Difference between revisions of "Marksman"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (→Crit Builds) |
||
Line 49: | Line 49: | ||
:These builds max Dead Eye to increase crit chance, and often max Hollow Points as well to increase damage when you crit. Most builds then focus on one of the three crit passives (Ricochet, Reflected Shot or Homing Shot). You often see Tactical Stance used to increase the chance for crits even further. | :These builds max Dead Eye to increase crit chance, and often max Hollow Points as well to increase damage when you crit. Most builds then focus on one of the three crit passives (Ricochet, Reflected Shot or Homing Shot). You often see Tactical Stance used to increase the chance for crits even further. | ||
− | |||
− | |||
=== Elemental Builds === | === Elemental Builds === |
Revision as of 23:20, 14 February 2012
The Marksman is a Hunter class specialized on ranged weaponry skills.
Skills
The Marksman uses the following skill groups: Boost, Combat, Grenade, Precision Strike, and Tactical. Skills in italics below are shared with the Engineer. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements.
1 | Tactical Stance | Rapid Fire | Explosive Grenade | |||||||
¦ | ¦ | |||||||||
5 | Ricochet | Beacon | ¦ | ¦ | Escape | Napalm Strike | ||||
¦ | ¦ | ¦ | ¦ | ¦ | ||||||
10 | Dead Eye | ¦ | Sniper | Overshield (3) | ¦ | ¦ | Phase Grenade | ¦ | ||
¦ | ¦ | ¦ | ¦ | ¦ | ¦ | ¦ | ||||
15 | Reflected Shot | ¦ | Elemental Beacon (2) | ¦ | ¦ | Heightened Senses (3) | ¦ | Smackdown (2) | ||
¦ | ¦ | ¦ | ¦ | ¦ | ¦ | ¦ | ||||
20 | Hollow Points (2) | ¦ | ¦ | ¦ | ¦ | Escape Artist (2) | Toxic Grenade | ¦ | ||
¦ | ¦ | ¦ | ¦ | ¦ | ||||||
25 | Homing Shot | ¦ | Master Sniper (3) | Elemental Visions (3) | Controlled Burst (3) | Shock And Awe (2) | ||||
¦ | ¦ | |||||||||
30 | Multi Beacon (3) | Multishot (3) | Flashcrasher Grenade | |||||||
Marksman skills with comments
Marksman skill tree from hellgate.ingame.de
Guides
Crit Builds
- Crit builds try to raise the chance for a critical hit in order to deal more damage and trigger passive abilities.
- These builds max Dead Eye to increase crit chance, and often max Hollow Points as well to increase damage when you crit. Most builds then focus on one of the three crit passives (Ricochet, Reflected Shot or Homing Shot). You often see Tactical Stance used to increase the chance for crits even further.
Elemental Builds
- Elemental builds try to raise special effect attack strengths such as Phasing, Shocking, etc... to put the hurt on mobs.
- These builds will have some kind of investment in Elemental Visions for self-buffing and/or Elemental Beacon to debuff mobs for the whole group. Expect to see some points put into Grenades and/or Tactical Strikes as well.
- This space for rent.
Crit / Elemental Hybrid Builds
- Crit / Elemental Hybrid builds will take some skills from the Crit Monkeys and some from the Elemental Masters to offer up new and exciting ways to deliver the package.
- Whether they are softening up targets with Phase Attacks to achieve world record crit damage, or using crit-boosted skills to dish out an elemental barrage, they should have something to bring to the table.
- The Rainmaker by Filorux (undergoing edits due to new information)
Sniper Builds
- Sniper Builds will focus on Sniper Stance, Master Sniper, and most likely Dead-Eye and Hollowed Points to thin the Hordes of Hell from long range.
- This space for rent.
Group Builds
- These builds focus on beacon and multibeacon to increase group damage potential, and perhaps granades to further aid in a group setting.
- The Party-friendly Marksman by Althai
Gameplay
The Classes | ||
---|---|---|
Templar | Blademaster | Guardian |
Hunter | Marksman | Engineer |
Cabalist | Evoker | Summoner |