Difference between revisions of "Prevent Monster Heal"

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{{Intro}}
 
{{Intro}}
 
*Prevent Monster Heal stops unit damage regeneration for 120,000 frames (80 minutes) when applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=42450&view=findpost&p=447677]
 
*Prevent Monster Heal stops unit damage regeneration for 120,000 frames (80 minutes) when applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=42450&view=findpost&p=447677]
*Only applied by player: does not apply when equipped by a [[mercenary]] or [[Iron Golem (pet)|Iron Golem]].
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*Only applied by player: does not apply when equipped by a [[mercenary]] or [[Iron Golem]].
*Applied by any successful melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]] and [[Blade Shield]].
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*Applied by any successful melee or ranged attack with the exception of [[Blade Sentinel]] and [[Blade Shield]].
 
*Only applied if life value changes, either due to damage taken or regenerated.
 
*Only applied if life value changes, either due to damage taken or regenerated.
 
*When PMH has already stopped damage regeneration, [[Open Wounds]] is only applied by an attack applying at least 1 bit (1/256 point) damage.
 
*When PMH has already stopped damage regeneration, [[Open Wounds]] is only applied by an attack applying at least 1 bit (1/256 point) damage.

Revision as of 18:53, 26 July 2012