Difference between revisions of "Durability"
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*Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to ..., and ... . | *Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to ..., and ... . | ||
*Each successful melee attack has 4% chance of reducing weapon durability by 1. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon. | *Each successful melee attack has 4% chance of reducing weapon durability by 1. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon. | ||
− | *Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to 0 | + | *Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to Durability 0, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838] |
*However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838] | *However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838] | ||
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]). | *Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]). |
Revision as of 19:33, 12 March 2013
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+ Maximum Durability is a hidden value added to the maximum Durability of the items listed below, after any ethereal reduction.
Helm
Body armor
Weapon
Axe
Club
Hammer
Mace
Polearm
Spear
Staff
Sword
Shield
Boots
Belt
Gloves
Reference
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