Difference between revisions of "Chill effectiveness"

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m (Added Lilith to 0 Chill effectiveness, adjusted column widths)
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*Unit chill effectiveness determines the [[attack rate]] and [[velocity]] modifiers applied when chilled by applying [[Cold Damage|cold length]], or [[freeze length]] or [[Freezes Target]] to units other than normal and minion monsters.
 
*Unit chill effectiveness determines the [[attack rate]] and [[velocity]] modifiers applied when chilled by applying [[Cold Damage|cold length]], or [[freeze length]] or [[Freezes Target]] to units other than normal and minion monsters.
 
*Also determines the maximum attack rate and velocity modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and velocity to targets with -50 chill effectiveness, but it only applies -25 to targets with -25 chill effectiveness. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598]
 
*Also determines the maximum attack rate and velocity modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and velocity to targets with -50 chill effectiveness, but it only applies -25 to targets with -25 chill effectiveness. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598]
*[[Bone Wall (pet)|Bone Wall]] and [[Bone Wall (pet)|Bone Prison]] have 0 chill effectiveness, while all other [[Mercenary|mercenaries]] and [[pet]]s have -50 chill effectiveness (like players).
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*[[Bone Wall]] and [[Bone Prison]] have 0 chill effectiveness, while all other [[Mercenary|mercenaries]] and [[pet]]s have -50 chill effectiveness (like players).
 
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Revision as of 19:00, 26 July 2012