Difference between revisions of "Pandemonium Event"

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{{Special nav}}
 
{{Special nav}}
{{Intro}}
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{|cellpadding=0 cellspacing=0 style="background:lightgray" width=100%
|To be cleaned up at a later date.
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|-valign=top
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|width=288|
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__ToC__
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|
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{|cellpadding=3 cellspacing=0 style="background:lightgray; text-align:left; font-size:90%"
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|-valign=top
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|width=138|Type
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|Special (Realms only)
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|-valign=top
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|Initiation
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|Create portals in [[Harrogath]] in [[Act 5]] in Hell
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|-valign=top
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|Objective
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|Kill [[Mephisto (Pandemonium Event)|{{Ub|=Mephisto}}]], [[Diablo (Pandemonium Event)|{{Ub|=Diablo}}]] and [[Baal (Pandemonium Event)|{{Ub|=Baal}}]]
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|-valign=top
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|Areas
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|[[Harrogath]], [[Matron's Den]], [[Forgotten Sands]], [[Furnace of Pain]] and [[Tristram (Pandemonium Event)|Tristram]]
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|-valign=top
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|Quest items
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|[[Key of Terror|{{Cb|=Key of Terror}}]], [[Key of Hate|{{Cb|=Key of Hate}}]], [[Key of Destruction|{{Cb|=Key of Destruction}}]], [[Diablo's Horn|{{Cb|=Diablo's Horn}}]], [[Baal's Eye|{{Cb|=Baal's Eye}}]], [[Mephisto's Brain|{{Cb|=Mephisto's Brain}}]] and [[Horadric Cube|{{Ub|=Horadric Cube}}]]
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|-valign=top
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|Rewards
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|[[Hellfire Torch|{{Ub|=Hellfire Torch Large Charm}}]] and [[Standard of Heroes|{{Ub|=Standard of Heroes}}]]<br>[[Experience]]
 
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|}
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|}
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{{M|=A new Mystery has been revealed!}}
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{{M|=- Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo's Bosses, which span across the world from the Den of Evil to the Throne of Destruction...}} - [[Patch]].txt
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*A new challenge introduced in patch 1.11, this is not available in [[Single Player]].
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==Key collecting==
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*First stage involves killing particular monsters in Hell for keys dropped and then use them to create portals in [[Harrogath]] in [[Act 5]]. All should be familiar to players since they already need to be killed to complete quests (although none of these quests is normally mandatory):
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{{Text table}}
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|-
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!width=139|Key
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!width=139|Source
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!width=67 align=center|Act
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!width=139|Area
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!width=139|Quest
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!width=67 align=center|Chance
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|-
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![[Key of Terror|{{C|=Key of Terror}}]]
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![[The Countess|{{U|=The Countess}}]]
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|align=center|[[Act 1]]
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|[[Tower Cellar Level 5]]
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|[[The Forgotten Tower]]
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|align=center|1/14
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|-
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![[Key of Hate|{{C|=Key of Hate}}]]
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![[The Summoner (boss)|{{U|=The Summoner}}]]
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|align=center|[[Act 2]]
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|[[Arcane Sanctuary (area)|Arcane Sanctuary]]
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|[[The Summoner (quest)|The Summoner]]
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|align=center|1/11
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|-
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![[Key of Destruction|{{C|=Key of Destruction}}]]
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![[Nihlathak (boss)|{{U|=Nihlathak}}]]
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|align=center|[[Act 5]]
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|[[Halls of Vaught]]
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|[[Betrayal of Harrogath]]
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|align=center|1/12
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|}
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58929]
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*Chance is for when playing solo: [[Better Chance of Getting Magic Items]] does not improve drop chance, although playing in games with additional players does.
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*Multiple keys can be dropped per kill, maximum five (although this is unlikely).
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*Multiple keys of the same type can be present in inventory and stash: each requires 1x2 inventory space to pick up.
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*Players normally collect three of each key before organ collecting.
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<br>
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==Organ collecting==
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*When in [[Harrogath]] of [[Act 5]] in Hell, place one of each key in [[Horadric Cube|{{Ub|=Horadric Cube}}]] and transmute to generate portal to one of three areas: take care, since all look identical and only their label distinguishes them.
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*Since area is randomly selected from those which have not already been accessed in that game, it is advisable to collect ''three'' sets of keys and create portals to all three areas in the same game: be sure to move to different positions for subsequent portals, otherwise they may be difficult or impossible to use.
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*[[Melee]] [[attack]]ers specialising in physical damage are recommended for the remainder of this quest, with [[Paladin (Diablo II)|Paladin]]s using [[Smite]] being particularly popular since it always hits and cannot be [[block]]ed. This is because monsters including the [[boss]]es themselves have one or two immunities that cover all damage types, many of which cannot be removed. However, none of bosses is [[Immune to Physical]], and those monsters that are can have it removed by [[Decrepify]] or [[Amplify Damage]], or ignored by [[Sanctuary (skill)|Sanctuary]] (since they are [[undead]]).
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*[[Prevent Monster Heal]] does not apply to any of the bosses encountered for the remainder of this quest. All have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
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*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
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*Characters specialising in [[Cold Damage]] and [[Poison Damage]] will be unable to kill bosses in all three areas.
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*Enter portals and search areas for bosses.
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<br>
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===Matron's Den===
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*[[Matron's Den]] has same appearance as [[Forgotten Tower]] cellars, as seen when collecting key from [[The Countess|{{Ub|=The Countess}}]].
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[[File:Lilith.png|center|frame|[[Lilith|{{Ub|=Lilith}}]] is an [[Extra Fast]] [[Multiple Shots]] [[Poison Enchanted]] [[boss]] and [[Prime Evil]] who is always [[Immune to Poison]] (185%). {{Warn|=Neither bonuses nor immunity are displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58929&view=findpost&p=924821] ]]
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*While similar to [[Andariel (boss)|{{Ub|=Andariel}}]], she does not share her weakness against [[Fire Damage]] ([[Fire Resist]] 75%).
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*0 [[chill effectiveness]] means [[Cold Damage|cold length]] does not slow her down.
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*She applies high physical ''and'' [[Poison Damage|poison damage]] with all her [[melee]] [[attack]]s, poison bolts and poison spray (the latter two apply no more damage per collision than {{Ub|=Andariel}}, but Multiple Shots triples number of [[missile]]s fired).
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)|damage]] and [[experience]]) are higher than the original due to being level 110, which also makes her harder to hit with attacks.
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*4-5 random [[Champion]] or [[Unique (monster)|Unique]] packs spawn in area, which can increase danger when they spawn near her and have bonuses which enhance her already high physical damage ([[Aura Enchanted]] with [[Might]] or [[Fanaticism]], or [[Cursed]]). 60% chance of [[Stygian Fury|Vile Witches]] being selected, capable of casting [[Amplify Damage]].
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*When killed, she will drop [[Diablo's Horn|{{Cb|=Diablo's Horn}}]], requiring 1x1 inventory space to pick up.
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<br>
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===Forgotten Sands===
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*[[Forgotten Sands]] has same appearance as [[Canyon of the Magi]] with portal from [[Harrogath]] spawning in same position as portal from [[Arcane Sanctuary (area)|Arcane Sanctuary]], to south of [[waypoint]] (which no longer functions).
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[[File:Duriel (Pandemonium Event).png|center|frame|[[Duriel (Pandemonium Event)|{{Ub|=Duriel}}]] is an [[Extra Fast]] [[Cold Enchanted]] [[boss]] and [[Prime Evil]] who is always [[Immune to Cold]] (150%) and enchanted with level 6 [[Holy Freeze]]. {{Warn|=Neither bonuses nor immunity are displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58929&view=findpost&p=924821] ]]
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*{{Ub|=Duriel}} spawns to north of waypoint, so there is no need to search area for him.
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*Aside from a standard Attack, he uses [[Jab]] and [[Smite]] (which requires a hit-check and can be [[block]]ed). Fortunately he does not use [[Charge]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=920534]
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*He has 100% [[drain effectiveness]].
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)|damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
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*When killed, he will drop [[Baal's Eye|{{Cb|=Baal's Eye}}]], requiring 1x1 inventory space to pick up.
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<br>
  
==Andariel==
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===Furnace of Pain===
:''"Die, maggot!"
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*[[Furnace of Pain]] has same appearance as [[Abaddon]], [[Pit of Acheron]] and [[Infernal Pit]] in [[Act 5]], which are like areas of [[River of Flame]] in [[Act 4]].
Andariel, Maiden of Anguish and Lesser Evil, is lurking within the depths of the Act 1 Catacombs. She is the leader of the [[Corrupt Rogue]]s. She has mastered the vile arts of poisoning, and heroes challenging her should keep in mind that she is particularly vulnerable to fire.
 
===Lilith===
 
Looking suspiciously much like Andariel, Lilith is ...
 
==Duriel==
 
:''"Looking for Baal?"
 
Left behind by Baal as a surprise for unwary adventurers, Duriel, Lord of Pain and lesser evil, is guarding the ancient tombs of Tal Rasha. Charging with demonic speed, he is a formidable foe especially to heroes lacking vitality and defenses. To make matters worse, he also employs a freezing aura to chill mercenaries unfortunate enough to face him to the bone. Duriel is often fought up close or against a wall, so he can't make repeated charges.
 
===Über Duriel===
 
  
==Mephisto==
 
:''"My brothers have escaped you."
 
Mephisto, Lord of Hatred and a [[Prime Evil]], lurks in the depths of his Durance of Hate of Act 3, well guarded by corrupted [[Council Member]]s, [[Bone Fetish|Undead Stygian Dolls]], and more hellspawn. Even the spirits are allied with him in his lair, although you will have worse things on your mind if he fires a skull missile at you.
 
===Über Mephisto===
 
==Diablo==
 
:''"Not even death can save you from me."
 
Diablo, Lord of Terror and a prime evil, feels right at home in Hell, where he unleashes flames and lightning to fry unprepared victims where they stand. His thick carapace makes him hard to score physical hits on, unless they are magical projectiles or spells.
 
===Über Diablo===
 
This beast eats SoJ's for breakfast.
 
In addition, the version of Diablo spawns with very high life and resistances. And his attacks are of course, beefed up.
 
  
===Pandemonium Diablo===
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[[File:Izual (Pandemonium Event).png|center|frame|[[Izual (Pandemonium Event)|{{Ub|=Izual}}]] is an [[Extra Fast]] [[Cold Enchanted]] [[boss]] who is always [[Immune to Cold]] (185%), casts level 27 [[Chilling Armor]] and level 15 [[Frost Nova]], and can teleport. {{Warn|=Neither bonuses nor immunity are displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58929&view=findpost&p=924821] ]]
Much like the Über version, but he only appears in Überland and has 2 brothers to back him up.
 
  
==Baal==
 
:''"My brothers will not have died in vain!"
 
Baal, Lord of Destruction and a prime evil, hides in Mount Arreat, where he plots against humanity by using the Worldstone to finally literally raise Hell on Earth. If challenged, he is happy to demonstrate his powers in sorcery by summoning monsters, creating clones of himself, and draining mana of his victims.
 
===Über Baal===
 
  
==The Cow King==
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)|damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
:''"Moo-moo moo moo moo, moo moo-moo moo?"
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*When killed, he will drop [[Mephisto's Brain|{{Cb|=Mephisto's Brain}}]], requiring 1x1 inventory space to pick up.
The infernal Cow King is not your regular cow, and with his legion of halberd-wielding cows is eager to make short work of any who dare to enter his realms. The Cow King can occasionally drop special [[Set]] items, forming the rare Cow King's Hide set.
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<br>
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==Tristram==
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*When in [[Harrogath]] of [[Act 5]] in Hell, place all three organs in [[Horadric Cube|{{Ub|=Horadric Cube}}]] and transmute to create portal back to [[Tristram (Pandemonium Event)|Tristram]]: this has the same layout as the original, but portal spawns outside northeast wall of building to north of town square. Tristram is unpopulated except for the three [[Prime Evil]]s in east corner of town square (which no longer contains the gibbet from which [[Deckard Cain]] was rescued).
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*Town Portals cannot be cast in Tristram.
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*Grimborn's [[The Poorman takes on Uber Tristram]] contains details of how to draw out each one to be engaged in single combat, rather than all three at once.
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*As mentioned earlier, [[melee]] [[attack]]ers specialising in physical damage are recommended, with [[Paladin (Diablo II)|Paladin]]s using [[Smite]] being particularly popular since it always hits and cannot be [[block]]ed: this is because [[Megademon|Pit Lords]] always [[immune]] to everything except physical damage can be summoned, and at least one of the three has an immunity to one of other damage types except for [[Magic Damage]].
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*[[Prevent Monster Heal]] does not apply and all three have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
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*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
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*Characters specialising in [[Cold Damage]] will be unable to kill all three.
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)|damage]] and [[experience]]) are higher than the originals due to being level 110, which also makes them harder to hit with attacks.
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[[File:Mephisto (Pandemonium Event).png|center|frame|[[Mephisto (Pandemonium Event)|{{Ub|=Mephisto}}]] is an [[Extra Fast]] [[Lightning Enchanted]] [[Magic Resistant]] [[boss]] and [[Prime Evil]] who is [[Immune to Lightning]] (110%) and [[Immune to Poison]] (110%). Enchanted with level 20 [[Conviction]]. {{Warn|=Neither bonuses nor immunities are displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58929&view=findpost&p=924821] ]]
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*Level 20 Conviction applies [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] -125% (and -90[[% Defense]]), a significant penalty which can be countered by applying excess [[resistance]]:
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**[[Paladin (Diablo II)|Paladin]] supplying [[Salvation]] can significantly reduce excess required for all allies.
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**[[Treachery|{{Ub|=Treachery}}]] armor's 5% [[Chance to Cast]] Level 15 [[Fade]] [[When Struck]] applies Resist +60% (and [[Damage Resist|Damage Reduced]] by 15%) for 288 seconds (4 minutes 48 seconds). Safest way to cast it is to equip armor and stand in fire: there are fires in or around ruins in north corner of Tristram, outside Harrogath's main gate and to either side of Hadriel above [[River of Flame]] [[waypoint]] in [[Act 4]]. Once Fade has been cast, player can remove and replace armor.
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*Paladin applying level >20 Conviction ''before'' him is unaffected by it (although any allies remain vulnerable).
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*Has same skills as the original [[Mephisto (boss)|{{Ub|=Mephisto}}]], although Prime Bolt is significantly higher at level 27, releasing 29 bolts applying 1-482 [[Lightning Damage]] each. Can also summon the following:
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**[[Skeleton|Returned]], Immune to Lightning (100%) and Immune to Poison (110%)
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**[[Skeleton Archer|Horror Archer]], always Immune to Poison (140%)
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**[[Skeleton Mage|Burning Dead Mage]], [[Immune to Fire]] (130%) and Immune to Poison (110%), firing fire bolts
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**[[Skeleton Mage|Horror Mage]], Immune to Lightning (130%) and Immune to Poison (110%), firing lightning bolts
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**[[Skeleton Mage|Bone Mage]], always [[Immune to Cold]] (160%) and Immune to Poison (110%) , firing ice bolts
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**[[Skeleton Mage|Horror Mage]], firing poison bolts
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*Has 0% [[drain effectiveness]]: casting Life Tap is recommended unless well-equipped.
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*Characters specialising in Lightning Damage or Poison Damage will be unable to remove immunity unless playing with a [[Necromancer]] casting level >9 [[Lower Resist]], and equipping -% [[Enemy Resistance]]. Paladin supplying level >19 Conviction can remove lightning immunity.
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[[File:Diablo (Pandemonium Event).png|center|frame|[[Diablo (Pandemonium Event)|{{Ub|=Diablo}}]] is an Extra Fast Magic Resistant boss and Prime Evil who is Immune to Fire (110%) and Immune to Cold (115%). {{Warn|=Neither bonuses nor immunities are displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58929&view=findpost&p=924821] ]]
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*Like [[World Event]] [[Diablo (World Event)|{{Ub|=Diablo}}]], has faster [[velocity|movement speed]] than the original (further augmented by being Extra Fast) and uses all the same skills, although some are actually slightly weaker. However, he has also gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon (Diablo II)|Armageddon]] skill.
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*While both immunities can be removed by an [[Infinity|{{Ub|=Infinity}}]] polearm's Level 12 Conviction [[Aura When Equipped]] and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a [[Desert Mercenary]] the challenge becomes keeping him alive. Additionally, {{Ub|=Diablo}} can summon Pit Lords always immune to everything except physical damage.
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[[File:Baal (Pandemonium Event).png|center|frame|[[Baal (Pandemonium Event)|{{Ub|=Baal}}]] is an Extra Fast [[Cold Enchanted]] Magic Resistant boss and Prime Evil who is Immune to Fire (115%) and always Immune to Cold (185%). He casts level 37 [[Chilling Armor]]. {{Warn|=Neither bonuses nor immunities are displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58929&view=findpost&p=924821] ]]
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*Has same skills as the original [[Baal (boss)|{{Ub|=Baal}}]], with the addition of Chilling Armor. Can also summon the following:
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**[[Wraith|Specter]], [[Immune to Physical]] (100%) and Immune to Poison (100%)
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**[[Vampire|Dark Lord]], Immune to Physical (100%) and Immune to Cold (130%)
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*While fire immunity can be removed by an {{Ub|=Infinity}} polearm's Level 12 Conviction Aura When Equipped and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a Desert Mercenary the challenge becomes keeping him alive.
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<br>
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==Reward==
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*[[Hellfire Torch|{{Ub|=Hellfire Torch Charm}}]] and [[Standard of Heroes|{{Ub|=Standard of Heroes}}]] drop from last [[Prime Evil]] killed in [[Tristram (Pandemonium Event)|Tristram]]. Event can be completed more than once, but character cannot pick up charm if one is already present in inventory or stash.
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*Cannot be transferred from one character to another by selling to vendor: once bought, it does not appear in vendor inventory and is lost forever.
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*{{Ub|=Standard of Heroes}} currently serves no purpose other than a memento, which requires 1x1 inventory space to pick up. Multiple standards can be present in inventory or stash.
 
<br>
 
<br>
  
 
==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484 Tomb Vipers] (Technical Discussion)
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494 Charging Monsters] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83911 Uber's Immunity] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83911 Uber's Immunity] (Technical Discussion)
 
*Frozenhag, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58929 The secrets of Uber Tristram] (Technical Discussion)
 
*Frozenhag, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58929 The secrets of Uber Tristram] (Technical Discussion)
*MadScientist, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58910 Finding Nihlathak] (Technical Discussion)
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*Grimborn, [[The Poorman takes on Uber Tristram]]
*Mikeandroe, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393 Finding and running Nihlathak] (General Diablo II Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
 

Revision as of 09:52, 24 March 2012