Difference between revisions of "Shock Wave"
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Onderduiker (talk | contribs) m (Added image, other minor changes) |
Onderduiker (talk | contribs) m |
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|Mana=7 | |Mana=7 | ||
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
|LB=Yes}} | |LB=Yes}} | ||
{{U|=With a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor.}} | {{U|=With a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor.}} | ||
Line 30: | Line 30: | ||
|- | |- | ||
!align=left|{{S|=+% Physical Damage}} | !align=left|{{S|=+% Physical Damage}} | ||
− | |5*[[ | + | |5*[[Maul]].blvl |
|- | |- | ||
!align=left|[[Stun length]] (seconds) | !align=left|[[Stun length]] (seconds) | ||
Line 53: | Line 53: | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Shock Wave ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >24 [[ | + | *+(1-3) Shock Wave ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >24 [[pelt]]s. |
<br> | <br> | ||
Latest revision as of 18:17, 14 October 2012
With a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor.
Detail
![]() Like Teeth and Multiple Shot target or cursor position affects size of arc in which missiles are fired, but since only five are fired there can be large gaps when maximising size of arc by placing cursor as close to Werebear as possible: one Vile Archer is neither damaged nor stunned, despite being within range.
SourceSkill bonus
Levels 1-60
Reference
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