Difference between revisions of "Damage Rate"

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#REDIRECT [[Missile#Damage rate]]
*Effectiveness of [[Damage Reduced]] and [[Magic Damage Reduced]] is reduced when applied to the damage of the following missile attacks:
 
 
 
 
 
{{Text table}}
 
|-align=center
 
!colspan=3|Damage Rate
 
|-align=center
 
!width=150|41/1024 (~1/25)
 
!width=150|82/1024 (~2/25)
 
!width=150|205/1024 (~1/5)
 
|-valign=top
 
|
 
*[[Arctic Blast]]
 
*[[Armageddon (Diablo II)|Armageddon]] fire
 
*[[Fire Wall]]
 
*[[Firestorm (Diablo II)|Firestorm]]
 
*[[Immolation Arrow]] pyre
 
*[[Meteor]] pyre
 
*[[Molten Boulder]] fire
 
*[[Catapult]] meteor pyre
 
*[[The Countess|{{Ub|=Countess}}]] fire wall
 
*[[Diablo (World Event)|{{Ub|=Diablo}}]] armageddon fire
 
*[[Diablo (boss)|{{Ub|=Diablo}}]] firestorm
 
*[[Vampire]] fire wall
 
*Vampire meteor pyre
 
|
 
*[[Inferno]]
 
*[[Wake of Inferno]]
 
*{{Ub|=Diablo}} lightning
 
*[[Fetish Shaman]] inferno
 
*[[Megademon]] inferno
 
*[[Claw Viper|Salamander]] fire cloud
 
|
 
*[[Wake of Fire]]
 
|}
 
 
 
 
 
*Value normally corresponds to the number of times each missile collides with a target (and thus applies damage) per second: those with 41 typically apply damage every frame (25 times per second), those with 82 typically apply damage every other frame (25/2 times per second) with a stream of missiles (although Arctic Blast is 41, it should be in this category with Inferno). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934&view=findpost&p=912025] Wake of Fire can apply damage every 5 frames (5 times per second) due to its 4 frame Next Delay.
 
*Vast majority apply [[Fire Damage]], although Arctic Blast applies [[Cold Damage]], {{Ub|=Diablo}} firestorm applies fire and physical damage and {{Ub|=Diablo}} lightning applies [[Lightning Damage]] and physical damage.
 
*Intent is to prevent integer damage reduction from being too powerful a counter when small amounts of damage are applied by multiple missile collisions. In Hell {{Ub|=Diablo}} lightning only applies maximum 26.25 base physical and 52.5 lightning damage per collision, which would otherwise be easily negated by DR 40 and [[Lightning Resist]] 75% (base physical damage would be negated and excess DR would then negate base lightning damage after resistance applied); but due to this modification, DR '''492''' (an impossible amount in an unmodified game) is actually required to achieve this (DR 40 and LR 75% only reduce maximum base damage by ~46%).
 
*However, since damage is typically smaller the more missile collisions are used to apply it, this modification is normally less effective as the number of missile collisions involved increases. In Hell {{Ub|=Diablo}} firestorm only applies maximum base 2 <sub>48/256</sub> fire and <sub>240/256</sub> physical damage per collision, although up to 30 missiles can collide with a player with each cast and each missile can apply damage up to 35 times, resulting in up to '''1,050''' collisions (compared to just 17 collisions for each lightning cast at a single stationary target); thus despite the modification, DR 37 and [[Fire Resist]] 75% would still negate base physical damage and excess DR would then negate base fire damage after resistance applied.
 
 
 
 
 
==Reference==
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934 Inferno & Arctic Blast Bug] (Technical Discussion Archives)
 
*Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, Frame-Based Attacks]
 

Latest revision as of 15:25, 30 January 2014