Difference between revisions of "Damage Rate"
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Onderduiker (talk | contribs) (Created page with '{{Unit nav}} ==Reference== *Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, ...') |
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{{Unit nav}} | {{Unit nav}} | ||
| + | *Effectiveness of [[Damage Reduced]] and [[Magic Damage Reduced]] is reduced when applied to the damage of the following missile attacks: | ||
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| + | {{Text table}} | ||
| + | |-align=center | ||
| + | !colspan=3|Damage Rate | ||
| + | |-align=center | ||
| + | !width=150|41/1024 (~1/25) | ||
| + | !width=150|82/1024 (~2/25) | ||
| + | !width=150|205/1024 (~1/5) | ||
| + | |-valign=top | ||
| + | | | ||
| + | *[[Arctic Blast]] | ||
| + | *[[Armageddon (Diablo II)|Armageddon]] fire | ||
| + | *[[Fire Wall]] | ||
| + | *[[Firestorm (Diablo II)|Firestorm]] | ||
| + | *[[Immolation Arrow]] pyre | ||
| + | *[[Meteor]] pyre | ||
| + | *[[Molten Boulder]] fire | ||
| + | *[[Catapult]] meteor pyre | ||
| + | *[[The Countess|{{Ub|=Countess}}]] fire wall | ||
| + | *[[Diablo (World Event)|{{Ub|=Diablo}}]] armageddon fire | ||
| + | *[[Diablo (boss)|{{Ub|=Diablo}}]] firestorm | ||
| + | *[[Vampire]] fire wall | ||
| + | *Vampire meteor pyre | ||
| + | | | ||
| + | *[[Inferno]] | ||
| + | *[[Wake of Inferno]] | ||
| + | *{{Ub|=Diablo}} lightning | ||
| + | *[[Fetish Shaman]] inferno | ||
| + | *[[Megademon]] inferno | ||
| + | *[[Claw Viper|Salamander]] fire cloud | ||
| + | | | ||
| + | *[[Wake of Fire]] | ||
| + | |} | ||
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| + | *Vast majority apply [[Fire Damage]] (typically displayed as per second, although normally apply damage per frame, of which there are 25 per second), although Arctic Blast applies [[Cold Damage]], {{Ub|=Diablo}} firestorm applies fire and physical damage and {{Ub|=Diablo}} lightning applies [[Lightning Damage]] and physical damage. | ||
| + | *Intent is to prevent integer damage reduction from being too powerful a counter when small amounts of damage are applied by multiple missile collisions. In Hell {{Ub|=Diablo}} lightning only applies maximum 26.25 base physical and 52.5 lightning damage per collision, which would otherwise be easily negated by DR 40 and [[Lightning Resist]] 75% (base physical damage would be negated and excess DR would then negate base lightning damage after resistance applied); but due to this modification, DR '''492''' (an impossible amount in an unmodified game) is actually required to achieve this (DR 40 and LR 75% only reduce maximum base damage by ~46%). | ||
| + | *However, since damage is typically smaller the more missile collisions are used to apply it, this modification is normally less effective as the number of missile collisions involved increases. In Hell {{Ub|=Diablo}} firestorm only applies maximum base 2 <sub>48/256</sub> fire and <sub>240/256</sub> physical damage per collision, although up to 30 missiles can collide with a player with each cast and each missile can apply damage up to 35 times, resulting in up to '''1,050''' collisions (compared to just 17 collisions for each lightning cast at a single stationary target); thus despite the modification, DR 37 and [[Fire Resist]] 75% would still negate base physical damage and excess DR would then negate base fire damage after resistance applied. | ||
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==Reference== | ==Reference== | ||
*Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, Frame-Based Attacks] | *Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, Frame-Based Attacks] | ||
Revision as of 11:26, 26 November 2011
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