Difference between revisions of "Wake of Fire"
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!align=left|Awareness [[radius|Range]] (yards) | !align=left|Awareness [[radius|Range]] (yards) | ||
− | |10 [ | + | |10 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817] |
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!align=left|Maker [[Missile]]s Fired | !align=left|Maker [[Missile]]s Fired | ||
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*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | *Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
− | *Fires five piercing [[size]] 2 missiles, once every 17 frames, which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is illusion of waves advancing towards target. [ | + | *Fires five piercing [[size]] 2 missiles, once every 17 frames, which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is illusion of waves advancing towards target. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/&do=findComment&comment=1462027] |
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | *Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | ||
− | *All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [ | + | *All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/] |
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/ Wake of Fire Inquiries and Examinations] (D2 Assassin) |
− | *Relic, [ | + | *Relic, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119667-playing-with-fire/ Playing With Fire] (D2 Assassin) |
Revision as of 04:44, 23 September 2021
Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Detail
Source
Skill bonus
Levels 1-60
Reference
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