Difference between revisions of "Cold Damage"
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (Corrected chance to shatter) |
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*Drinking a [[Thawing Potion]] after cold length has been applied will remove it. | *Drinking a [[Thawing Potion]] after cold length has been applied will remove it. | ||
*When cold length is applied to a target that has already been chilled, it will overwrite the existing length if it is equal to or greater than the existing length. | *When cold length is applied to a target that has already been chilled, it will overwrite the existing length if it is equal to or greater than the existing length. | ||
− | *If a monster dies | + | *If a monster dies while chilled, there is 20% chance that it will shatter and leave no [[corpse]] as long as at least 1 frame (0.04 second) of cold length applied after its cold resistance (but before any [[difficulty]] level penalty). This does not prevent it from dropping [[item]]s, but it will prevent a [[Barbarian (Diablo II)|Barbarian]] from using [[Find Potion]] or [[Find Item]]. |
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Revision as of 13:31, 20 November 2013
ItemCharmSmall Charm
Large Charm
Grand Charm
Any socket
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orb, staff and wand
Melee weapon
Axe
Claw
Club
Hammer
Mace
Polearm
Scepter
Staff
Sword
Wand
Missile weapon
Bow
Crossbow
Throwing weapon
Shield
Ring
Belt
Gloves
Set bonus
SkillAmazon
1 Converts min(2*slvl + 1 , 100) % physical attack damage to cold damage as well Assassin
Druid
1 Actual cold damage per second is * 25/512; displayed cold damage per second is * 25/256 [2] [3]
Paladin
Sorceress
1 Freeze length is applied, not cold length
MissileAssassin
1 Freeze length is applied, not cold length
PetNecromancer
Monster
Reference
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