Difference between revisions of "Pandemonium Event"

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m (→‎Furnace of Pain: Deleted space.)
m (→‎Tristram: Updated text to avoid confusion (-% Enemy Resistance previously appeared as if it could be used to break immunities).)
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*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
 
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
 
*Characters specialising in [[Cold Damage]] will be unable to kill all three.
 
*Characters specialising in [[Cold Damage]] will be unable to kill all three.
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage]] and [[experience]]) are higher than the originals due to being level 110, which also makes them harder to hit with attacks.
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the originals due to being level 110, which also makes them harder to hit with attacks.
  
  
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*Level 20 Conviction applies [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] -125% (and -90[[% Defense]]), a significant penalty which can be countered by applying excess [[resistance]]:
 
*Level 20 Conviction applies [[Fire Resist]], [[Lightning Resist]] and [[Cold Resist]] -125% (and -90[[% Defense]]), a significant penalty which can be countered by applying excess [[resistance]]:
 
**[[Paladin (Diablo II)|Paladin]] supplying [[Salvation]] can significantly reduce excess required for all allies.
 
**[[Paladin (Diablo II)|Paladin]] supplying [[Salvation]] can significantly reduce excess required for all allies.
**[[Treachery|{{Ub|=Treachery}}]] armor's 5% [[Chance to Cast]] Level 15 [[Fade]] [[When Struck]] applies Resist +60% (and [[Damage Resist|Damage Reduced]] by 15%) for 288 seconds (4 minutes 48 seconds). Safest way to cast it is to equip armor and stand in fire: there are fires in or around ruins in north corner of Tristram, outside Harrogath's main gate and to either side of Hadriel above [[River of Flame]] [[waypoint]] in [[Act 4]]. Once Fade has been cast, player can remove and replace armor.
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**[[Treachery|{{Ub|=Treachery}}]] body armor's 5% [[Chance to Cast]] Level 15 [[Fade]] [[When Struck]] applies Resist +60% (and [[Damage Resist|Damage Reduced]] by 15%) for 288 seconds (4 minutes 48 seconds). Safest way to cast it is to equip armor and stand in fire: there are fires in or around ruins in north corner of Tristram, outside Harrogath's main gate and to either side of Hadriel above [[River of Flame]] [[waypoint]] in [[Act 4]]. Once Fade has been cast, player can remove and replace armor.
*Paladin applying level >20 Conviction ''before'' him is unaffected by it (although any allies remain vulnerable).
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*Paladin applying level >20 Conviction ''before'' him is unaffected by {{Ub|=Mephisto}}'s aura (although any allies remain vulnerable).
 
*Has same skills as the original [[Mephisto|{{Ub|=Mephisto}}]], although Prime Bolt is significantly higher at level 27, releasing 29 bolts applying 1-482 [[Lightning Damage]] each. Can also summon the following:
 
*Has same skills as the original [[Mephisto|{{Ub|=Mephisto}}]], although Prime Bolt is significantly higher at level 27, releasing 29 bolts applying 1-482 [[Lightning Damage]] each. Can also summon the following:
 
**[[Skeleton|Returned]], Immune to Lightning (100%) and Immune to Poison (110%)
 
**[[Skeleton|Returned]], Immune to Lightning (100%) and Immune to Poison (110%)
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**[[Skeleton Mage|Horror Mage]], firing poison bolts
 
**[[Skeleton Mage|Horror Mage]], firing poison bolts
 
*Has 0% [[drain effectiveness]]: casting Life Tap is recommended unless well-equipped.
 
*Has 0% [[drain effectiveness]]: casting Life Tap is recommended unless well-equipped.
*Characters specialising in Lightning Damage or Poison Damage will be unable to remove immunity unless playing with a [[Necromancer]] casting level >9 [[Lower Resist]], and equipping -% [[Enemy Resistance]]. Paladin supplying level >19 Conviction can remove lightning immunity.
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*Characters specialising in Lightning Damage or Poison Damage will be unable to remove immunity unless playing with a [[Necromancer]] casting level >9 [[Lower Resist]] or a Paladin supplying level >19 Conviction. The former breaks both immunities while the latter can break lightning immunity. Once immunity has been broken, remaining resistance can be further reduced by -% [[Enemy Resistance]].
  
  

Revision as of 16:15, 5 June 2013