Difference between revisions of "Wake of Fire"
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|Nav=Traps | |Nav=Traps | ||
|File=Traps | |File=Traps | ||
− | |RS= | + | |RS=Fire Blast |
− | |SS= | + | |SS=Fire Blast, Wake of Inferno |
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=3 | |Tier=3 | ||
Line 16: | Line 16: | ||
− | == | + | ==Detail== |
− | [[ | + | {{Skill}} |
+ | |- | ||
+ | !align=left|Minimum [[Fire Damage]] | ||
+ | |(2*slvl) + 3||(3*slvl) - 5||(5*slvl) - 37||(7*slvl) - 81||(9*slvl) - 137 | ||
+ | |- | ||
+ | !align=left|Maximum Fire Damage | ||
+ | |(2*slvl) + 8||3*slvl||(6*slvl) - 48||(8*slvl) - 92||(10*slvl) - 148 | ||
+ | |} | ||
{{Stat}} | {{Stat}} | ||
+ | |- | ||
+ | !align=left|Awareness [[radius|Range]] (yards) | ||
+ | |10 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84467&#entry932654] | ||
|- | |- | ||
!align=left|Maker [[Missile]]s Fired | !align=left|Maker [[Missile]]s Fired | ||
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|- | |- | ||
!align=left|Maker Missile Range (Frames) | !align=left|Maker Missile Range (Frames) | ||
− | |23+(2*slvl) | + | |23 + (2*slvl) |
|- | |- | ||
− | !align=left | + | !align=left|{{S|=+% Fire Damage}} |
− | |8*(Fire Blast.blvl+Wake of Inferno.blvl) | + | |8 * ([[Fire Blast]].blvl+[[Wake of Inferno]].blvl) |
|- | |- | ||
!align=left|[[Next Delay]] (Frames) | !align=left|[[Next Delay]] (Frames) | ||
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!align=left|[[Damage Rate]] | !align=left|[[Damage Rate]] | ||
|205/1024 (~1/5) | |205/1024 (~1/5) | ||
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− | |||
− | |||
− | |||
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|} | |} | ||
*Uses [[attack rate]] to summon. | *Uses [[attack rate]] to summon. | ||
− | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: | + | *[[Assassin]] and any [[Shadow Warrior (Diablo II)|Shadow Warrior]] or [[Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following: |
− | **Blade Sentinel | + | **[[Blade Sentinel]] |
− | **Charged Bolt Sentry | + | **[[Charged Bolt Sentry]] |
**Wake of Fire | **Wake of Fire | ||
− | **Lightning Sentry | + | **[[Lightning Sentry]] |
**Wake of Inferno | **Wake of Inferno | ||
− | **Death Sentry | + | **[[Death Sentry]] |
*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | *Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
− | + | *Fires five piercing [[size]] 2 missiles, once every 17 frames, which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is illusion of waves advancing towards target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766&view=findpost&p=889886] | |
− | *Fires five piercing [[size]] 2 missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766&view=findpost&p=889886] | ||
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | *Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | ||
*All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766] | *All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766] | ||
+ | |||
+ | |||
+ | [[File:Wake of Fire.png|center|thumb|600px|'Waves' are 10 yards wide, the same width as the platform. At level 20, missile range is already sufficient to travel beyond edge of screen (although target needs to be within awareness range to allow this).]] | ||
+ | |||
+ | |||
+ | *Since damage is applied by the sentry and not the Assassin, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply. | ||
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
<br> | <br> | ||
==Source== | ==Source== | ||
− | *Shadow Warrior and Shadow Master can also summon Wake of Fire. | + | *[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Fire. |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite | + | *+(1-3) Wake of Fire ([[Assassin]] Only) can spawn on ilvl >11 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher). |
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<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | |||
− | |||
{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- | ||
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|1||1.12||1.24||1.36||1.48||1.6||1.72||1.84||1.96||2.08 | |1||1.12||1.24||1.36||1.48||1.6||1.72||1.84||1.96||2.08 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
|5||7||9||11||13||15||17||19||22||25 | |5||7||9||11||13||15||17||19||22||25 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
|10||12||14||16||18||20||22||24||27||30 | |10||12||14||16||18||20||22||24||27||30 | ||
|} | |} | ||
Line 103: | Line 106: | ||
|2.2||2.32||2.44||2.56||2.68||2.8||2.92||3.04||3.16||3.28 | |2.2||2.32||2.44||2.56||2.68||2.8||2.92||3.04||3.16||3.28 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
|28||31||34||37||40||43||48||53||58||63 | |28||31||34||37||40||43||48||53||58||63 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
|33||36||39||42||45||48||54||60||66||72 | |33||36||39||42||45||48||54||60||66||72 | ||
|} | |} | ||
Line 116: | Line 119: | ||
|3.4||3.52||3.64||3.76||3.88||4||4.12||4.24||4.36||4.48 | |3.4||3.52||3.64||3.76||3.88||4||4.12||4.24||4.36||4.48 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
|68||73||80||87||94||101||108||115||124||133 | |68||73||80||87||94||101||108||115||124||133 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
|78||84||92||100||108||116||124||132||142||152 | |78||84||92||100||108||116||124||132||142||152 | ||
|} | |} | ||
Line 129: | Line 132: | ||
|4.6||4.72||4.84||4.96||5.08||5.2||5.32||5.44||5.56||5.68 | |4.6||4.72||4.84||4.96||5.08||5.2||5.32||5.44||5.56||5.68 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
|142||151||160||169||178||187||196||205||214||223 | |142||151||160||169||178||187||196||205||214||223 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
|162||172||182||192||202||212||222||232||242||252 | |162||172||182||192||202||212||222||232||242||252 | ||
|} | |} | ||
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|5.8||5.92||6.04||6.16||6.28||6.4||6.52||6.64||6.76||6.88 | |5.8||5.92||6.04||6.16||6.28||6.4||6.52||6.64||6.76||6.88 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
|232||241||250||259||268||277||286||295||304||313 | |232||241||250||259||268||277||286||295||304||313 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
|262||272||282||292||302||312||322||332||342||352 | |262||272||282||292||302||312||322||332||342||352 | ||
|} | |} | ||
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|7||7.12||7.24||7.36||7.48||7.6||7.72||7.84||7.96||8.08 | |7||7.12||7.24||7.36||7.48||7.6||7.72||7.84||7.96||8.08 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
|322||331||340||349||358||367||376||385||394||403 | |322||331||340||349||358||367||376||385||394||403 | ||
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
|362||372||382||392||402||412||422||432||442||452 | |362||372||382||392||402||412||422||432||442||452 | ||
|} | |} | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84467 Assassin trap target detection range] (Technical Discussion) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766 Wake of Fire Inquiries and Examinations] (Assassin Room) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80766 Wake of Fire Inquiries and Examinations] (Assassin Room) | ||
+ | *Relic, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82716 Playing With Fire] (Assassin Room) |
Revision as of 10:29, 28 July 2012
Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Detail
Source
Skill bonus
Levels 1-60
Reference
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