Difference between revisions of "Immune"
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− | [[File:Valkyrie immunities.png|frame|center|This level 15 Valkyrie ( | + | [[File:Valkyrie immunities.png|frame|center|This level 15 Valkyrie ([[All Resistances]] +32 with level 1 [[Decoy]]) is Immune to Fire, Lightning, Cold '''and''' Poison due to resistance bonuses from her items. Although none of this is displayed, she takes no damage from a barrage of [[missile]]s applying [[Fire Damage|fire]], [[Lightning Damage|lightning]], [[Cold Damage|cold]] and [[Poison Damage|poison damage]], and she is neither chilled nor poisoned.]] |
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− | [[File:Summon Resist.png|center|thumb|800px|A [[Clay Golem]]'s [[Cold Resist]] +50% and | + | [[File:Summon Resist.png|center|thumb|800px|A [[Clay Golem]]'s [[Cold Resist]] +50% and All Resistances +50 from level 6 Summon Resist result in it becoming Immune to Cold, neither taking damage nor being chilled by [[Skeleton Mage|Bone Mage]] ice bolts, even though this immunity is not displayed. However, a [[Summon Spirit Wolf|Spirit Wolf]] summoned using a [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does not add to its All Resistances +85.]] |
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[[File:Ghostly Champion.png|frame|center|Although the [[Barbarian (Diablo II)|Barbarian]] [[War Cry]]'s physical damage obviously doesn't damage the Immune to Physical {{Mb|=Champion [[Blood Lord#Blood Lord|Blood Lord]]}}, it '''does''' damage the 'Immune to Physical' {{Mb|=Ghostly Blood Lord}} since it has actually been set to DR 80%.]] | [[File:Ghostly Champion.png|frame|center|Although the [[Barbarian (Diablo II)|Barbarian]] [[War Cry]]'s physical damage obviously doesn't damage the Immune to Physical {{Mb|=Champion [[Blood Lord#Blood Lord|Blood Lord]]}}, it '''does''' damage the 'Immune to Physical' {{Mb|=Ghostly Blood Lord}} since it has actually been set to DR 80%.]] | ||
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+ | Download [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81059 Monster Resistances.xls] for a filtered list of all monsters and their inherent resistances and immunities in Hell; if you don't have Microsoft Office or Excel, you can download [http://www.microsoft.com/en-us/download/default.aspx Microsoft Excel Viewer] or [http://www.openoffice.org/ OpenOffice] for free to view it. | ||
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==Removal== | ==Removal== | ||
[[Skill]]s applying Resist -% can result in Resist < 100%, removing an immunity and allowing [[damage]] of that type to be applied. However, whenever an immunity is inherent or a [[Unique (monster)|Unique]] [[resistance]] bonus contributes, the sum of Resist -% applied is rounded down to 1/5 even if [[item]] [[affix]]es result in immunity, or they are required for a subsequent Unique bonus to do so. For example, Resist -41% from level 3 [[Lower Resist]] and Resist -85% from level 12 [[Conviction]] applies Resist -126% in total, which is reduced to Resist -25% [126/5] when applied to an immunity (even when either used in isolation would be sufficient to remove it). | [[Skill]]s applying Resist -% can result in Resist < 100%, removing an immunity and allowing [[damage]] of that type to be applied. However, whenever an immunity is inherent or a [[Unique (monster)|Unique]] [[resistance]] bonus contributes, the sum of Resist -% applied is rounded down to 1/5 even if [[item]] [[affix]]es result in immunity, or they are required for a subsequent Unique bonus to do so. For example, Resist -41% from level 3 [[Lower Resist]] and Resist -85% from level 12 [[Conviction]] applies Resist -126% in total, which is reduced to Resist -25% [126/5] when applied to an immunity (even when either used in isolation would be sufficient to remove it). | ||
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− | [[Skill]]s applying Resist -% are still fully effective when applied to immunities wholly dependent on skill or item bonuses. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76822&page=2#entry858856] For example, an [[Iron Golem]] is normally [[Immune to Poison]] with [[Poison Resist]] 100%, and [[Lightning Resist]] 50%: making it from an item with LR +50% and | + | [[Skill]]s applying Resist -% are still fully effective when applied to immunities wholly dependent on skill or item bonuses. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76822&page=2#entry858856] For example, an [[Iron Golem]] is normally [[Immune to Poison]] with [[Poison Resist]] 100%, and [[Lightning Resist]] 50%: making it from an item with LR +50% and [[All Resistances]] +50 from level 6 [[Summon Resist]] would increase these to PR 150% and LR 150%, making it Immune to Lightning as well; however, casting level 10 Lower Resist would remove its lightning immunity (150-55 = 95) while its poison immunity remained (150 - '''[55/5]''' = 139). |
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Revision as of 04:23, 31 August 2013
PetPets can also become immune to more damage types if inherent resistance and bonuses from skills and their own items (in the case of Valkyrie, Shadow Warrior, Shadow Master or Iron Golem) result in Resist > 99%. However, these immunities will not be displayed unless they include inherent resistance, or an individual skill or all items apply Resist > 99%. [1] [2]
MonsterMonsters could be inherently immune to all six damage types, although in practice only one is inherently immune to more than two (Pit Lords of the Pandemonium Event are always immune to all but physical damage). Inherent immunities always apply and they are always displayed.
1 Poison Enchanted label is not displayed
RemovalSkills applying Resist -% can result in Resist < 100%, removing an immunity and allowing damage of that type to be applied. However, whenever an immunity is inherent or a Unique resistance bonus contributes, the sum of Resist -% applied is rounded down to 1/5 even if item affixes result in immunity, or they are required for a subsequent Unique bonus to do so. For example, Resist -41% from level 3 Lower Resist and Resist -85% from level 12 Conviction applies Resist -126% in total, which is reduced to Resist -25% [126/5] when applied to an immunity (even when either used in isolation would be sufficient to remove it).
Reference
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