Damage Rate]]
 
|205/1024 (~1/5)
 
|205/1024 (~1/5)
 
|}
 
|}
  
  
{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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*Uses attack rate to summon.
+
*Uses [[attack rate]] to summon.
 
*Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
 
*Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
 
**Blade Sentinel
 
**Blade Sentinel
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*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
*Since damage is applied by the sentry and not the Assassin, [[D2 Skill Damage#Fire Skill Damage|+% Fire Skill Damage]] and [[D2 Enemy Resistance#-% Enemy Fire Resistance|-% Enemy Fire Resistance]] do not apply.
+
*Since damage is applied by the sentry and not the Assassin, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply.
*Fires five piercing [[D2 Missile#Size|size 2]] missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766&view=findpost&p=889886]
+
*Fires five piercing [[size]] 2 missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766&view=findpost&p=889886]
 
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
 
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
*All missiles fired can apply fire damage, and [[D2 Unit size#Size 2|size 2]] and [[D2 Unit size#Size 3|size 3]] units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766]
+
*All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766]
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
*Shadow Warrior and Shadow Master can also summon Wake of Fire.
 
*Shadow Warrior and Shadow Master can also summon Wake of Fire.
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
 
*+(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).
 
*+(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).
  
  
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
| +(1-2)
 
| +(1-2)
!align=left|[[D2 Unique claw#Firelizard's Talons|{{U|=Firelizard's Talons Feral Claws}}]]
+
!align=left|[[Firelizard's Talons|{{U|=Firelizard's Talons Feral Claws}}]]
 
|67||No
 
|67||No
 
|}
 
|}
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==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Wake of Fire#Details|Details]]
+
[[Wake of Fire#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766 Wake of Fire Inquiries and Examinations] (Assassin Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766 Wake of Fire Inquiries and Examinations] (Assassin Room)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Assassin]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Assassin skills]]
 
[[Category:D2 Traps]]
 

Revision as of 03:09, 31 July 2011

Template:Trap Once erected, this trap releases waves of flame that incinerate any opponents within its path.


Details

Level 1-60 stats


Stat Value
Maker Missiles Fired 5
Maker Missile Range (Frames) 23+(2*slvl)
+% Fire Damage 8*(Fire Blast.blvl+Wake of Inferno.blvl)
Next Delay (Frames) 4
Damage Rate 205/1024 (~1/5)


Stat Level
1-8 9-16 17-22 23-28 >28
Min Fire Damage (2*slvl)+3 (3*slvl)-5 (5*slvl)-37 (7*slvl)-81 (9*slvl)-137
Max Fire Damage (2*slvl)+8 3*slvl (6*slvl)-48 (8*slvl)-92 (10*slvl)-148


  • Uses attack rate to summon.
  • Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
    • Blade Sentinel
    • Charged Bolt Sentry
    • Wake of Fire
    • Lightning Sentry
    • Wake of Inferno
    • Death Sentry
  • Once five sentries have been summoned, summoning another will dispel the earliest summoned.
  • Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
  • Since damage is applied by the sentry and not the Assassin, +% Fire Skill Damage and -% Enemy Fire Resistance do not apply.
  • Fires five piercing size 2 missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [1]
  • Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
  • All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [2]
  • Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.


Source

  • Shadow Warrior and Shadow Master can also summon Wake of Fire.


Skill bonus

  • +(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).


Value Source Min Rlvl Ladder
+(1-2) Firelizard's Talons Feral Claws 67 No


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Missile Range (Seconds) 1 1.12 1.24 1.36 1.48 1.6 1.72 1.84 1.96 2.08
Min Fire Damage 5 7 9 11 13 15 17 19 22 25
Max Fire Damage 10 12 14 16 18 20 22 24 27 30


Stat Level
11 12 13 14 15 16 17 18 19 20
Missile Range (Seconds) 2.2 2.32 2.44 2.56 2.68 2.8 2.92 3.04 3.16 3.28
Min Fire Damage 28 31 34 37 40 43 48 53 58 63
Max Fire Damage 33 36 39 42 45 48 54 60 66 72


Stat Level
21 22 23 24 25 26 27 28 29 30
Missile Range (Seconds) 3.4 3.52 3.64 3.76 3.88 4 4.12 4.24 4.36 4.48
Min Fire Damage 68 73 80 87 94 101 108 115 124 133
Max Fire Damage 78 84 92 100 108 116 124 132 142 152


Stat Level
31 32 33 34 35 36 37 38 39 40
Missile Range (Seconds) 4.6 4.72 4.84 4.96 5.08 5.2 5.32 5.44 5.56 5.68
Min Fire Damage 142 151 160 169 178 187 196 205 214 223
Max Fire Damage 162 172 182 192 202 212 222 232 242 252


Stat Level
41 42 43 44 45 46 47 48 49 50
Missile Range (Seconds) 5.8 5.92 6.04 6.16 6.28 6.4 6.52 6.64 6.76 6.88
Min Fire Damage 232 241 250 259 268 277 286 295 304 313
Max Fire Damage 262 272 282 292 302 312 322 332 342 352


Stat Level
51 52 53 54 55 56 57 58 59 60
Missile Range (Seconds) 7 7.12 7.24 7.36 7.48 7.6 7.72 7.84 7.96 8.08
Min Fire Damage 322 331 340 349 358 367 376 385 394 403
Max Fire Damage 362 372 382 392 402 412 422 432 442 452


Reference