Difference between revisions of "The Seven Tombs"

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|Type={{Warn|='''Mandatory'''}}
 
|Type={{Warn|='''Mandatory'''}}
 
|Trigger=Talk to [[Jerhyn]] after [[Drognan]] after destroying [[Tainted Sun]] Altar '''or'''<br>Enter [[Canyon of the Magi]]
 
|Trigger=Talk to [[Jerhyn]] after [[Drognan]] after destroying [[Tainted Sun]] Altar '''or'''<br>Enter [[Canyon of the Magi]]
|Objective=Find and explore [[Tal Rasha's Tomb]]<br>Kill [[Duriel (boss)|{{Ub|=Duriel}}]]
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|Objective=Find and explore [[Tal Rasha's Tomb]]<br>Kill [[Duriel|{{Ub|=Duriel}}]]
 
|Area=Tal Rasha's Tomb and [[Tal Rasha's Chamber]]
 
|Area=Tal Rasha's Tomb and [[Tal Rasha's Chamber]]
 
|Item=[[Horadric Staff|{{Ub|=Horadric Staff}}]]
 
|Item=[[Horadric Staff|{{Ub|=Horadric Staff}}]]
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[[File:Tal Rasha's Chamber.png|center|thumb|384px|Tal Rasha's Chamber always has same layout, but most of it cannot be explored until {{Ub|=Duriel}} has been defeated in southern chamber.]]
 
[[File:Tal Rasha's Chamber.png|center|thumb|384px|Tal Rasha's Chamber always has same layout, but most of it cannot be explored until {{Ub|=Duriel}} has been defeated in southern chamber.]]
 
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[[File:Duriel.png|center|thumb|384px|[[Duriel (boss)|{{Ub|=Duriel}}]] is a [[boss]] and an [[Evil]] who has 100% [[drain effectiveness]] and -20 [[chill effectiveness]] in all [[difficulty]] levels. He becomes increasingly resistant to [[Cold Damage|cold]] and enchanted with [[Holy Freeze]].]]
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[[File:Duriel.png|center|thumb|384px|[[Duriel|{{Ub|=Duriel}}]] is a [[boss]] and an [[Evil]] who has 100% [[drain effectiveness]] and -20 [[chill effectiveness]] in all [[difficulty]] levels. He becomes increasingly resistant to [[Cold Damage|cold]] and enchanted with [[Holy Freeze]].]]
 
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*Although he is alone, character is trapped in a small chamber with him and can only escape by casting Town Portal: overcoming him can be one of the greatest challenges faced in Normal, particularly for fragile ranged attackers and casters.
 
*Although he is alone, character is trapped in a small chamber with him and can only escape by casting Town Portal: overcoming him can be one of the greatest challenges faced in Normal, particularly for fragile ranged attackers and casters.
*Aside from a standard Attack, he uses [[Jab]] and [[Smite]] (which requires a hit-check and can be blocked), the former of which is particularly dangerous in Normal when cold damage added by Holy Freeze is significant for that level ([[Cold Resist]] can drastically reduce danger: if nothing else, use [[Thawing Potion]]s). Fortunately he has not used [[Charge]] since [[patch]] 1.09, at the very least. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=920534]
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*Aside from a standard Attack, he uses [[Jab]] and [[Smite]] (which requires a hit-check and can be [[block]]ed), the former of which is particularly dangerous in Normal when cold damage added by Holy Freeze is significant for that level ([[Cold Resist]] can drastically reduce danger: if nothing else, use [[Thawing Potion]]s). Fortunately he has not used [[Charge]] since [[patch]] 1.09, at the very least. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=920534]
 
*Since all his active attacks are [[melee]] and apply physical damage, returning [[damage]] using [[Thorns]], [[Iron Maiden]], [[Iron Golem]] thorns or [[Spirit of Barbs]] can be a useful strategy (at least in Normal, where he is most dangerous), particularly if target is [[mercenary]] (to which he applies 200% damage) or [[pet]] (to which he applies 400% damage).
 
*Since all his active attacks are [[melee]] and apply physical damage, returning [[damage]] using [[Thorns]], [[Iron Maiden]], [[Iron Golem]] thorns or [[Spirit of Barbs]] can be a useful strategy (at least in Normal, where he is most dangerous), particularly if target is [[mercenary]] (to which he applies 200% damage) or [[pet]] (to which he applies 400% damage).
 
*Once he is defeated, exit in northwest wall opens and allows remainder of Tal Rasha's Chamber to be explored. Travel northeast to find and talk to [[Tyrael]].
 
*Once he is defeated, exit in northwest wall opens and allows remainder of Tal Rasha's Chamber to be explored. Travel northeast to find and talk to [[Tyrael]].
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==Reward==
 
==Reward==
*When killing [[Duriel (boss)|{{Ub|=Duriel}}]] for first time he has improved chances of dropping higher quality items. In Hell he also has chance to drop [[Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]] required to transmute [[Token of Absolution|{{Cb|=Token of Absolution}}]] in [[Horadric Cube|{{Ub|=Horadric Cube}}]], used to respecialise, reassigning [[attribute]] and skill points.
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*When killing [[Duriel|{{Ub|=Duriel}}]] for first time he has improved chances of dropping higher quality items. In Hell he also has chance to drop [[Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]] required to transmute [[Token of Absolution|{{Cb|=Token of Absolution}}]] in [[Horadric Cube|{{Ub|=Horadric Cube}}]], used to respecialise, reassigning [[attribute]] and skill points.
 
*Can now cross sea to Kurast in the east to begin [[Act 3]] by interacting with Meshif.
 
*Can now cross sea to Kurast in the east to begin [[Act 3]] by interacting with Meshif.
 
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Revision as of 18:13, 5 October 2012