Difference between revisions of "Durability"

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m (Added notes on chances of armor durability loss (own tests suggested librarian's FAQtoid is correct, but not conclusive))
m (Updated links)
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*Otherwise, there is 10% chance of equipped armor losing one point of durability whenever the character is struck by a successful [[melee]] attack. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422]
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*Otherwise, there is 10% chance of equipped armor losing one point of durability whenever the character is struck by a successful [[melee]] attack. [https://d2mods.info/forum/viewtopic.php?p=243422#p243422]
 
*Chance of armor equipped in each slot being picked to lose durability is weighted as follows:
 
*Chance of armor equipped in each slot being picked to lose durability is weighted as follows:
  
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*Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to 8 and chance of [[helm]] losing durability increases from 20% (100 * 2/10) to 25% (100 * 2/8).
 
*Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to 8 and chance of [[helm]] losing durability increases from 20% (100 * 2/10) to 25% (100 * 2/8).
*Each successful melee attack has 4% chance of reducing weapon durability by 1. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon.
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*Each successful melee attack has 4% chance of reducing weapon durability by 1. [https://d2mods.info/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon.
*Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to Durability 0, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
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*Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to Durability 0, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1513993]
*However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
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*However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1513993]
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
  
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/items/basics.shtml#durability Basic Item Information: Durability] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/basics.shtml#durability Basic Item Information: Durability] (Arreat Summit)
*[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34221 How is weapon durability loss calculated?] (Phrozen Keep)
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*[https://d2mods.info/forum/viewtopic.php?t=34221 How is weapon durability loss calculated?] (Phrozen Keep)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/item_eng.html#dura Part of the Machine: About Items - equipment's durability] (FAQtoids)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/item_eng.html#dura Part of the Machine: About Items - equipment's durability] (FAQtoids)
*[http://diablo3.ingame.de/forum/strategie-forum-3/wurfspiesse-and-haltbarkeit-bei-impale-1685447 Wurfspieße & Haltbarkeit bei Impale] (inDiablo.de)
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*[https://planetdiablo.eu/forum/threads/wurfspiesse-haltbarkeit-bei-impale.1685447/ Wurfspieße & Haltbarkeit bei Impale] (PlanetDiablo.eu)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Item modifiers]]
 
[[Category:Item modifiers]]

Revision as of 09:20, 19 September 2021