Difference between revisions of "Wake of Fire"
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− | {{ | + | {{Trap |
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=3 | |Tier=3 | ||
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|WD=No | |WD=No | ||
|LB=No | |LB=No | ||
− | |r1={{ | + | |r1={{Req}} |
|r2= | |r2= | ||
|r3= | |r3= | ||
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|r9= | |r9= | ||
|r10= | |r10= | ||
− | |s1={{ | + | |s1={{Syn}} |
|s2= | |s2= | ||
|s3= | |s3= | ||
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|s6= | |s6= | ||
|s7= | |s7= | ||
− | |s8={{ | + | |s8={{Syn}} |
|s9= | |s9= | ||
|s10=}} | |s10=}} | ||
− | |||
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{{U|=Once erected, this trap releases waves of flame that incinerate any opponents within its path.}} | {{U|=Once erected, this trap releases waves of flame that incinerate any opponents within its path.}} | ||
==Details== | ==Details== | ||
− | [[ | + | [[Wake of Fire#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
− | !align=left|Maker [[ | + | !align=left|Maker [[Missile]]s Fired |
|5 | |5 | ||
|- | |- | ||
Line 46: | Line 44: | ||
|23+(2*slvl) | |23+(2*slvl) | ||
|- | |- | ||
− | !align=left|{{S|=+% Fire Damage}} | + | !align=left|[[Fire Damage|{{S|=+% Fire Damage}}]] |
|8*(Fire Blast.blvl+Wake of Inferno.blvl) | |8*(Fire Blast.blvl+Wake of Inferno.blvl) | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Next Delay]] (Frames) |
|4 | |4 | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Damage Rate]] |
|205/1024 (~1/5) | |205/1024 (~1/5) | ||
|} | |} | ||
− | {{ | + | {{Skill}} |
|- | |- | ||
!align=left|Min Fire Damage | !align=left|Min Fire Damage | ||
Line 67: | Line 65: | ||
− | *Uses attack rate to summon. | + | *Uses [[attack rate]] to summon. |
*Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: | ||
**Blade Sentinel | **Blade Sentinel | ||
Line 77: | Line 75: | ||
*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | *Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
− | *Since damage is applied by the sentry and not the Assassin, [[ | + | *Since damage is applied by the sentry and not the Assassin, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply. |
− | *Fires five piercing [[ | + | *Fires five piercing [[size]] 2 missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766&view=findpost&p=889886] |
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | *Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | ||
− | *All missiles fired can apply fire damage, and | + | *All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766] |
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
<br> | <br> | ||
− | == | + | ==Source== |
*Shadow Warrior and Shadow Master can also summon Wake of Fire. | *Shadow Warrior and Shadow Master can also summon Wake of Fire. | ||
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
*+(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher). | *+(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher). | ||
− | {{ | + | {{Skill bonus}} |
|- | |- | ||
| +(1-2) | | +(1-2) | ||
− | !align=left|[[ | + | !align=left|[[Firelizard's Talons|{{U|=Firelizard's Talons Feral Claws}}]] |
|67||No | |67||No | ||
|} | |} | ||
Line 101: | Line 99: | ||
==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Wake of Fire#Details|Details]] |
− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
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− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 129: | Line 127: | ||
− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
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− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
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− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
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− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 184: | Line 182: | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766 Wake of Fire Inquiries and Examinations] (Assassin Room) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766 Wake of Fire Inquiries and Examinations] (Assassin Room) | ||
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Revision as of 03:09, 31 July 2011
Template:Trap Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Details
Stat | Value |
---|---|
Maker Missiles Fired | 5 |
Maker Missile Range (Frames) | 23+(2*slvl) |
+% Fire Damage | 8*(Fire Blast.blvl+Wake of Inferno.blvl) |
Next Delay (Frames) | 4 |
Damage Rate | 205/1024 (~1/5) |
Stat | Level | ||||
---|---|---|---|---|---|
1-8 | 9-16 | 17-22 | 23-28 | >28 | |
Min Fire Damage | (2*slvl)+3 | (3*slvl)-5 | (5*slvl)-37 | (7*slvl)-81 | (9*slvl)-137 |
Max Fire Damage | (2*slvl)+8 | 3*slvl | (6*slvl)-48 | (8*slvl)-92 | (10*slvl)-148 |
- Uses attack rate to summon.
- Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
- Blade Sentinel
- Charged Bolt Sentry
- Wake of Fire
- Lightning Sentry
- Wake of Inferno
- Death Sentry
- Once five sentries have been summoned, summoning another will dispel the earliest summoned.
- Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
- Since damage is applied by the sentry and not the Assassin, +% Fire Skill Damage and -% Enemy Fire Resistance do not apply.
- Fires five piercing size 2 missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [1]
- Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired.
- All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [2]
- Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
Source
- Shadow Warrior and Shadow Master can also summon Wake of Fire.
Skill bonus
- +(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).
Value | Source | Min Rlvl | Ladder |
---|---|---|---|
+(1-2) | Firelizard's Talons Feral Claws | 67 | No |
Level 1-60 stats
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Missile Range (Seconds) | 1 | 1.12 | 1.24 | 1.36 | 1.48 | 1.6 | 1.72 | 1.84 | 1.96 | 2.08 |
Min Fire Damage | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 22 | 25 |
Max Fire Damage | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 27 | 30 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Missile Range (Seconds) | 2.2 | 2.32 | 2.44 | 2.56 | 2.68 | 2.8 | 2.92 | 3.04 | 3.16 | 3.28 |
Min Fire Damage | 28 | 31 | 34 | 37 | 40 | 43 | 48 | 53 | 58 | 63 |
Max Fire Damage | 33 | 36 | 39 | 42 | 45 | 48 | 54 | 60 | 66 | 72 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
Missile Range (Seconds) | 3.4 | 3.52 | 3.64 | 3.76 | 3.88 | 4 | 4.12 | 4.24 | 4.36 | 4.48 |
Min Fire Damage | 68 | 73 | 80 | 87 | 94 | 101 | 108 | 115 | 124 | 133 |
Max Fire Damage | 78 | 84 | 92 | 100 | 108 | 116 | 124 | 132 | 142 | 152 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
Missile Range (Seconds) | 4.6 | 4.72 | 4.84 | 4.96 | 5.08 | 5.2 | 5.32 | 5.44 | 5.56 | 5.68 |
Min Fire Damage | 142 | 151 | 160 | 169 | 178 | 187 | 196 | 205 | 214 | 223 |
Max Fire Damage | 162 | 172 | 182 | 192 | 202 | 212 | 222 | 232 | 242 | 252 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
Missile Range (Seconds) | 5.8 | 5.92 | 6.04 | 6.16 | 6.28 | 6.4 | 6.52 | 6.64 | 6.76 | 6.88 |
Min Fire Damage | 232 | 241 | 250 | 259 | 268 | 277 | 286 | 295 | 304 | 313 |
Max Fire Damage | 262 | 272 | 282 | 292 | 302 | 312 | 322 | 332 | 342 | 352 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
Missile Range (Seconds) | 7 | 7.12 | 7.24 | 7.36 | 7.48 | 7.6 | 7.72 | 7.84 | 7.96 | 8.08 |
Min Fire Damage | 322 | 331 | 340 | 349 | 358 | 367 | 376 | 385 | 394 | 403 |
Max Fire Damage | 362 | 372 | 382 | 392 | 402 | 412 | 422 | 432 | 442 | 452 |
Reference
- Traps (Arreat Summit)
- Wake of Fire Inquiries and Examinations (Assassin Room)