Difference between revisions of "Damage Rate"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m |
||
Line 37: | Line 37: | ||
− | *Value normally corresponds to the number of times each missile collides with a target (and thus applies damage) per second: those with 41 typically apply damage every frame (25 times per second), those with 82 typically apply damage every other frame (25/2 times per second) with a stream of missiles (although Arctic Blast is 41, it should be in this category with Inferno). Wake of Fire can apply damage every 5 frames (5 times per second) due to its 4 frame Next Delay. | + | *Value normally corresponds to the number of times each missile collides with a target (and thus applies damage) per second: those with 41 typically apply damage every frame (25 times per second), those with 82 typically apply damage every other frame (25/2 times per second) with a stream of missiles (although Arctic Blast is 41, it should be in this category with Inferno). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934&view=findpost&p=912025] Wake of Fire can apply damage every 5 frames (5 times per second) due to its 4 frame Next Delay. |
*Vast majority apply [[Fire Damage]], although Arctic Blast applies [[Cold Damage]], {{Ub|=Diablo}} firestorm applies fire and physical damage and {{Ub|=Diablo}} lightning applies [[Lightning Damage]] and physical damage. | *Vast majority apply [[Fire Damage]], although Arctic Blast applies [[Cold Damage]], {{Ub|=Diablo}} firestorm applies fire and physical damage and {{Ub|=Diablo}} lightning applies [[Lightning Damage]] and physical damage. | ||
*Intent is to prevent integer damage reduction from being too powerful a counter when small amounts of damage are applied by multiple missile collisions. In Hell {{Ub|=Diablo}} lightning only applies maximum 26.25 base physical and 52.5 lightning damage per collision, which would otherwise be easily negated by DR 40 and [[Lightning Resist]] 75% (base physical damage would be negated and excess DR would then negate base lightning damage after resistance applied); but due to this modification, DR '''492''' (an impossible amount in an unmodified game) is actually required to achieve this (DR 40 and LR 75% only reduce maximum base damage by ~46%). | *Intent is to prevent integer damage reduction from being too powerful a counter when small amounts of damage are applied by multiple missile collisions. In Hell {{Ub|=Diablo}} lightning only applies maximum 26.25 base physical and 52.5 lightning damage per collision, which would otherwise be easily negated by DR 40 and [[Lightning Resist]] 75% (base physical damage would be negated and excess DR would then negate base lightning damage after resistance applied); but due to this modification, DR '''492''' (an impossible amount in an unmodified game) is actually required to achieve this (DR 40 and LR 75% only reduce maximum base damage by ~46%). | ||
Line 44: | Line 44: | ||
==Reference== | ==Reference== | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934 Inferno & Arctic Blast Bug] (Technical Discussion Archives) | ||
*Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, Frame-Based Attacks] | *Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, Frame-Based Attacks] |
Revision as of 11:42, 26 November 2011
Reference
|