Difference between revisions of "Howl"
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Onderduiker (talk | contribs) m (Added image, other minor changes) |
Onderduiker (talk | contribs) (Removed missile velocity, added image and caption) |
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{{Stat}} | {{Stat}} | ||
|- | |- | ||
− | !align=left|Flee Distance (Yards) | + | !align=left|Flee Distance ([[Radius|Yards]]) |
|(19 + (5*slvl) ) * 2/3 | |(19 + (5*slvl) ) * 2/3 | ||
|- | |- | ||
!align=left|Flee Duration (Seconds) | !align=left|Flee Duration (Seconds) | ||
|2+slvl | |2+slvl | ||
− | |||
− | |||
− | |||
|} | |} | ||
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*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration if mlvl < clvl+slvl+1. | *Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration if mlvl < clvl+slvl+1. | ||
*Targets within area of effect will flee immediately upon effect in opposite direction. | *Targets within area of effect will flee immediately upon effect in opposite direction. | ||
− | *Flee effect is applied by | + | *Flee effect is applied by [[missile]]s fired in all directions from caster location. Skill level increases velocity of these missiles, increasing area of effect. However, deceleration means increase in area of effect is not linear. |
+ | |||
+ | |||
+ | [[File:Howl.png|center|thumb|600px|Area of effect increases with skill level, but increase becomes less significant as skill level increases. Distance between missiles increases as they travel further away, resulting in gaps developing in area of effect (although whether these are large enough to prevent effect being applied depends on target [[size]]).]] | ||
+ | |||
+ | |||
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower: | *Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower: | ||
#[[Grim Ward]] | #[[Grim Ward]] | ||
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!align=left|Flee Duration (Seconds) | !align=left|Flee Duration (Seconds) | ||
|3||4||5||6||7||8||9||10||11||12 | |3||4||5||6||7||8||9||10||11||12 | ||
− | |||
− | |||
− | |||
|} | |} | ||
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!align=left|Flee Duration (Seconds) | !align=left|Flee Duration (Seconds) | ||
|13||14||15||16||17||18||19||20||21||22 | |13||14||15||16||17||18||19||20||21||22 | ||
− | |||
− | |||
− | |||
|} | |} | ||
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!align=left|Flee Duration (Seconds) | !align=left|Flee Duration (Seconds) | ||
|23||24||25||26||27||28||29||30||31||32 | |23||24||25||26||27||28||29||30||31||32 | ||
− | |||
− | |||
− | |||
|} | |} | ||
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!align=left|Flee Duration (Seconds) | !align=left|Flee Duration (Seconds) | ||
|33||34||35||36||37||38||39||40||41||42 | |33||34||35||36||37||38||39||40||41||42 | ||
− | |||
− | |||
− | |||
|} | |} | ||
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!align=left|Flee Duration (Seconds) | !align=left|Flee Duration (Seconds) | ||
|43||44||45||46||47||48||49||50||51||52 | |43||44||45||46||47||48||49||50||51||52 | ||
− | |||
− | |||
− | |||
|} | |} | ||
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!align=left|Flee Duration (Seconds) | !align=left|Flee Duration (Seconds) | ||
|53||54||55||56||57||58||59||60||61||62 | |53||54||55||56||57||58||59||60||61||62 | ||
− | |||
− | |||
− | |||
|} | |} | ||
<br> | <br> |
Revision as of 18:13, 20 July 2012
A Barbarian warrior in battle is a fearsome enough sight. They cover their bodies with strange markings and the fire in their eyes can be seen from across a battlefield. Early in his training a warrior must learn how to tap the primal energies around him and utter a howl in battle-a bellow so fierce that it will send even the battalions of the Burning Hells running in fear.
Detail
SourceSkill bonus
Chance to CastWhen Struck
Levels 1-60
Reference
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