Difference between revisions of "Poison Damage"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) (Corrected poison length for < 100% weapon damage (thanks, LastCorpse), added reference and image, many minor changes) |
Onderduiker (talk | contribs) m |
||
Line 14: | Line 14: | ||
!width=67|Seconds | !width=67|Seconds | ||
!width=67|Frames | !width=67|Frames | ||
− | |- | + | |-align=center |
|1||256||1||25 | |1||256||1||25 | ||
|} | |} | ||
Line 423: | Line 423: | ||
|25||33 | |25||33 | ||
|} | |} | ||
− | <sup>1</sup> Excluding [[ | + | <sup>1</sup> Excluding [[scepter]]s, [[staff|staves]] and [[orb]]s<br> |
− | <sup>2</sup> Excluding rods (scepters, staves and [[ | + | <sup>2</sup> Excluding rods (scepters, staves and [[wand]]s) and orbs |
<br> | <br> | ||
<br> | <br> | ||
Line 1,415: | Line 1,415: | ||
*Ideally damage is calculated measuring rate in bits and length in frames. It's also possible to calculate damage measuring rate in poison damage/second and length in seconds, which can be derived directly from displayed damage. However, the result will only be an approximation and rounding down should only be done at the end of the calculation for maximum accuracy. | *Ideally damage is calculated measuring rate in bits and length in frames. It's also possible to calculate damage measuring rate in poison damage/second and length in seconds, which can be derived directly from displayed damage. However, the result will only be an approximation and rounding down should only be done at the end of the calculation for maximum accuracy. | ||
*If a single item has both a prefix and a suffix applying poison damage, then the rates and lengths of both are simply added. | *If a single item has both a prefix and a suffix applying poison damage, then the rates and lengths of both are simply added. | ||
− | *[[Gem]]s, [[ | + | *[[Gem]]s, [[jewel]]s and [[rune]]s all count as separate items, even if they're socketed in a single item. |
*Item and Venom rate are only added to the skill rates of Poison Dagger and the javelins (but not the clouds) of Poison Javelin and Plague Javelin. | *Item and Venom rate are only added to the skill rates of Poison Dagger and the javelins (but not the clouds) of Poison Javelin and Plague Javelin. | ||
*+% PSD isn't applied to item and Venom rate when applied by ranged attacks. | *+% PSD isn't applied to item and Venom rate when applied by ranged attacks. |
Revision as of 14:34, 14 October 2012
Item
CharmSmall Charm
Large Charm
Grand Charm
Any socket
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding scepters, staves and orbs Missile weapon
Axe
Dagger
Hammer
Javelin
Polearm
Scepter
Spear
Staff
Sword
Shield
Shrunken head
Ring
Belt
Gloves
Set bonus
Missile
Skill
Skill and items
Venom
+% Poison Skill Damage
Lower Resist
-% Enemy Poison Resistance
Calculation
Reference
|