Difference between revisions of "Leap Attack"

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(Added notes on increasing distance, stun length)
m (Velocity -> Movement speed)
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*When leaping to the top edge of the screen using the right mouse button, distance leapt can be increased by opening the Character (C key by default) or [[mercenary|Hireling]] (O) screen on the left side, or the Inventory (I) or Skill (S) screen on the right side. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/?postcount=7#post26605511]
 
*When leaping to the top edge of the screen using the right mouse button, distance leapt can be increased by opening the Character (C key by default) or [[mercenary|Hireling]] (O) screen on the left side, or the Inventory (I) or Skill (S) screen on the right side. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/?postcount=7#post26605511]
 
*There is no [[stamina]] loss when leaping.
 
*There is no [[stamina]] loss when leaping.
*[[velocity|Movement speed]] does not affect time spent leaping: it is always equivalent to base run speed. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/] Leaping animation itself has minimum length of 15 frames, with take-off in the sixth frame and landing in the twelfth frame. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554]
+
*[[Movement speed]] does not affect time spent leaping: it is always equivalent to base run speed. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/] Leaping animation itself has minimum length of 15 frames, with take-off in the sixth frame and landing in the twelfth frame. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554]
 
*While leaping, can still be hit by [[melee]] attacks and [[radius|radial]] effects like [[aura]]s, [[curse]]s and explosions when within range.
 
*While leaping, can still be hit by [[melee]] attacks and [[radius|radial]] effects like [[aura]]s, [[curse]]s and explosions when within range.
 
*[[Missile]]s cannot normally collide with Barbarian while leaping, whether they are static like ground fires or fired horizontally or vertically. However, he can still be hit by missiles fired by ranged unit when directly above it as it fires. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/]
 
*[[Missile]]s cannot normally collide with Barbarian while leaping, whether they are static like ground fires or fired horizontally or vertically. However, he can still be hit by missiles fired by ranged unit when directly above it as it fires. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/]

Revision as of 12:00, 4 August 2012