Difference between revisions of "Damage"

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(Created page with '{{Damage nav}}')
 
(Preliminary layout and Unit modifier section with references (while still fresh in my mind))
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{{Damage nav}}
 
{{Damage nav}}
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{|cellpadding=0 cellspacing=0 style=text-align:left width=100%
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|-valign=top
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|width=288|
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__ToC__
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|
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|}
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==Before targeting==
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<br>
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===Base damage===
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<br>
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====Ethereal====
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<br>
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===Weapon Enhanced Damage===
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<br>
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===Minimum and Maximum Damage===
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<br>
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===Damage +===
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<br>
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===+% Damage===
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<br>
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====To Demons or Undead====
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<br>
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===Critical damage===
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<br>
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===Conversion===
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<br>
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==After targeting==
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<br>
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===Unit modifier===
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Damage can be modified by percentage depending on target and unit attacking it:
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{{Number table}}
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|-valign=top align=center
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!align=left rowspan=2 colspan=2|Attacker
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!colspan=4|Target
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|-align=center
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!width=91|[[Boss]]
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!width=91|Player
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!width=91|[[Pet]]
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!width=91|[[Mercenary]]
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|-
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!align=left colspan=2|[[Prime Evil]]
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|{{E}}
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|100%
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!{{Warn|=400%}} <sup>1</sup>
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!{{Warn|=200%}}
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|-
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!align=left colspan=2|Player
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|100%
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!{{Warn|=17%}}
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|100%
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|100%
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|-
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!align=left colspan=2|Pet
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|100%
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!{{Warn|=17%}}
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|100%
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|100%
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|-valign=top
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!width=91 align=left rowspan=3|Mercenary
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!width=91 align=left|Normal
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!{{Warn|=50%}}
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!rowspan=3|{{Warn|=17%}}
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|rowspan=3|100%
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!rowspan=3|{{Warn|=25%}}
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|-
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!align=left|Nightmare
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!{{Warn|=35%}}
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|-
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!align=left|Hell
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!{{Warn|=25%}}
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|}
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83267&view=findpost&p=918018] [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/damagereduction.html]
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<span style=font-size:90%> <sup>1</sup> Only 100% damage is still applied to [[Bone Wall (pet)|Bone Wall]], [[Bone Wall (pet)|Bone Prison]] and monsters converted by [[Conversion]] or [[Mind Blast]].</span>
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*Applies to all six damage types (including [[Static Field]] damage), regardless of source (attack, [[missile]] or skill).
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*Also applies to percentage [[Life Stolen]] per hit and [[Mana Stolen]] per hit, rounded down: thus a player attacking another player cannot leech with < 6% (5*0.17 < 1), while a mercenary attacking a boss in Hell cannot do so with < 4% (3*0.25 < 1).  [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
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*Does not apply to cold length, poison length, Crushing Blow or [[Open Wounds]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83949&view=findpost&p=925478]
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<br>
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===Bone Armor and Cyclone Armor===
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<br>
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===Energy Shield===
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<br>
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===(Magic) Damage Reduced===
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<br>
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===Resistance===
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<br>
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===Absorb===
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<br>
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===Excess (Magic) Damage Reduced===
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<br>
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==Reference==
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*Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/damagereduction.html Damage Modification Mechanics]
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*Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/weapondamage.html Weapon Damage Calculation]
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83949 About mercenaries and Crushing Blow] (Technical Discussion)

Revision as of 13:46, 21 December 2011